Love the new Traits
Well, actually it does matter when the only profession getting shafted once again is the Ranger, even after a huge “collaborative” development thread.
Ele got some rather meh traits as well. Blind every 5 seconds as a master trait is rather poor. immune to crit inside a rather poor attunement, bonus healing to everyone bar the ele and a average arcana one that wouldnt be used in place of Evasive Arcana.
50% damage reduction in stealth – on a class that spends most of a fight in stealth was a terrible idea. Warrior got some very stupid traits as well.
Torment on shatter…
I’ve waited so long for something like this. Although I have to kick out Illusionary Persona I love it <3
Equinox [EqnX]
Riverside[DE]
Torment on shatter…
I’ve waited so long for something like this. Although I have to kick out Illusionary Persona I love it <3
Nice to see someone doing something other than complain :-)
I agree, the mesmer changes were particularly nice, though personally I wasn’t quite as excited by the chaos trait as I am the rest
Well, actually it does matter when the only profession getting shafted once again is the Ranger, even after a huge “collaborative” development thread.
Look on the class forums for each class… whilst I do think the ranger traits were perhaps a little lackluster… everyone always feels their class was shafted…
Its the advantage of having multiple classes you play ;-)
Ele got some rather meh traits as well. Blind every 5 seconds as a master trait is rather poor. immune to crit inside a rather poor attunement, bonus healing to everyone bar the ele and a average arcana one that wouldnt be used in place of Evasive Arcana.
50% damage reduction in stealth – on a class that spends most of a fight in stealth was a terrible idea. Warrior got some very stupid traits as well.
You are absolutely crazy if you think blind on burning isn’t an amazing trait.
You are absolutely crazy if you think blind on burning isn’t an amazing trait.
1 blind every 5 seconds as a GRANDMASTER trait and you think that is amazing? Remember this trait can be avoided by classes with condition immunity just for some examples. It is far from amazing. I would have preferred something like 50% Increase to Burning Damage or something.
You are absolutely crazy if you think blind on burning isn’t an amazing trait.
1 blind every 5 seconds as a GRANDMASTER trait and you think that is amazing? Remember this trait can be avoided by classes with condition immunity just for some examples. It is far from amazing. I would have preferred something like 50% Increase to Burning Damage or something.
your example is poor, dhummfire and incendiary powder can be avoided by condition immunity too, but these are OP traits.
your example is poor, dhummfire and incendiary powder can be avoided by condition immunity too, but these are OP traits.
Your example is poor. You compare a condition on classes that have INSANE burst access to conditions. Remove both of them traits and they would still be fine due to the fact they have just so much access to conditions. While the Burning is doing good damage, the Burning itself is no threat what so ever. Its all the other conditions that are given as well.
Hell i have played condition builds on both of them classes and havent needed to take either trait. Because they are just another condition. Nothing more. When you have insane access to poison, Confusion, Cripple, Bleeding and such Burning isn’t needed. While the damage is nice it isn’t a requirement to do well with either class.
Where as 1 blind with a 5second cool down as a Grandmaster trait is rather meh. Like i said, i would rather have a trait that boosts Burning. An increase in Damage would be very welcome. We already have the trait for increased duration though on D/D it isnt needed what so ever.
After the fighting I had in WvW earlier today, a well-handled Elementalist who can get off frequent blinds in 5ish vs. 5ish just by laying barbeque pits all over the place is gonna be a beast. Its just a lot of random whiffing added to the chaos. I look forward to seeing it in action.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
My overall impression is while about 60% of them are noise – mediocre effects that will have to be either revamped or shuffled to lower slots on the next balance pass, there are usually 1-2 per class that make you go ‘hmmm…’ if you’re willing to dump your preconceived notions and build around them from the ground up.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Thank you Arena Net
I LIKE SHINY NEW THINGS! YAY
I have no idea how these traits will effect game mechanics, builds, class balance, if they are effective traits at all, or bother worrying about the old traits/bugs/skills that still need revamped, but…
HEY LOOK SHINY NEW THINGS!Try to keep this thread positive please…
Excuse my sarcasm. Yes, I am happy they put in the effort to attempt new traits for build diversity, but I am greatly disappointed they still neglect much bigger issues. They have a massive list of stuff they need to fix and yet they are about to unleash a patch that will almost completely change everything about this game, undoubtedly unleashing a new wave of issues to pile on to their plate.
[IB]
“For a few to be immortal, many must die.”
After the fighting I had in WvW earlier today, a well-handled Elementalist who can get off frequent blinds in 5ish vs. 5ish just by laying barbeque pits all over the place is gonna be a beast. Its just a lot of random whiffing added to the chaos. I look forward to seeing it in action.
There is absolutely no reason in earth, Heaven, or Satan’s sock drawer that this game needs more blind spamming.
