Illusionary Leap

Illusionary Leap

in Profession Balance

Posted by: shimmerless.4560

shimmerless.4560

I will go on record as saying that the recent change to Illusionary Leap may have been the most ill-advised in the game’s history. Who in their right mind took an appraisal of the game as it stands right now and decided this skill needed added punishment?

The ability — leaving aside its tremendous pathing and consistency issues — is now badly out of sync with comparable skills. Infilitrator’s Strike (Thief) and Flashing Blade (Guardian) are both instant-cast, can be used well out of range to act as a medium displacement and neither of these has a glaring telegraph like a marathon-sprinting bright red clone screaming “DODGE NOW”. I understand the clone can be seen as a positive in the resource sense (on some setups) but Illusionary Leap even has a blinking UI warning as a second telegraph!

Here are some of the ways you can currently counter this skill:

- Dodge the clone
- Evade the clone
- Walk away from the clone (can be outpaced with swiftness etc.)
- Evade the swap
- Displace yourself (Blink, Shadowstep, Phase Retreat, Acid Bomb, Lightning Flash)
- Invuln/pseudo-invuln (Ranger/Warrior blocks, Shelter)
- Dodge during the swap (you will still displace yourself during the immobilize)
- Destroy the clone
- CC the clone (fear, chill, cripple etc.)
- Stealth (clone won’t follow laterally)
- Kite outside of range
- Cleanse the cripple and move
- Cleanse the immobilize
- Abuse the z-axis (pathing issues, does not act as a port without a successful swap)

I urge the devs to please revert this change back if nothing else. Players could still destroy the clone beforehand, the Mesmer just had a port to where the clone would’ve been at the time of destruction as compensate. This recent change has borderline spelled doom for the sword anywhere beyond beginner-level play.

- Blissless

Illusionary Leap

in Profession Balance

Posted by: Curunen.8729

Curunen.8729

+1

Unless in the next patch you’ve come up with replacement skill, or fixed the clone leap to always reach its target, please at the very least revert that ridiculous “bug fix” in the previous patch.

Illusionary Leap

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

It was a weird quirk of the skill that you could teleport to the clone even if the clone was dead… so I actually support the bugfix since it was clearly a bug… But you are right the skill has so many negative aspects (both in its mechanics and in just how unrealiable / glitchy it is) that it is annoying they go out of their way to fix the benifitial bug and leave all the negative ones there.

So.. yeah. I support the bugfix but if they are going to bugfix they need to fix they other issues too.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Illusionary Leap

in Profession Balance

Posted by: inhearth.2038

inhearth.2038

Who said it was a bug? Like, this swap was an obvious thing that has been around for 2 years, and only now the devs “fixed” it?
Everybody keeps saying that the tooltip says that you teleport to the current location of the clone, but if the clone is dead then it’s obvious that you can’t swap. Well, in the Swap tooltip it ins’t mentioned which clone that can be swapped either, then why can’t I swap to a random clone? I think its bugged too because I can’t swap randomly with my clones! And why that happens if, as everybody is always saying, based on the tooltip it makes perfect sense that the skill can be used like this?!

For 2 years the tooltip of this skill never specified how it really worked in any way, but IT WORKED for 2 years and nothing bad came from it! Then the devs came and say it was a bug? Seriously? It was a complete an senseless nerf, and everywone and every Mesmer that don’t agree with that doesn’t really know or play the class.

Engi Elixir Gun #5 for example. It cleanses one con, but it isn’t specified in the tooltip. A bug? Needs a “bugfix” too? Meh.

(edited by inhearth.2038)

Illusionary Leap

in Profession Balance

Posted by: Eliesume.1687

Eliesume.1687

Two ways to fix the iLeap problem. Change the tool tip to be more accurate of what the skill does, which ANET has been doing a lot of recently; or nerf it to match the launch day tool tip written 2 years ago.

The latter was chosen. It was another sad day for Mesmers.

~Tarnished Coast~
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War

Illusionary Leap

in Profession Balance

Posted by: Anton.1769

Anton.1769

1. devs fix only those bugs that can be fixed with 1 stroke of code (see those: ‘bla-bla-bla, we can not fix ileap because it’s terrain issue etc’)
2. devs don’t read forum, only moderators are here
3. devs don’t care. What will bring/hold people (we know 90% are pve players): new living story or bug fixes, that mostly apear only at pvp?

