Is balance in a game like GW2 even possible?
I think it was only a matter of time before this happened and anyone who is familiar with the gw1 game would have seen it coming a mile away, they changed the meta frequently and in any case this is long over due. People shouldn’t be running all the same thing, it makes sense that zerker would be optimal for warriors or even thieves but it makes no sense for them to make that the most viable option for every class (makes no sense to have full zerk squishies but maybe that’s just me), that it looks lazy and it IS boring. Its about time it was addressed IMO.
Back on topic, yes I believe its possible they just need each class to have benefits from running types of builds like to give guardians less dps and make them more viable defenders… there doesn’t need to be a trinity but there should be equally viable and necessary defensive and offensive classes… again just my opinion though.
(edited by Magnus Steelgrave.6580)
I would also suggest that every class should put an emphasis on a certain role without being locked into it. As a guardian I would achieve maximum efficiency by playing something that is rather heavy on group support and survivability without sacrificing everything else completely. This is associated with one rather grave danger however: If not done correctly, this could make certain classes completely useless because their area of expertise isn’t needed. Basically, like it is right now ; ) That’s why I suggested that every class should be able to pull off the high risk high reward thing.
I would also like to see them buff professions like the Necromancer who bring very little to the team and are seen as a liability in parties. Heavy Armor classes seem to be way more useful than other classes in dungeons and fractals. I’m talking about PvE, I don’t do enough PvP or WvW to know if classes are balanced there.
(edited by Sundar.1735)
Balance is always impossible as long as a game allow different professions, stats and skills.
For a game to be completely balanced you would need to be able to select a grand total of 1 specific class, with a grand total of 1 specific skill-set and be unable to effect your stats in anyway.
Anything other than that will always have balance issues.
Krall Peterson – Warrior
Piken Square
I want to ply full cleric heal Guard and be just as viable as full Berserk Warrior.
You can play the way you want to, but that doesn’t mean there’s balance.
I want to ply full cleric heal Guard and be just as viable as full Berserk Warrior.
You can play the way you want to, but that doesn’t mean there’s balance.
And it doesn’t necessarily have to be balanced but there should be more viability to builds like cleric guardians or condition… anything. I would like to play something defensive or supportive as a change of pace and still feel like I’m contributing to something and not dragging a group down by lack of dps.
its possible but harder then balancing ht
It depends on what you mean by balance.
Check out this episode of Extra Credits to get an idea of what balance should be in an MMO.
Balance is always impossible as long as a game allow different professions, stats and skills.
For a game to be completely balanced you would need to be able to select a grand total of 1 specific class, with a grand total of 1 specific skill-set and be unable to effect your stats in anyway.Anything other than that will always have balance issues.
Pretty much my thinking but a lot of people seem to interpret the manifesto in such a way that “Play as you want” means everything is or should be equally viable. I’d really like to know if that’s really the case. Does the playerbase want a certain build that trumps everything else but is really hard to play or is that viewed as an unfair deviation from the initial manifesto?