[IB]
“For a few to be immortal, many must die.”
is 1 per a 5second classified as Frequent? Now if that is 1 Per 5second per a target, that could be interesting. If not then it could easily get wasted on for example Mesmer Clone. They do like no damage what so ever so in this case it would be a total waste.
Other than the joy of making someone else eat them. A 30 point slot is a high premium for that joy, I think it may work out just fine.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
There is absolutely no reason in earth, Heaven, or Satan’s sock drawer that this game needs more blind spamming.
It has a 5second cool down, i would hardly call that spamming…
The new traits are very interesting, at first look some may seem really strong or weak but on a 2nd look they are actually very balanced. There are alot of counters to certain things
Predator | Quip | Flameseeker | Juggernaut
is 1 per a 5second classified as Frequent? Now if that is 1 Per 5second per a target, that could be interesting. If not then it could easily get wasted on for example Mesmer Clone. They do like no damage what so ever so in this case it would be a total waste.
I don’t get your hate for this trait. Check other Blinds. It is very frequent.
So your real issue with this trait is that you can’t use it with area effects. But that doesn’t make it a crappy trait. It will be extremly powerful in a 1vs1 situation as long as you’re not facing a pet/minion build. Even then you usually got the option of directly targetting the player. As far as I know area effects prioritize your target so you can still reliably Blind the player.
Of course, you won’t succeed if you don’t make the effort to target the real Mesmer, the Minion Master, yadda yadda. But seriously, this doesn’t turn it into a bad trait just because you can’t mindlessly spamm burns.
What’s wrong with you, OP? You can’t just go into the official forums and like stuff the dev team announced. That’s not how it works, srsly.
…
…but yeah, I’m also excited for some of them! ;D
is 1 per a 5second classified as Frequent? Now if that is 1 Per 5second per a target, that could be interesting. If not then it could easily get wasted on for example Mesmer Clone. They do like no damage what so ever so in this case it would be a total waste.
I don’t get your hate for this trait. Check other Blinds. It is very frequent.
So your real issue with this trait is that you can’t use it with area effects. But that doesn’t make it a crappy trait. It will be extremly powerful in a 1vs1 situation as long as you’re not facing a pet/minion build. Even then you usually got the option of directly targetting the player. As far as I know area effects prioritize your target so you can still reliably Blind the player.
Of course, you won’t succeed if you don’t make the effort to target the real Mesmer, the Minion Master, yadda yadda. But seriously, this doesn’t turn it into a bad trait just because you can’t mindlessly spamm burns.
I just dont like the trait. Then again, i don’t like any of the ele traits enough for me to think “wow i should change my build and add that” 1 Blind every 5 seconds is simply not Grandmaster quality. It being in the Fire line i was really hoping for something that would benefit Condition builds a little bit, like Increased Burning Damage.
Currently the tree has very few reasons to go into it, this trait will not change that. Without control over who gets the blind as i said it could easily be wasted on Clones, Ranger Pets, Minions, Spirit Minions and such. I just don’t think that a trait for 1 blind every 5 seconds is going to really do much for the class.
When the update comes and we have had a week or so with them – i reckon i will be proven right. Most of these traits will be FoTM for a bit and then replaced when people see that they don’t really offer enough to make the losses of traits and stats elsewhere to be worth it.
My issue with the trait is simple: It is not Grandmaster quality.
Then again, same could be said for pretty much all the new ele traits. Even the Earth one is going to be rather pointless seeing as it will not work with Lingering Elements and is in an attunement that is no threat to anyone.
Nice to see this type of thread. I main thief and im not real happy with the crit changes but i pve only now so the survivability will be nice. I also have a mesmer that i am working on as a break from thief. sadly NO CLUE WHAT IM DOING with her because im use to sneaky stabby lol
It has a 5second cool down, i would hardly call that spamming…
Oh, most people keep telling me to “spam” Decoy or Into The Void. I’m not sure players understand what they’re typing down, at times.
LOVE NEW TRAITS – just wanna say ;D
and
LOVE new SIGILS AND RUNES – also just wanna say
I just dont like the trait. Then again, i don’t like any of the ele traits enough for me to think “wow i should change my build and add that” 1 Blind every 5 seconds is simply not Grandmaster quality. It being in the Fire line i was really hoping for something that would benefit Condition builds a little bit, like Increased Burning Damage.
So you’d rather get the Guardian trait?
From a damage perspective I get that. But what Elementalists lack when going deep into Fire is survivability. That is where this trait comes in handy if you can’t spare the trait points for other defensive trait lines. It will also work extremly well with Burning Precision even when not attuned to fire.
If you want more damage on the Grandmaster level in fire ANet should consider altering Pyromancers Puissance. If they added just another +damage trait it would be pretty redundant. Kindled Zeal and Amplified Wrath ‘cough’.
