Is CC too strong?
Sounds like your friend isn’t familiar with engineers, warriors, necros, or any class with cripple. Was he a thief?
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Sounds like your friend isn’t familiar with engineers, warriors, necros, or any class with cripple. Was he a thief?
warrior and necro has cripple?
Currently @ some T1 server in EU
Sounds like your friend isn’t familiar with engineers, warriors, necros, or any class with cripple. Was he a thief?
warrior and necro has cripple?
Very little cripple, and it’s only available in very few viable builds that are only support focused.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
well, thats my point… warrior CC outside hammer is really really really really bad….
Necro has chill and fear spam, but thats about it…
Then again, i play a ranger. CC is one of the few things no other profession comes close to competing with me at.
Currently @ some T1 server in EU
well, thats my point… warrior CC outside hammer is really really really really bad….
Necro has chill and fear spam, but thats about it…Then again, i play a ranger. CC is one of the few things no other profession comes close to competing with me at.
Oh I thought you where joking.
Warrior has good CC with mace/sword, Sword provides good CC,
Necro has cripple with scepter and its on a low short CD, chill is powerful and nobody does chill as good as a necro then add in fear, Also axe has cripple, dagger with a long immobilze, cripple in melee with warhorn and a Daze from warhorn(wonky to land but it’s strong).
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
No. CC is by no means to strong. In my opinion, the original post is a fine example of players losing a fight, then complaining and implying it is OP on the forums.
Op, was this really a friend? I mean come on. Sure sound to me like when a patient Is asking the doctor about “a friends” symptoms.
I liked the way immobilize use to work other then that I think CC is fine.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
IMO, the problem isn’t that CC is too strong, but that there isn’t enough access to stability in the game.
Most skills that grant stability do so for only a few seconds, and do so with long cooldowns. This makes stability a desperate clinch move, and CC safe and spammable. The tables should be a little more balanced, where stability is something more frequent, and CC is something more tactical.
I think there are a few key skills and weapons that are a bit too strong on the CC mark.
Warrior hammer is obvious. You just hit the enemy with your hammer and CC falls out of it.
Magic Bullet bothers me because mesmers manage to make it last forever
These aren’t really comments on how well balanced they are, though, more on how they feel.
Sounds like your friend isn’t familiar with engineers, warriors, necros, or any class with cripple. Was he a thief?
warrior and necro has cripple?
Very little cripple, and it’s only available in very few viable builds that are only support focused.
Warrior actually has moderate access to cripple. Necro doesn’t need cripple they have access to abundant amounts of chill.
Sounds like your friend isn’t familiar with engineers, warriors, necros, or any class with cripple. Was he a thief?
warrior and necro has cripple?
Very little cripple, and it’s only available in very few viable builds that are only support focused.
Warrior actually has moderate access to cripple. Necro doesn’t need cripple they have access to abundant amounts of chill.
He was sarcastic
CC cooldowns just seem to low. Eles seem like a good place with their cc being meaningful but on a 40s+ cd. Engies and wars and others having stuff on 10-15s cd always seemed silly. But dont ask a pro player about it because they will just tell you its fine and you need to “l2dodge noob”
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
CCs should be effective but strong spells should also have high CDs. As mentioned before eles’ CCs have reasonable CDs. They’re good for interrupting rezzing/stomping or buildung up pressure on the enemy but they can’t be used for perma CC and you always have to look out for stability so that you don’t waste a valuable 40s CD. On the contrary playing a warrior you don’t really care if your spells actually hit or not. When they hit it’s fine, when not you can try again in 6-10s anyways so why care about what the enemy is doing?
Something like a DR on the different types of CC would be very reasonable and defuse some of the lamest builds out there …
But in addition stabilty/stunbreaks would have to be removed from the game or be made very rare (like armor of earth from ele with its high CD). CCs as well as a stunbreaks should be something exclusive and game-changing (“skillshots”) and not something that can be spammed at will.
As it is now or as some people here propose (increase stability uptime) we only get power-creep. It is already extremely boring to fight against all these bunkers that are immune to CC/damage/conditions half of the time …
No. CCs are not too strong by themselves. You need a lot for them to be too strong.
Make changes like longer recharges, and they become less useful individually.
CC spam with many CCs working together is the problem. And it can happen because there’s no mechanic controlling it.
Like I mention here:
https://forum-en.gw2archive.eu/forum/archive/nightmare/Infinite-knockdowns/3209680
What the game needs to prevent extreme cases of CC spam is an autobalance mechanic making sure extreme cases do not happen, and also streamlining and unifying anti-CC measures for both NPCs like champions and player, so players can know what to expect regardless of the target.
Autobalance keeps everything in check without messing with individual skills that would be perfectly fine if it wasn’t for that couple of builds that abuses them.
If a player invest there utility and weapons slots in CC, they lose other aspects they have access to. There is nothing wrong with CC. It has hard counters such as stability. As well we have traits that negate effects of CC, stun breaks, and other options.
As I see it, the CC of a single player is easy to either avoid, negate, or break entirely, so I have difficulty justifying any issues there. If you complain about CC from multiple opponents, then you made poor judgement to put yourself in a situation in which you are alone against multiple enemies.
Maybe its cause ive came from many many previous mmos, but this game has some of the shortest CC ive ever seen in an mmo. So it seems fine to me.
CCs are not too strong. A chain of CC can it be, but as long as it’s not combinated with high damage its fine
Yes I look on you Engis
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)