Illusionary Leap

in Profession Balance

Posted by: Xaylin.1860

Xaylin.1860

Personally, I assume swapping with a dead Clone was a bug so I’m fine with the change in general (I really don’t care about the on-going hen-egg discussion regarding tooltips). However, taking the whole circumstances into account it probably was the wrong decision to change the skill without improving its mechanic. iLeap already had severe terrain issues. Now using it is just plain masochism considering how unreliable it has become and how easily it is countered.

I’d like to see at least one of the two following changes:

  • Clone being invulnerable for ~1s
  • Clone spawning at the target

Yes, this would mean countering the initial Clone spawn would be harder. But seriously, it is just a short Cripple. It shouldn’t be a big deal. Those changes would simply ensure that the swap can actually be performed with a sufficient certainty.

Illusionary Leap

in Profession Balance

Posted by: Hamster.4861

Hamster.4861

Personally, I assume swapping with a dead Clone was a bug so I’m fine with the change in general (I really don’t care about the on-going hen-egg discussion regarding tooltips). However, taking the whole circumstances into account it probably was the wrong decision to change the skill without improving its mechanic. iLeap already had severe terrain issues. Now using it is just plain masochism considering how unreliable it has become and how easily it is countered.

I’d like to see at least one of the two following changes:

  • Clone being invulnerable for ~1s
  • Clone spawning at the target

Yes, this would mean countering the initial Clone spawn would be harder. But seriously, it is just a short Cripple. It shouldn’t be a big deal. Those changes would simply ensure that the swap can actually be performed with a sufficient certainty.

This would be great. Would mean that the iLeap would actually be functional as the skill is intended to be.

the skill fails so frequently that it’s pretty pointless if you’re not on flat ground

Illusionary Leap

in Profession Balance

Posted by: Dawdler.8521

Dawdler.8521

Remove the clone mechanic from iLeap. Its the only kitten thing that’s ever going to work.

Redesign it to work exactly like Shadow Shot. Press the button, poop out a clone at your starting location, appear in a flash of butterflies at your target and immobilize.

Why on earth it would “need” a counter is a mystery. A Thief has instant skills with no cooldowns and no counters. Oh the horrors that a Mesmer would actually have a working skill on one of his weapons (the melee weapon on a light armor class no less).

Illusionary Leap

in Profession Balance

Posted by: Hamster.4861

Hamster.4861

Remove the clone mechanic from iLeap. Its the only kitten thing that’s ever going to work.

Redesign it to work exactly like Shadow Shot. Press the button, poop out a clone at your starting location, appear in a flash of butterflies at your target and immobilize.

Why on earth it would “need” a counter is a mystery. A Thief has instant skills with no cooldowns and no counters. Oh the horrors that a Mesmer would actually have a working skill on one of his weapons (the melee weapon on a light armor class no less).

the tears would be so prolific that people would mistake it for rain.

Illusionary Leap

in Profession Balance

Posted by: BooHud.2681

BooHud.2681

Honestly I just don’t use this function. You can’t win them all. Rain is nice though, I do love the rain.

(edited by BooHud.2681)

Illusionary Leap

in Profession Balance

Posted by: Snorcha.7586

Snorcha.7586

+1 horrible skill in it’s current state that simply does not work.

Illusionary Leap

in Profession Balance

Posted by: blakdoxa.7520

blakdoxa.7520

Illusions need to spawn at the target and not freakin run up to it…
If they can’t do that I’d at least like the range on iLeap to be bumped to 900 instead of 600.

Devona’s Rest

Illusionary Leap

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Anet never reverted something they broken.

Just look at iWarden fix.
Would ve been a QoL change to revert it back to when it wasn t mobile at all but attacked with consistence and instead we are stuck with that gamebreaking bug since months or possibly almost a year?

Seeing anet reverting some bad changes would be a great news.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Illusionary Leap

in Profession Balance

Posted by: Runewolf.8456

Runewolf.8456

make the clone actually jump to the target, that would solve 99% of the pathing issues

Illusionary Leap

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

That was a bug fix. What they need to do its to fix the other bugs related to the skill. After that its fine.