Currently the tree has very few reasons to go into it, this trait will not change that. Without control over who gets the blind as i said it could easily be wasted on Clones, Ranger Pets, Minions, Spirit Minions and such. I just don’t think that a trait for 1 blind every 5 seconds is going to really do much for the class.
You are right with the minion thing although it certainly is not impossible to hit the right target. You just can’t spam your area effects. And instead of that, try to see the advantage. As long as you don’t face a Spirit Ranger or Minion Necro the trait will be pretty good. Even against Mesmers, although, they probably have the highest innate defense against it.
Try to think of it this way: In a 1vs1 petless scenario the 1 Blind every 5s equals 1 Aegis every 5s. And please, don’t tell me that this is weak. It is not. It is extremly powerful. Especially against Thieves which really hinder Elementalists in PvP at the moment.
If you are concerned it is not GM worth you might want to look at Go for the Eyes (Engineer). I got to admit that this trait is… eh… well. Not that great. But balancewise Blinding Ashes appears to be reasonable. Just don’t take it for large scale fights. That is not what it is designed for.
When the update comes and we have had a week or so with them – i reckon i will be proven right. Most of these traits will be FoTM for a bit and then replaced when people see that they don’t really offer enough to make the losses of traits and stats elsewhere to be worth it.
Most of the complains going on right now arise from people expecting the GM traits to improve overall class performance. But that is not what they were created for. Balance has to be done through altering existing traits, utilities and weapon skills. The new traits are supposed to open up new builds and playstyles and I personally feel ANet actually did a nice job on most of them. People will try them and maybe stick with a new build. But it won’t make them FoTM. The only trait I’m seriously concerned about are Resilience of Shadows and Dual Whield Agility.
My issue with the trait is simple: It is not Grandmaster quality.
Then again, same could be said for pretty much all the new ele traits. Even the Earth one is going to be rather pointless seeing as it will not work with Lingering Elements and is in an attunement that is no threat to anyone.
Again, I think it is GM quality. And I think this is the case for the other traits. Aquatic Benevolence is very interesting for group support in PvE (as long as you are not one of those speedrun people…) and also for WvW where I personally do not see the need for Cleansing Water. New/niche build opportunity. Stone Heart will work extremly well against bursty builds which is something that can wreck Elementalists. In combination with Blinding Ashes you will be quite strong against Thieves and might finally enable builds outside of high Water/Arcane. Elemental Contingency looks boring but increases the up time of some of the most important boons. It might become pretty important since we can expect the maximum amount +% boon duration to decrease (rune change).
The only one I’m a bit confused about is Lightning Rod. While I like the concept (damage + weakness) I feel that D/D would benefit the most but it already got enough of both. But maybe it was meant to increase the damage and survivability of Staff.
I’ excited to see what the rest of the traits are like:) I also like the Changes I’ve red about so far!
:)
What’s wrong with you, OP? You can’t just go into the official forums and like stuff the dev team announced. That’s not how it works, srsly.
…
…but yeah, I’m also excited for some of them! ;D
Haha, noted…
To the pessimists I will say this though…
Guild Wars 2 is (believe it or not) first and foremost, a game.
It is your responsibility – not Arena Net’s – to decide whether or not you will enjoy this game. In other words, you can sulk and whine that Arena Net didn’t make your class overpowered (a.k.a. balanced for you), or you can appreciate the good things… Stagnation never fixed anything (except perhaps the common cold) and so even if they’re not changes you like, they are changes; focus on the positive, Guild Wars 2 is a great game, and if nothing else, with the last few Living Story installments, and these patch previews, Arena Net has shown they’re certainly not going to let the game become stagnant.
tl;dr its a game… you could always choose to enjoy it… stagnation isn’t a solution..
LOVE NEW TRAITS – just wanna say ;D
and
LOVE new SIGILS AND RUNES – also just wanna say
I agree. Totally :-)
[Ranger]
A little longbow love never hurts
It does hurt when it is at the expense of other, better, traits…
So far, the only thing I see to be excited about is LR getting remove immob.
[Ranger]
A little longbow love never hurtsIt does hurt when it is at the expense of other, better, traits…
So far, the only thing I see to be excited about is LR getting remove immob.
No. It doesn’t hurt. Something that hurts is something negative. You’re not losing the current traits. you’re not being forced to change your current build. It is not a loss.
Even its a little lackluster
I like some new GM traits and don’t like some others. Some seem OP while some seem UP, but they can be adjusted later. Overall I’m ecstatic because the game is heading in the direction of more permanent content and skill hunting like in GW1. Now we just need some hard mode maps with more rewarding content.
[Ranger]
A little longbow love never hurtsIt does hurt when it is at the expense of other, better, traits…
So far, the only thing I see to be excited about is LR getting remove immob.
