Edit) 10% overall nerf to zerk damage. No more Crit damage stat… New Stat combos.
Crit Damage is gone new stat Ferocity not % based.
EDIT / UPDATE! 2 Handed weapons now have 2 sigil slots
Update! Sigil stacking, Example. Sigil of Battle and On Crit sigils now work together. Cannot combine 2 same sigils like, On Crit On Crit. Some On Crit sigils now are On Hit. 2 On Swap will work, Battle/Energy on opposite weapons will work! No more 2 Stacking sigils like 2 Bloodlust on 1 weapon, so 2 point per kill, but 1 Bloodlust 1 Perception does not mean both stacks, 1 stack period.
Update Runes: Re-Balancing on ALL ruins to make them more consistent, % of when things proc, stat weights like 2/2/2 of runes for max runes, adding condi duration / boon duration to specific sets. Exampole, Superior rune of str: 1) 25 power, 2) 10 % might duration 3) power 4) 10% might duration 5) 100 power 6) Might duration , you wont be able to mix and match as well now. Numbers are subject to change only examples from devs.
Update) Rune of Ranger, 6th slot benefit will no longer be Useless!
Update Stat Combos for sPvP) New stat combos, open to feedback (post on forums) depending on all combinations you see in PvE high chance all things will not make it (Devs laughed and coughed DIRE).
Update PvP) Also sigils and runes, re-balancing, want all to be viable in sPvP as well.
Stat combos will be Unlockable* Like the new skills were.
Update Balance Preview) High level balance changes, next feature build includes balance pass. Above and beyond all the other changes and not close to everything, (ELEMENTALIST dev shouted) Signet of Restoration same healing potency in sPvP as PvE (already known).
Update Balance) Elementalist, Armor of Earth reduced cooldown to 75seconds to try and bring them back in line with other professions, cantrip mastery will make Armor of Earth more viable. Bug fixes, new rune combo’s may help also, (Do Not buy runes expecting them to be high price in TP, as almost ALL runes will be changed and balanced) Elementalist, 3 seconds Regen on Water Trident up to 5 allies (scepter) more condition removal from Remove condition on regen trait…
Update) Ele lacking sustain, since hit in past in bunch of areas, wanted add regen to other weapon sets besides staff, water trident fit this need for more support for more builds. Supporty scepter type builds to increase support.. (devs words)
Burning speed changes, you will be EVADING DURING USING !!! WOOT No more hammer in the face! Survivability for D/D. Hundred blades coming? Burning speed into it and evade (like whirlwind) to increase melee!
Frozen burst is now a blast finisher!
Update) Dev quote “Ele so OP” changes are not a full list of changes, some may go away, but they are trying to make sure they tell us things that “may” get in. All is subject to change. But what they explained most likely be in.
Update Engineer) Turret that needs a nerf… Reduce immobilize on net turret by 1 second. (Due to supply drop + net turret combos) Reduced for counter play. Josh explains the Nerfs.
Update Engi) Poison grenade, (shotgun effect stand on them and throw all poison stacks on them 60 seconds poison instantly) Reducing poison from 5 stacks from each tick to 3 stacks.
Continuing Updates) Toolkit, Box of Nails cast time to long and sluggish, cast time reduced to 3/4 seconds, and underwater version too. Make it more fluid.
A.E.D. From player feedback, Reduced cast time to 3/4 second (may change to 1/2 second depending on testing).
Update Guardian) Litany of Wrath reduced cast time to 3/4, maybe change to 1/2 second, depending on test.
Vigorous Precision, from 5s cooldown to 10s cd. to follow along with other class changes from last balance.
Healing Breeze, Re-scaled so guardian receives 50% from start and 10% per tick for next 5 ticks. For a more supporty heal. Doubled ally heal and scales really well with healing power.
Shelter is very strong skill, wanted to buff other heal to try to open more builds.
Update Mesmer) Critical Infusion recharge increase from 5s to 10s. Want you to use boon duration to get that longer vigor up-time, on par with other changes to other classes. Was OP with clone on dodge.
Update Necro) Putrid Explosion, No longer UNBLOCKABLE (Bone minion skill).
Training of the Master (MM Power line) Reduced damage from minon 30% to 25%
Changing Dhuumfire so it doesn’t throw out lots and lots of burning DPS.
/RanOutOfSpace/
(edited by Otaur.9268)