Illusionary Leap

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Remove the clone mechanic from iLeap. Its the only kitten thing that’s ever going to work.

Redesign it to work exactly like Shadow Shot. Press the button, poop out a clone at your starting location, appear in a flash of butterflies at your target and immobilize.

Why on earth it would “need” a counter is a mystery. A Thief has instant skills with no cooldowns and no counters. Oh the horrors that a Mesmer would actually have a working skill on one of his weapons (the melee weapon on a light armor class no less).

They would need to lower the immobilize duration if it were to work like infiltrator’s strike. A 2 second near-instant cast immobilize followed by a heavy cleave would be devastating. It’s not like the cooldown of blurred frenzy is weaker than pw, you know, the one that costs 7 initiative and basically starves the thief from all other skills.

It’d be better if it showed an animation of a clone leaping but the physical clone spawns at the target’s location. Even if the animation looks buggy (it doesn’t make it) it would still appear there at the end of the “leap”. It makes the skill reliable both by contact and likelihood your clone won’t melt just on the way to the target, and maintains the counter aspect (still see the leap). Mesmer happy, target happy.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Illusionary Leap

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

They fixed iLeap to match the description? Well here’s the description of Pistol Whip

  • Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword.
  • Damage(9x): xyz
  • Stun: 1/2 seconds
  • Range: 130

What else does it? Ahh I know! You evade while attacking. pls “fix” it anet. The skill doesn’t match its description.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Illusionary Leap

in Profession Balance

Posted by: Curunen.8729

Curunen.8729

They fixed iLeap to match the description? Well here’s the description of Pistol Whip

  • Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword.
  • Damage(9x): xyz
  • Stun: 1/2 seconds
  • Range: 130

What else does it? Ahh I know! You evade while attacking. pls “fix” it anet. The skill doesn’t match its description.

Heh, good catch.

Regarding Swap – I’d prefer for the stunbreak to be removed (yes, a nerf), but in exchange restore the ability to swap to where the clone last is, even if it has died.

Without this, sword #3 loses all potential for mind games – because you’re encouraged forced to use Swap ASAP, or waste it. In that case they may as well remove swap altogether and just have us leap at the target – seriously dull and uninspired and devoid of any skillful play.

Baiting and timing swap was the best part about the skill. If stunbreaks on low cooldown are a worry then by all means remove the stunbreak ability. But please restore Swap’s functionality to how it used to work before this “fix”, if you have any desire to encourage skillful play.

Illusionary Leap

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

They fixed iLeap to match the description? Well here’s the description of Pistol Whip

  • Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword.
  • Damage(9x): xyz
  • Stun: 1/2 seconds
  • Range: 130

What else does it? Ahh I know! You evade while attacking. pls “fix” it anet. The skill doesn’t match its description.

They really need to fix that too.

Illusionary Leap

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

Regarding Swap – I’d prefer for the stunbreak to be removed (yes, a nerf), but in exchange restore the ability to swap to where the clone last is, even if it has died.

…blablabla… // snipped
I guess the next balance patch will fix our iWarden to not block unblockable projectiles and Swap being a stunbreaker.

From the Mesmerforums :P

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Illusionary Leap

in Profession Balance

Posted by: Curunen.8729

Curunen.8729

Regarding Swap – I’d prefer for the stunbreak to be removed (yes, a nerf), but in exchange restore the ability to swap to where the clone last is, even if it has died.

…blablabla… // snipped
I guess the next balance patch will fix our iWarden to not block unblockable projectiles and Swap being a stunbreaker.

From the Mesmerforums :P

Yeah I saw that – hope they consider the exchange of stunbreak for ability to swap with dead clone – although who am I kidding… they’ll likely just do what you wrote and maybe also reduce BF evade time to 1s, and put final nail in coffin for sword! xD

Illusionary Leap

in Profession Balance

Posted by: Kiba.9701

Kiba.9701

iLeap fix/rework is something that must happen. It has been so buggy for so long and then they “fix”/nerf it with nothing in return. I find extremly frustrating to use the skill and that my clon doesn’t even reach the target because bad pathing.

I would like to suggest some changes but I think I’m gonna wait until the Mesmer’s Skill Bar.