I’d be more excited about F2 skills activating immedietly instead of the pet finishing whatever it was doing, sniffing the ground, grooming itself, and then using the skill.
your example is poor, dhummfire and incendiary powder can be avoided by condition immunity too, but these are OP traits.
Your example is poor. You compare a condition on classes that have INSANE burst access to conditions. Remove both of them traits and they would still be fine due to the fact they have just so much access to conditions. While the Burning is doing good damage, the Burning itself is no threat what so ever. Its all the other conditions that are given as well.
Hell i have played condition builds on both of them classes and havent needed to take either trait. Because they are just another condition. Nothing more. When you have insane access to poison, Confusion, Cripple, Bleeding and such Burning isn’t needed. While the damage is nice it isn’t a requirement to do well with either class.
Where as 1 blind with a 5second cool down as a Grandmaster trait is rather meh. Like i said, i would rather have a trait that boosts Burning. An increase in Damage would be very welcome. We already have the trait for increased duration though on D/D it isnt needed what so ever.
Seems pretty hypocritical. Burning can be removed via cleanse as well. We’ve been screaming for more survivability, not more damage. An added condition is better when you talk about cleansing than a stronger burn because if they remove a condition via cleanse you still get to keep one being either damage or survivability rather than none.
your example is poor, dhummfire and incendiary powder can be avoided by condition immunity too, but these are OP traits.
Your example is poor. You compare a condition on classes that have INSANE burst access to conditions. Remove both of them traits and they would still be fine due to the fact they have just so much access to conditions. While the Burning is doing good damage, the Burning itself is no threat what so ever. Its all the other conditions that are given as well.
Hell i have played condition builds on both of them classes and havent needed to take either trait. Because they are just another condition. Nothing more. When you have insane access to poison, Confusion, Cripple, Bleeding and such Burning isn’t needed. While the damage is nice it isn’t a requirement to do well with either class.
Where as 1 blind with a 5second cool down as a Grandmaster trait is rather meh. Like i said, i would rather have a trait that boosts Burning. An increase in Damage would be very welcome. We already have the trait for increased duration though on D/D it isnt needed what so ever.
Seems pretty hypocritical. Burning can be removed via cleanse as well. We’ve been screaming for more survivability, not more damage. An added condition is better when you talk about cleansing than a stronger burn because if they remove a condition via cleanse you still get to keep one being either damage or survivability rather than none.
Tell me, what does Blind do? Oh yeah, it makes an attack miss. As in, not hit you. Which means you don’t have to hope to survive it. Blinding Ashes is very much a survivability trait.
Tell me, what does Blind do? Oh yeah, it makes an attack miss. As in, not hit you. Which means you don’t have to hope to survive it. Blinding Ashes is very much a survivability trait.
While true. The chances of that attack that misses being an auto attack is rather high. Also the lack of control over who gets the blind would be a problem against Mesmers, Rangers and Necromancers. It to me just feels Meh as a trait, though the same could be said for all of our (ele) traits. They all just seem rather bland.
You then have to take into consideration – Is the 1 blind every 5 seconds worth losing out on traits and stats elsewhere.
your example is poor, dhummfire and incendiary powder can be avoided by condition immunity too, but these are OP traits.
Your example is poor. You compare a condition on classes that have INSANE burst access to conditions. Remove both of them traits and they would still be fine due to the fact they have just so much access to conditions. While the Burning is doing good damage, the Burning itself is no threat what so ever. Its all the other conditions that are given as well.
Hell i have played condition builds on both of them classes and havent needed to take either trait. Because they are just another condition. Nothing more. When you have insane access to poison, Confusion, Cripple, Bleeding and such Burning isn’t needed. While the damage is nice it isn’t a requirement to do well with either class.
Where as 1 blind with a 5second cool down as a Grandmaster trait is rather meh. Like i said, i would rather have a trait that boosts Burning. An increase in Damage would be very welcome. We already have the trait for increased duration though on D/D it isnt needed what so ever.
Seems pretty hypocritical. Burning can be removed via cleanse as well. We’ve been screaming for more survivability, not more damage. An added condition is better when you talk about cleansing than a stronger burn because if they remove a condition via cleanse you still get to keep one being either damage or survivability rather than none.
Tell me, what does Blind do? Oh yeah, it makes an attack miss. As in, not hit you. Which means you don’t have to hope to survive it. Blinding Ashes is very much a survivability trait.
Huh? That’s what I was saying lol.
And @arm, yes that’s the one real thing I’m concerned on. Is controlling it to hit your target and not all the minions/phantasms/clones/pets. We shall see. Otherwise I think its great.
If nothing else, Scepter has a single target burn on its fire auto attack. You can keep very tight control using that.