Maybe I’m the only one here, but I don’t mind “imbalance” . I’m always super excited when there’s a “balance” patch coming out just because I can to try new things! It breathes new life to the game a little. I hope things are never perfectly “balanced” because it would be insanely boring. People will lack incentive to try out new classes if every class is balanced against one another.
It’s very complicated to “balance” since we don’t want everyone to run just one build and just one profession for like 9 months straight. So, as long as, Dev team can manage to shuffle things around to keep the game combat fresh, I’m very grateful, happy, and looking forward to playing this game!
My only suggestion would be, in pvp and WvW., to allow people to have multiple Traits Templates so people can swap while during down time or dead/waiting to be revived. It keeps people playing instead of warping to starting point, waiting on loading screen, running back…etc. The loading screen, the wp back to “town”, and the walking back to a fight sort break immersion for me.
The “but” part is this game is unforgiving to those players who adventures alone… have you considered buffing speed, defense, and general survival stats to those players who may be facing 2 -3 enemies all at one time? Just a thought.