Stormbluff Isle
Kirito Wolvesong – Mesmer
Kiba Wolvesong – Thief

Illusionary Leap

in Profession Balance

Posted by: shimmerless.4560

shimmerless.4560

Has there been any word on reverting this terrible change?

Illusionary Leap

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Has there been any word on reverting this terrible change?

You are more focused on reverting an actual bug rather than making ileap actually work as intended, which makes me sad.

Wouldn’t it be wiser to ask for it to successfully make it to your target and not have swap place you inside rocks?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Illusionary Leap

in Profession Balance

Posted by: Advent.6193

Advent.6193

Folk ask for a reversion, because they’re rather convinced that ANet can’t fix the actual pathing issues, NinjaEd. Hell, can you blame ‘em, with some of the wackiness that happens on Shadowstep pathing? Basically, the LoS/Pathing in this game should’ve never been greenlighted as it currently is. It’s one thing to have LoS that allows you to zone-control the enemy’s attack to miss you, it’s another entire to have to mentally calculate whether your next “pathed” skill will even work >_<

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Illusionary Leap

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Folk ask for a reversion, because they’re rather convinced that ANet can’t fix the actual pathing issues, NinjaEd. Hell, can you blame ‘em, with some of the wackiness that happens on Shadowstep pathing? Basically, the LoS/Pathing in this game should’ve never been greenlighted as it currently is. It’s one thing to have LoS that allows you to zone-control the enemy’s attack to miss you, it’s another entire to have to mentally calculate whether your next “pathed” skill will even work >_<

My point is this skill was complained about before they “fixed” it. So when people are saying to revert the change as opposed to actually making the skill function without second guessing pressing the swap button it annoys me.

I almost bet if every one of you’re bugs (think someone said its like 40+) were fixed Mesmer players who Q.Q would quickly realize they were strong as kitten all along. I say this because even with all those bugs you face, I still see Mesmer’s wrecking others and they are in all 3 parts of the game. If they were as horrible as some people state then finding a Mesmer would be like finding an exotic and this is just not true.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Illusionary Leap

in Profession Balance

Posted by: Advent.6193

Advent.6193

We can say the same about Rangers, as well. Hell, I run one on occasion … and even with the traits being all over the place, and pet AI sucking golf balls through a garden hose, kills can indeed be had. Here’s the thing, honestly. The main reason you see so many Mesmers ticked about class bugs comes down to how mishandled the extant ones have been. Every class has its bug problems, sure. But in the Mesmer’s case, clone-related bugs are murderous, considering that clones are the Mesmer’s class resource.

It’d be like Initiative regain being completely snarfed under (insert condition here), but “workable” elsewhere. Sure, you can still adapt around it, but you’re going to get occasionally well-and-truly mauled because of it. /shrug

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Illusionary Leap

in Profession Balance

Posted by: Elidath.5679

Elidath.5679

My point is this skill was complained about before they “fixed” it. So when people are saying to revert the change as opposed to actually making the skill function without second guessing pressing the swap button it annoys me.

The skill was complained about, so they made it worse. Now, mesmers still complain, go figures.
Making it function without second guessing would need a revert, since the function being dependant on the continued existence of the clone makes it highly inconsistent.
It was a bugfix ? Ok. Now, make a functionnality change, that do the same the bug did. Wouldn’t be a bug anymore, and would actually makes the skill usable.

And as was stated, the passing is an overarching problem not specific to the mesmer. Everyone would like it fixed, ANet included, but they openly stated it would be very hard to do. So mesmers make do and ask for something actually doable.

Illusionary Leap

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

My point is this skill was complained about before they “fixed” it. So when people are saying to revert the change as opposed to actually making the skill function without second guessing pressing the swap button it annoys me.

The skill was complained about, so they made it worse. Now, mesmers still complain, go figures.
Making it function without second guessing would need a revert, since the function being dependant on the continued existence of the clone makes it highly inconsistent.
It was a bugfix ? Ok. Now, make a functionnality change, that do the same the bug did. Wouldn’t be a bug anymore, and would actually makes the skill usable.

And as was stated, the passing is an overarching problem not specific to the mesmer. Everyone would like it fixed, ANet included, but they openly stated it would be very hard to do. So mesmers make do and ask for something actually doable.

