Okay, okay, let’s just say that during the four days between the Skill Bar Segment and the actual Patch, the devs are not only working hard to finish implementing and rounding off the changes, but also looking at feedback, running the numbers, tweaking things, rounding them off, and changing them, then going to the drawing board to see why the feedback was there.
Now, let’s remember that the four days between the Skill Bar and the Patch include Saturday and Sunday.
So unless the balance team wants to pull an weekend retreat at the office, I highly doubt the Necro and Guardian feedback are going to account for much.
@Mark Katzbach, doing a system based on how “Karl feels” is a really bad idea. It’s not that I don’t care how Karl feels (because I really don’t, sorry), but there are reasons for placement. Someone going first shouldn’t be getting minor changes to their skills and actions and someone going last shouldn’t be requiring a lot of major changes.
Additionally, as people have pointed out, you shouldn’t be doing this feedback checking after sign-ups for a Tournament, nor should you be doing it right before a patch. It really makes it seem like you were sloppy and only caring about showing your playerbase that you were actually doing something, when you weren’t.
That’s not to say that you weren’t doing anything, but that’s what it looks like, which is why it’s sloppy. Remember the WvW threads where people would get little feedback and tidbits of potential upcoming changes? It kept people interested in the direction the game was going, along with giving feedback as to how they thought it would break or balance the game.
I think that’s what feedback is about, not a last minute: “OH HEY GUIZ, HERE’S A PATCH, WE’RE NOT SURE IF THIS IS WHAT YOU NEED, WHADYA THUNK ’BOUT IT?!”
I just feel like this entire ordeal is sloppy and too player-reliant without actually giving the players a chance to give feedback. For example, with the Warriors, I highly doubt anything is going to be changed off of what was said in the Skill Bar, scaling might change slightly, but we never looked at that, anyways. All of the feedback on the Warrior forum was therefore useless, and that profession could have been done last. If any changes are going to be made, it’s most likely going to be in reverting a change or “unnerfing” one of the potential nerfs, which is also fine if you’re going to only do that as a last minute thing.
For Necromancer and Elementalist, people should be preparing to know what they are going to get changed around because they have very fluid builds and setups. If you suddenly drop a bomb on them, it’s going to hit them hard. The Warrior got no such bomb, and therefore should have been towards the end. (Actually, the Warrior did get a bomb, which was Adrenalin decay and missing a Burst, but those are QoL nerfs that almost every other profession has been hit with in year 1 of balance.)