(edited by ActionRadius.3792)
So we got about million miles of “cool theory crafting”, and there i post my idea of happy world where all was happy when all was same kitten .
In game we got like 2 roles and useless classes.
>Reflection Supports
>And Damage Dealers
We are kinda stack in this.
Sooooo….
What we can do.
How about totally clear stats in gear? Lets think now about gear, what if gear and lvl of it gives ability to invest points in stats.
Like:
We got ascended gear it gives us 780 stats and we can invest all of it in Vitality, Strange, Precision and Ferocity(and other stats). It gives us lots of space for experiments and craft builds. How can that affect on game?
Damage dealers have stats for damage. Reflection support invest in precision and ferocity for high crits from reflect(they don’t need strange), and now we got at least classes who not deal high damage and don’t have reflection at all, but they have blind, fields and boon stacking ability. Retaliation are good working mechanics its scales with stats of source. How about scalable might, fury, protection etc?
And so we got: 3 DD, 1Reflection support and 1Source seems kinda legit…
What with condition? – nothing, it will be part of condition damage source role and other party members will apply…
P/S it will totally ruin current meta game.
(edited by ActionRadius.3792)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.