It doesn’t seem like anet as a team really wants it fixed. Maybe a few dev’s feel the pain but would they honestly let bugs like this persist while trying to sell gw2 to the pvp audience and opening in china? They have a lot of tools which combined in various ways would fix a lot of bugs across all the professions. The platforms are there, its just putting them to work and aggressively testing them before releasing them. For example:

-The ability to summon a clone right next to the target is already possible (izerker for instance).
-Using a “leap” skill to go up the y axis is already possible (savage leap, swoop, leap of faith, etc).
-actual teleports that don’t use LoS are already possible (portal)
-evade frames are already possible on numerous skills (swoop(incoming), whirlwind attack, etc).

So as far as addressing the ability for the leaping clone to both reach the enemy and not die in fractions of a second its possible. The only thing that appears unavoidable is the occasional rock teleport because all teleports near certain walls sometimes pass through. A lot of the things that would help are already in place in various forms, its questionable why they would take so long to address these kinds of bugs especially recent ones that are constantly submitted and never addressed.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Illusionary Leap

in Profession Balance

Posted by: Elidath.5679

Elidath.5679

(…)

If I understand you right, you (rightfully) think that people should ask for a “real” fix instead of a revert of a bug correction. But the “real fix” has been asked, in form of a direct fix or a rework, many times over, since release. All the proposition you made aren’t knew, and many a mesmer wishes for them.
The wanted revert is more of a short term solution for the immediate problem. Asking for pain killers while waiting for the already asked cure.
Would the actual bug of anything following the ground (blink, shadowstep, iLeap, ground-based projectiles) be fixed, it would be the best solution. Would a workaround be implemented, great too, that works. Sadly nothing will comme soon, or else the fix would have been here a year ago. So the best short term solution would be a simple revert. Nothing huge, nothing definitive, but a definitive QoL improvement.

TL;DR: I think what you ask for is right, but isn’t incompatible with the revert. They are solution for different time scales, and asking for both seems legitimate to me.

Illusionary Leap

in Profession Balance

Posted by: Ambrecombe.4398

Ambrecombe.4398

I understand the current concerns Mesmers are facing with that skill, but I think making the clone invulnerable would be too strong. Leaps usualy have a lot of available counters and I think the best solution would be to swap the roles between the clone and the Mesmer.

Current Illusionary Leap :
Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.

Suggested Illusionary Leap :
Leap at your target, crippling them. After the initial leap, allow the mesmer to Phase Retreat 600fts away from the target, breaking immobilize and creating a clone wich execute the Mind Slash sword chain.

Illusionary Leap

in Profession Balance

Posted by: Warcry.1596

Warcry.1596

As someone who doesnt play much Mesmer, I am asking out of ignorance. Why SHOULD swapping with nothing, if the clone is destroyed, be possible? I never understood why I was able to for a long time.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

Illusionary Leap

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

As someone who doesnt play much Mesmer, I am asking out of ignorance. Why SHOULD swapping with nothing, if the clone is destroyed, be possible? I never understood why I was able to for a long time.

2 reasons.

  1. It allowes awesome tricky and skillful gameplay. For example if you remember where your clone died and manage to “focus pull” the enemy there and instantly immobilize him. That’s great play and fun!
  2. After that patch the skill is depending on dump AI movement. If the clone gets killed too fast you won’t have the chance to swap with it. Often it doesn’t even reach the target before dying. That’s why the swap with the dead clone was important to make this skill more relyable for the mesmers incombat movement.

This was not an issue they should’ve fixed.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Illusionary Leap

in Profession Balance

Posted by: coglin.1867

coglin.1867

If the clone gets killed too fast you won’t have the chance to swap with it. Often it doesn’t even reach the target before dying. That’s why the swap with the dead clone was important to make this skill more relyable for the mesmers incombat movement.

This was not an issue they should’ve fixed.

Yes, yes it was. A mesmer has no business swamping with a clone if it is not there at all.

Just like cleansing Ire shouldn’t proc and clear 3 conditions on a warrior unless they actually hit target.

Just like turrets should not be allowed to blast finish a healing turrets water field if an opponent destroys the turret before a turrets self destruct is activated.

