It will make balancing in this game in the future alot easier for you Anet.
Yes, it will mean some bigger effort now to make changes to all skills, all utilities, all equipment effects of upgrades and all traits.
But a split of of the overall Game Balance into 3 seperate segments will allow you to create also three groups of specialists for each game modes different balancing that could be responsible for just only their specific area which they have been assigned for to do the job for that area only to guarantee, that each own gameplay mode will be as much fun for the players, as possible.
All players of the three different play modes have completly different goals, different understandings of what is “balanced” and “fun” for them based on gameplay mode biases as also it would definetely finally stop negative unwanted balance patch chain reactions, that destroy things in this game for one particular group very oftenly, without that this was anyhow manted in most cases.
It happens alot that players will also ragequit (PvE as like WvWers) permanently due to feeling that their most loved aspects of the game got “death nerfed”, because of some Pvp related changes in the game in most cases.
Its finally time, that you show us Anet, that removing like 9/10 of the skill amount and bindign half of what is left to weapons was a very good decision, because of it making it alot easier for you to balance the game quicker and more effectively in all of the game’s different modes to go also for more significant fundamental changes if needed to improve the gameplay of classes and to make them also more fun and convenient to play too in general.
If you don’t recognize by now, that your community is heavily displeased by these gameplay mode overgeneralized skill and trait changes, which always affect somehow also negatively other areas of the game, then I must say that you must be very blindfolded ANet of the reality and deceive just yourself every day by thinking of knowing, what we want, when you clearly don’t.
Trait and Skill changes which destroy things in other gamplay areas, which weren’t intended are clearly such things, which the community absolutely doesn’t want.
We want class balance changes, which change just only things for one specific area of the game when it#s needed there (and there only!), without having to fear about it, that change X or change Y will also somehow negatively affect me outside of PvP in PvE or WvW due to all the balancing changes always having only PvP in mind.
Thats not good balancing, thats lazy balancing.
If you ever want to reach a game, where in all of its areas it is fun to play in without getting negatively affected somehow from balance changes that were intended only for one specific game mode – then you have to balance all skills, all traits and things that are part of class balancing like also runes ect. independently for all three game modes each, even if this means more effort by splitting up also your balance teams into three independent groups.
GW1 was perfectly fine with PvE only skills and different skill effects between PvE and PvP. This should be done here again too, it would solve so many things for this game.
In this particular order
Strongest Skill/Trait/Rune ect. Version = PvE, because here counts only FUN, EPICNESS and UNIQUENESS. Balance is here so far only needed that fights against the environment are fair and not super frustrating due to being way too overchallenging.
On the other hand you need to look here also only, that you don’t overexaggerate it with powerful skills to make the game too easy – thats the only “balance”, thats needed here.
Weaker Skill/Trait/Rune Versions with alot lesser visual Effects =PvP, because here is the only mode in which absolute CLASS BALANCE, GAME PERFORMANCE and COMPETITIVENESS count, as like also FUN naturally thrrough havign enough different competitive modes to play, other then just like now only one and the same stuff for 2 years
Weakest Skill/Trait/Rune Versions with minimalized visual Effects = WvW, because here you have to consider tons of BUFF EFFECTS, here is GAME PERFORMANCE the most important, because it helps you nothing, if you just get DC’ed in the midst of a battle of zergs, because of the effects making it impossible for you to play the game. Alle the sheer amount of players also effectively compensates alot of it, that WvW should have the weakest skill/trait/rune versions ect. os that fights also last a bit longer and you can’t get anymore easily overwhelmed and take keeps ect. like a swarm of locusts in a matter of a few minutes.