Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Making conditions viable in Zerg fights
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Lol?
That would make condis stronger in small scale fights/ roaming.
No.
And I introduce “Limiter” – when a condition is cleansed, it cannot be reapplied for x seconds.
Meaning when I cleanse one condibomb, you cannot simply reapply it right after. I am getting tired of cleansing 3 condibombs after another just because the class I play happens to be boon-based. The 3rd one usually kills me because I can only cleanse about 12 conditions in 15 seconds in total – go figure, while they can be re-applied much faster.
Now think carefully OP, what you are asking again…
Consigliere
The Dragoon Brotherhood
- lemongrass/melandru should probably be nerfed slightly, 40% is a lot
- group condi cleansing/conversion utilities should prob have their CDs upped a bit
- warrs have too much condi clearing now – cleansing ire/dogged march are too strong
Just remove cleansing skills and anything that can prevent you from dieing against some braindead tank that facerolls his keyboard. Problem solved…. right?
Honestly, it won’t truly be possible to combine both sides of the argument here. ANet has to decide whether they value the WvW design or the tPvP design more, and balance for it.
In zerg fights and PvE, conditions are laughable. In smallest-scale encounters, they’re too strong.
Without extensive combat-system reworks, can’t ever have both work right.
Once you add Guardians and (to a lesser extent) Warriors + Warhorns into the mix the whole condition issue becomes problematic.
But considering how OP conditions are on a smaller scale I think it’s better to address the root cause (in this case too much group cleansing), rather than introducing arbitrary new mechanics that just cause more problems.
And frankly I think it would do the game a lot of good to see some of the group cleansing go. Guardians especially have dominated all aspects of the game for far too long partially because of this. I’m all for anything that promotes a little class diversity in blobs instead of guild zergs stacking 50% Guardians. And a nerf to cleanses would probably go a long way.
I’m actually fine w/ the way Condi’s are in ZvZ fights tbh.
If a group of players are coordinating their cleanses to deal w/ condi bombs than guess what
They aren’t a zerg….they’re a guild group.
Zergs melt under condi pressure due to zero to very little organization. You could make the argument that power is horrible in ZvZ due to the shear amount of AoE healing.
It’s getting old reading people defend/justify the skilless gameplay that is condi in this game
They aren’t a zerg….they’re a guild group.
Zergs melt under condi pressure due to zero to very little organization. You could make the argument that power is horrible in ZvZ due to the shear amount of AoE healing.
It’s getting old reading people defend/justify the skilless gameplay that is condi in this game
First, what server are you on? My server has “zerg” coordination regardless. We have 80%-90% Team Speak participation at any given time.
Secondly, Define skill less game play, and how conditions are skill less? I often scratch my head trying to figure out what path of logic folks are using to suggest that hitting a button to launch an attack, landing the attack, then damage applies……….is any different between condition damage and direct damage.
https://www.youtube.com/watch?v=6q3em9s5I4c
Players need to notice wich players are easy to target with conditions, funny how gw2 players expect to kill everything with random spam or want everything instagibed…
(edited by Aeolus.3615)
It should be obvious that the response to condition cleanses is more conditions.
If I am zerging with my condi necro build, there are always two things that I notice going on:
#1: My conditions only last for so long before being cleansed.
#2: No one else is running a staff necromancer.
Any one player’s conditions will be cleansed away, but if you throw down enough pressure on a group they’ll cave.