Just like summon blood fiend should not be life transfer healing the necro once it is destroyed.

Just like shield of avenger should not be putting up its defenses to destroy projectile once it is killed by an enemy player.

But wait. None of those actually do any of those things once the summons is destroyed. So what makes mesmers so special that they should be capable to bypass this, and allow skills that utilize a summons, to function once the summons is destroyed, and not the other professions?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Illusionary Leap

in Profession Balance

Posted by: Rym.1469

Rym.1469

Just like summon blood fiend should not be life transfer healing the necro once it is destroyed.

wat ?

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Illusionary Leap

in Profession Balance

Posted by: coglin.1867

coglin.1867

Just like summon blood fiend should not be life transfer healing the necro once it is destroyed.

wat ?

What about my statement confuses you? I was very specific in my examples. Blood minion is the minion heal for a necro. It only heals you while it is summoned and alive. It no longer heals you when it is destroyed. Similarly, a mesmer has no business being able to swap places with a clone that has been destroyed and does not exist.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Illusionary Leap

in Profession Balance

Posted by: Me Games Ma.8426

Me Games Ma.8426

But wait. None of those actually do any of those things once the summons is destroyed. So what makes mesmers so special that they should be capable to bypass this, and allow skills that utilize a summons, to function once the summons is destroyed, and not the other professions?

  1. All the skills mentioned have more HP than a clone.
  2. All the skills mentioned are not weapon skills that make your weapon choice depending on their behaviour
  3. All the skills are more powerful than iLeap/Swap
  4. Mesmers are masters of illusions and distraction this skill was the only one that really distracted enemy players.
  5. This skill is one of the most important infight movement skills of the mesmer when wielding a sword. As mentioned before the clone gets killed too easy what makes this skill absolutely useless in many situations.
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Illusionary Leap

in Profession Balance

Posted by: loseridoit.2756

loseridoit.2756

Just like summon blood fiend should not be life transfer healing the necro once it is destroyed.

wat ?

What about my statement confuses you? I was very specific in my examples. Blood minion is the minion heal for a necro. It only heals you while it is summoned and alive. It no longer heals you when it is destroyed. Similarly, a mesmer has no business being able to swap places with a clone that has been destroyed and does not exist.

you have too look at the broader picture. Mesmer core mechanics are nerfed

Mesmer have kittenty access confusion application. The condition was nerfed globally

Mesmer are considered one of the lowest damage classes in the game.

Illusions die too quickly which I am ok but cd ares long.

Choas armor which is the only unique ability of mesmer gets nerfed 1 sec icd.

Ethereal field sucks because of choas armor and confusion nerfs.

Illusionary Leap

in Profession Balance

Posted by: Dondagora.9645

Dondagora.9645

I don’t really care about the clone being destroyed part of the complaining. That’s just counter play, and we should be careful about sending our iLeap into an aoe field. However, the uneven ground bug and constant failure of the skill activating while still putting it on cd are the things that really break the skill. It can be mad useful, if it was consistent and reliable in that manner.

So basically, if they’re going to fix the skill based on the toolbar, I’m okay with, so long as they fix everything to be what the toolbar says[clone leaps to your target]. Let’s hope for that in today’s Ready Up.

Illusionary Leap

in Profession Balance

Posted by: coglin.1867

coglin.1867

  1. All the skills mentioned have more HP than a clone.

And?
They are all heal or utility skills too. Get back with me when you cannot heal without that clone and we will talk. Untill then, it would be nice if the mesmer community would not exclude the other professions and complain as if they have some unique issue, when they do not.

  1. All the skills mentioned are not weapon skills that make your weapon choice depending on their behaviour

No they are heal or utility skills, which a much more finite resource then a weapons skill and thus offer much much more value. Particularly in the case of engineer summons, as they have no weapon swap at all.

  1. All the skills are more powerful than iLeap/Swap

If ileap is so insignificant, then why even argue for the option to exploit its use with no actual clone around then?

  1. Mesmers are masters of illusions and distraction this skill was the only one that really distracted enemy players.

If you say so. It also breaks stun. If your not skilled enough to utilize it wisely to use the stun break, then it seems like a poorly times skill use more then anything else, to me.

