Ideas for future updates on skills.
Why does it have to be for the necromancer that most of his staff skills are AoE, causing bleeding, poison etc.? Why can I use it to call upon mini death minions who are not OP or call forth a portal that send dark creatures from another real or perhaps use the life essence of my enemies to get another medium level minion and have my minion master? Or perhaps call dead spirits who can be from sword fighters to bow users and have some sort of ritualist? this are classes or Tyria and Ascalon, why not have them back within the necro and just make it a different build, and just call it a necro who prays to a different god?Perhaps this is too much for one character, so why not give the player the choice to choose how unique he/she wants to be.
Maybe it is too much to get a Dervish class, but how about to give the warrior or guardian the opportunity to follow Grenth and gain different skills, or follow Kormir and gain the lancer of the sun skills aka Paragon, and this can be applicable for all races, because being a norn or and asura doesn’t nullify the existence of Grenth and Kormir, or instead of dead soldiers call forth ancestors or spirits of the wild and so having a different necro feel.
Wouldn’t it be cool for the Mesmer to customize the color of your powers? Instead of pink make it dark blue, red, yellow, orange, lime green, to get that extra customization?
How about crafting certain magic weapons that unlock two to three skills, like a flaming sword, giving us the possibility to burn or to create fire waves in front of us, or create fire pits by stabbing the earth, and this having a different effect on different sword users ? and the same with bow users, this might take away some skills form the warrior that already have fire, and instead power up that fire, making a trail of fire starting from the point the arrow was shot to where it landed, or something like that, with just a bit of creativity we can find fun, cool things that won’t unbalanced the game but add more joy to any player to adventure and discover new things in the world, and trully making every race a unique one within the different professions, not necessarily more powerful but just different, with a different taste to the game.
How cool would it be to create a rock trail that blocks a certain passage for WvW saving teammates from a sure kills while running under a thigh bridge with narrow walls, or elevate pieces of the earth to reach certain locations adding more tactics to the game.
And with all this race norn, asura subject, how about giving different animations and names to the skills so we feel a norn is being played here.
Many times I get headaches creating a new character with a new race/profession conbination, because the only difference is the appearance and the story, but feels the same, I feel that I dont want to play five warriors just so I can realise which one I feel more comfortable with, and so throwing hours of my life wasted on just grinding instead of enjoying my unique warrior through the whole story and showing off my moves and tactics on PvP and WvW, having from normal humans to Norns checking out my build and singularity to inspire other to break the same chain of a sword wielding warrior into a really cool kitten sword master with cool moves.
Again some of my ideas might be too crazy, but this are just the ones that come to mind right now, I will be checking this post as much as I can and posting new ideas to see what you guys think. I truly believe in GW 2 to be a huge game change for the mmorpg genre, with a little more tweaks this can be the best mmorpg of the century.
P.S: Please forgive any grammar error I might have given English is not my first language, and also the long post, but I believe It is worth reading so we can all contribute to create a game MADE FOR THE PLAYER.