Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Skill 4 of Sword for Warriors is getting changed to apply 5 stacks of torment over 4 seconds instead of 10 seconds. I’ve seen people say that this is a nerf, but is it really?
It looks to me like it’s just a change that frontloads damage, instead of making it a bell curve. All it really does is make adjustments to the strength of the skill in existing situations, it doesn’t look like a nerf to me even though the Torment can be cleansed all at once after 4 seconds.
The skill’s damage isn’t changed at all, in my mind it’s just more of a pre-spike skill than it was. Soften up the enemy with Impale, maybe get them to use their condi cleanse before they otherwise would, unload your spike or maybe drop some immobilize after they cleanse.
I’m curious about other people’s thoughts on the change.
It’s a nerf for good PvP’ers. It’s a buff for not-so-good PvP’ers. Sounds fine to me.
Rofl Warrior nerfs are fine. This community is poison and is destroying the game. Burst condition damage is fine but not on a warrior. Good thing for ferocity buff. Anet does not know what its doing.
/sarcasm
The only issue I had with impale is that you can’t really cleanse it but it also makes sense since the sword is still stuck inside you. They could have buffed Rip by making it apply the torment on the rip.
The only issue I had with impale is that you can’t really cleanse it but it also makes sense since the sword is still stuck inside you. They could have buffed Rip by making it apply the torment on the rip.
To me, that would only make sense if all their other weapons for that sword became locked out when the sword is in you.
The only issue I had with impale is that you can’t really cleanse it but it also makes sense since the sword is still stuck inside you. They could have buffed Rip by making it apply the torment on the rip.
To me, that would only make sense if all their other weapons for that sword became locked out when the sword is in you.
Good point impale is just unique with the debuff it gives. They could just be simple then and let it be cleansed removing the torment and the debuff.
warrior getting buffed with 5 stacks of torment…. thiefs choking gas get nerfed and we dont get an extra condi on the skill ….. and Warris are crying …..
warrior getting buffed with 5 stacks of torment…. thiefs choking gas get nerfed and we dont get an extra condi on the skill ….. and Warris are crying …..
don’t forget engineer poison getting nerfed too.
Overall, it’s a nerf. Yes, the damage comes faster, but the amount isn’t changing at all. However, it opens up an opportunity to actually cleanse the Torment before the damage hurts too much.
Rofl Warrior nerfs are fine. This community is poison and is destroying the game. Burst condition damage is fine but not on a warrior. Good thing for ferocity buff. Anet does not know what its doing.
/sarcasm
Err, this change makes the torment from Impale much more bursty.
QQ more
In some way it may actually buff hybrid builds. Since all 5 stacks are applied instantly (at least that’s what I think is happening), you can go Impale then use Rip right after. Rather than just leaving the sword in you are now encouraged to use Rip right after. It has lost utility as a cover condition but this still seems like less of a nerf and more of a change in functionality.
I might even consider using offhand sword on my power based S/Sh + LB build because I’ll get a bit of condi burst is addition to the heavy hitting Rip.
Overall, it’s a nerf. Yes, the damage comes faster, but the amount isn’t changing at all. However, it opens up an opportunity to actually cleanse the Torment before the damage hurts too much.
See, I always saw it as a bit of a buff because the damage comes out much faster, thus you can condi “burst” more effectively. The only true advantage it has now is controlling when your opponent chooses to cleanse because they have to delay their cleanse if they want to ensure they get the best result from it, but I think this is a very reasonable change all things considered.
I think this also maybe opens up a bit of possibility for rip to see some use. I don’t see it used very often because you just want to be sure the sword stays in there. However, now that the torment will stack up much faster, it would perhaps be much more convenient to rip the sword out since you can do it quicker. Maybe make it a part of a CC combo (i.e. impale -> savage leap -> flurry -> rip -> final thrust).
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