  1. This skill is one of the most important infight movement skills of the mesmer when wielding a sword. As mentioned before the clone gets killed too easy what makes this skill absolutely useless in many situations.

I command on a T1 server on a Sword/Sword mesmer, and disagree that it is as important in a fight as you claim. I can double tap the skill and use it in a zerg and break a stun/immobilize even in the center of a zerg. You have no clue what “in fight importance” is, until you see a community crying about a weapon skill that other profession have to sacrifice and entire utility slot for.

There is nothing wrong with this skill. It functions logically, thematically, and the can be used in the center of a zerg, so the clone last plenty long to utilize the skill and get the benefits of a leap finisher.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Illusionary Leap

in Profession Balance

Posted by: Advent.6193

Advent.6193

Meh. The pathing is what ticks me off the most. And yes, pathing is an enemy to professions in general. That’s also why one of my main contentions in this thread is that the “tooltip” fix without one for “pathing” is frigging harsh. That’s also why I’ve said for months that the LoS implementation in GW2 should have never been tossed in as a global skill requirement, until it worked better overall. Mes and clones, Thieves and Shadowsteps, etc … all get done dirt because of this issue.
As for a skill fix? Hell, just plop the clone at the target … GS and Scepter prove that “at-target” clones are plenty doable. Then Swap could pop you in the enemy’s face, and the clone back a-ways. But even that’s a fix of “symptom,” and not “disease.”
Fix pathing, or relax on LoS a bit until pathing can be fixed. /shrug

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Illusionary Leap

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Really hope this skill gets addressed in the feature patch. Martin showed up in the Mesmer bug thread and mentioned “there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack”.

Fingers crossed, after two years maybe it’s finally time to fix/change iLeap.
Personally, I’d love to see what many already suggested: Make the Mesmer leap forward, leave a clone behind and cripple the enemy, chain skill still swaps position with the clone.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Illusionary Leap

in Profession Balance

Posted by: coglin.1867

coglin.1867

Really hope this skill gets addressed in the feature patch. Martin showed up in the Mesmer bug thread and mentioned “there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack”.

Fingers crossed, after two years maybe it’s finally time to fix/change iLeap.
Personally, I’d love to see what many already suggested: Make the Mesmer leap forward, leave a clone behind and cripple the enemy, chain skill still swaps position with the clone.

How do you define this as a bug?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Illusionary Leap

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Pathing fails as soon as terrain isn’t flat. How do you define that to be NOT a bug? Even the devs said it’s a bug a long time ago, one they can’t fix back in the days. That’s why many people still hope the skill gets redesigned somehow to be more reliable, if the pathing can’t be fixed. It’s the only leap/gap closer a Mesmer has (besides blink), and it’s obviously not working.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Illusionary Leap

in Profession Balance

Posted by: coglin.1867

coglin.1867

Pathing fails as soon as terrain isn’t flat. How do you define that to be NOT a bug? Even the devs said it’s a bug a long time ago, one they can’t fix back in the days. That’s why many people still hope the skill gets redesigned somehow to be more reliable, if the pathing can’t be fixed. It’s the only leap/gap closer a Mesmer has (besides blink), and it’s obviously not working.

Feel free to quote any post I made suggesting that the pathing issue isn’t a bug. I was simply asking how you personally felt it was bugged because others in this thread are claiming other aspects as a bug and not mentioning pathing. Which is an issue for basically all summons, not just iL. Even skills like rocket boots, swoop, and rush have pathing issues problem in which a blade of grass can stop you entirely or change your direction and lock you in place at the end of the animation. All of which need fixed.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Illusionary Leap

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

This isn’t a personal battle, I have no interest in discrediting anyone here. I should have stated what exactly I mean, huh. Well then.
The clone swap was bugged before, they fixed that. I’m not in the faction of people claiming they should revert that, however, they should consider revamping the skill overall. In its current state, not only the pathing is bugged, it’s also much more obvious now that the clone swap as it is implemented at the moment wasn’t a good idea to begin with, since it dies too quickly. This wouldn’t be a big deal for me personally if the Mesmer had some other reliable gap closers, but apparently there are none (besides a utility on a relatively high cooldown). Even more cleaving skills are on their way, probably making the situation even worse.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Illusionary Leap

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

so how do you like the new manner in which it functions?