Leap Skills Should require a target

Leap Skills Should require a target

in Profession Balance

Posted by: Mosharn.8357

Mosharn.8357

Oh and btw war mobility has always been the same. It’s just people being bored and running these builds and now everyone wants it nerfed because chasing someone is such a huge part of gw2 wvw.

Leap Skills Should require a target

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Posted by: Swagg.9236

Swagg.9236

It would actually be nice if leaping gap-closers were ground-targeted skills but only struck your current target out of the targets in the possible AoE.

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Posted by: Inimicus.7162

Inimicus.7162

Do OP understand that leap skills have travel time and affected by slow effects, thats why they are don’t have targeting? Targeting requirement = teleport skills in GW2.
Also, killing whole class of skills just for sake of few wvw roamers, lol, this is beyond ridiculous.

Ride the Lightning doesn’t teleport yet requires a target.

It doesn’t particularly require a target to be used but you will get a 40s cooldown penalty instead of 20s if you don’t target and hit something.

actually you dont need to target, just hit something.. an ambient will do

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

yes make them require target then they will be completly useless!

9/10 times rush/bullsrush other gap closers will bug if target moves a little. So doing this will make mobility skills insta death button.

Now you know how necro’s feel.. all the time..

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

Leap Skills Should require a target

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Posted by: Inimicus.7162

Inimicus.7162

Oh and btw war mobility has always been the same. It’s just people being bored and running these builds and now everyone wants it nerfed because chasing someone is such a huge part of gw2 wvw.

cripple/chill/immobilize puts a sharp halt on anything that isnt a teleport, and while conditions are very easy to remove, the mobs in GW1 were capable of doing it and people had to learn to cover the conditions they really wanted to do the most damage…mobs in gw2 do it better than most players actually tbh

and note: “the most damage” doesn’t have to be to his health pool

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Posted by: Chaba.5410

Chaba.5410

What you are trying to do is not put in the effort to go after someone because you just want people to line up and be fed to you am I right? If someone runs then let em run because when they come back you already know what they will do so you will have a free kill. But instead here we are on the forums.

Yes, basically. That is the trend on this “Profession Balance” forum across multiple topics; people not so much interested in “balance” as much as they are in getting something nerfed so they can get that kill.

Tip: There is no better proof of balance when you can’t kill or be killed.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Leap Skills Should require a target

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Posted by: Tongku.5326

Tongku.5326

Oh and btw war mobility has always been the same. It’s just people being bored and running these builds and now everyone wants it nerfed because chasing someone is such a huge part of gw2 wvw.

cripple/chill/immobilize puts a sharp halt on anything that isnt a teleport, and while conditions are very easy to remove, the mobs in GW1 were capable of doing it and people had to learn to cover the conditions they really wanted to do the most damage…mobs in gw2 do it better than most players actually tbh

and note: “the most damage” doesn’t have to be to his health pool

Since I play 7 out of 8 available classes in the game and I build properly (I play everything except ranger), I can tell you that is not the case, since 3 of them are immune to cripple, chill and immobilize. It simply doesnt stick on them beyond a very small fraction of a second, 90%+ duration reduction on those conditions (so a 4 seconds chill becomes like 0.25 seconds, or 8 second cripple becomes 0.75 seconds, etc.) which does not require any sort of interaction from me whatsoever. In contrast, the remaining 4 professions have a harder time and lack of gap closers and lack of escape mechanisms when compared. This is poor balance.

In addition, when in combat, there is yet another issue at play here. When I play some professions, I can get out of combat entirely into OOC mode thus moving at increased landspeed by using my already unbalanced skills, while the opponents chasing me are still moving at combat movement speed. I think this may be a server side problem on top of the unbalanced skills.

So in effect, when I play one of the classes strong in this regard and decide to get out, there is absolutely no possibility for anyone to catch up, because I will be moving at full land speed with swiftness, in OOC mode, + using my other skills to further almost double my land speed. I can and do literally run away, turn within visible range, and start spamming the “laugh” emote, because there is absolutely nothing my opponents can do about this.

In contrast, my other professions, are mostly that once engaged in combat, its kill or be killed, there is no getting out due to lack of the necessary skills, condi immunities / condi removal, speed bursts etc.

Heavy Deedz – COSA – SF

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Posted by: Chaba.5410

Chaba.5410

So the real solution would be to do away with combat and out-of-combat speed difference.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Carighan.6758

Carighan.6758

As a Mesmer who’s Sword-leap already works like this, I support this change!

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Amins.3710

Amins.3710

Just no. Are you even aware that all of those skills are on melee weapons? Melee (of any profession) needs the mobility to get into the fight, stay in the fight , and, yes, to escape, because that is part of the overall dynamic of the games combat.

Are you aware that Guardians have already been doing this since release w/ Sword#2?

Are you aware?

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: havoc.6814

havoc.6814

Just no. Are you even aware that all of those skills are on melee weapons? Melee (of any profession) needs the mobility to get into the fight, stay in the fight , and, yes, to escape, because that is part of the overall dynamic of the games combat.

Are you aware that Guardians have already been doing this since release w/ Sword#2?

Are you aware?

Yes, I am aware of that. How does that invalidate my statement? It bloody well doesn’t, does it?

I assume that Guardians sword 2 skill requires a target because it is a teleport, but that is just an assumption on my part. I do believe that it should not have the targeting requirement regardless.

Leap Skills Should require a target

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I do not think that requiring a target is appropriate. Requiring a target reduces the play of these skills and the breadth of application for them. What we should instead do is evaluate which skills enable a class to move too much and add an increased cooldown to them if they do not strike a target. In this way, it invokes play and counterplay, which is a much better solution to the issue.

For the record, the only one of these skills I genuinely feel needs this treatment is Savage Leap. Leap of Faith is pretty tame as Guardians primarily lack mobility beyond engaging teleports, and using Heartseeker as a disengage is already pretty punishing because it drains your initiative quickly to achieve decent distances (Shadowstep is far superior). Monarch’s Leap is in a pretty good place for the Ranger sword mainhand too, I’d say, and requires solid play by reversing the facing direction of your character quickly to really use it as an appropriate mobility skill.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Balefire.7592

Balefire.7592

If requiring a target is lame, can us Necros get our GTAoE Dark Path back? I’d even be ok with a range reduction. Currently, it’s just awful.

Scrubbiest Necro NA.

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Posted by: Simonoly.4352

Simonoly.4352

I don’t think this would be a good idea. It’s only skills like Rush that actually need addressing and given RTL style limitations, so it seems unreasonable to nerf everything else across the board.

Gandara