Incetivise Support, and Condition Damage.

Incetivise Support, and Condition Damage.

in Profession Balance

Posted by: MassDelusion.9130

MassDelusion.9130

This isn’t my original idea, but due to all this Zerker talk lately, it reminded me of it.
We need incentive to run anything other than zerker since we can already give ourselves all the support we need without putting traits/stats into them (Blind/Aegis/Vuln/Might/Fury)

http://www.reddit.com/r/Guildwars2/comments/1p0yjy/boon_power_the_missing_stat/

On top of that, there are conditions that don’t scale with condition damage.

Just some numbers off the top of my head.

(First Number would be the base boon/condition stat/ Second Number is assuming 1000 Boon Power/Condition Damage)

Aegis blocks next attack that deals more than x% of current health (1%/10%)
-This means players with higher boon power would apply an aegis that wouldn’t be wasted on the first random attack, but instead would only block those deadlier attacks.
Might (15power/45power) (instead of stacking up to 25 stacks, it would show how much total power is stacked)
Fury (10%/25%)
Vigor (50%/100%)
Protection (20%/40%)
Swiftness (15%/30%)
Regen scales same way as it does with healing power

Poison/Burning, on top of stacking duration, stack intensity (with diminishing returns)
Cripple (33% slow/66% slow)
Chill ( 40% / 80%)
Vulnerability (.4%/1.2%) Now increases damage dealt from conditions as well. Instead of stacking up to 25 stacks, it shows how much % more damage target takes.
Weakness (30%/60%)
Bleed, double the damage, and cut the duration in half, remove max stacks.

Your ideas on stability/fear/blind

Also, on top of this, improve combat.
Cut Mob health, cut their damage, but improve their AI, don’t let them ball up under all the AoE/Cleave thats going on from stacking.

This would make combat faster and more dynamic.

Incetivise Support, and Condition Damage.

in Profession Balance

Posted by: Tim.6450

Tim.6450

Bleed is a fine as it is if we just remove the stack limit somehow (btw apparantly stacks are a technical restriction meaning you can’t just remove it: we have to think of something else), vulnerability should not be based on condition damage a bit counterintuitive.

but I really like the boon power idea. It will make the support idea more interesting.
Here are my ideas on blind/fear and stability:

blind: next attack has X% miss chance.
fear: runaway and increase movement speed by X%.
stability: block the next X fears, stuns,… .

EverythingOP