Idea for balancing Necro

Idea for balancing Necro

in Profession Balance

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

Possibly add this as a passive automatic ability, or a trait.

While death shroud is above 85%, 15% of all incoming condition damage and direct damage to the necro is dealt in damage to the deathshroud healthbar instead of their normal health bar when deathshroud is not activated. This could greatly increase a necro’s sustain in a fight without reducing their weakness to CC. It would allow necros more choices for deathshroud rather than just a panic button, but it would be like a meter that they would continually have to keep gaining life-force/staying in combat to keep up their damage reduction. While if a necro chose to use it just as a panic button and a second health bar they would gain the effect of the sustain you could get from it until they rebuilt their life force.

Please for input describe what you think is bad about it, or could be improved upon. Though this was a suggestion mostly for spvp I could see this becoming a problem in WvW though with Frost armor, high toughness, iron hide, protection, ect. Thank you for taking the time to read through all this.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

(edited by Infamous Darkness.3284)