[Mesmer] Class Confusion needs rebalance
Oddly enough I agree.
Perplexity runes do sort of throw out the balance by making heavy Confusion easily accessible by every other profession, which just makes the Mesmers confusion pale in comparison.
Thou with the upcoming rune changes this may no longer be the case, it’s hard to tell at this point. So either Mesmer confusion (and honestly most of their conditions) need to be brought up, or perplexity needs to come down.
Oddly enough I agree.
Perplexity runes do sort of throw out the balance by making heavy Confusion easily accessible by every other profession, which just makes the Mesmers confusion pale in comparison.Thou with the upcoming rune changes this may no longer be the case, it’s hard to tell at this point. So either Mesmer confusion (and honestly most of their conditions) need to be brought up, or perplexity needs to come down.
That’s following the logic anyway. Of course, if you bring perplexity down all you’re doing is adding it to the pile of useless confusion applications that the Mesmers are already currently stuck with. Then we just have one more thing that needs to be brought up.
Oddly enough I agree.
Perplexity runes do sort of throw out the balance by making heavy Confusion easily accessible by every other profession, which just makes the Mesmers confusion pale in comparison.Thou with the upcoming rune changes this may no longer be the case, it’s hard to tell at this point. So either Mesmer confusion (and honestly most of their conditions) need to be brought up, or perplexity needs to come down.
That’s following the logic anyway. Of course, if you bring perplexity down all you’re doing is adding it to the pile of useless confusion applications that the Mesmers are already currently stuck with. Then we just have one more thing that needs to be brought up.
Agreed, they can always just tweak the damage confusion does if they need to bring it back into line.
Personally I’d like to see Blinding Befuddlement apply confusion on every application of blind. That would make Glamours and Chaos Armor so much more worth it, esp after the CA nerf a while back. (still a great skill mind you)
Oddly enough I agree.
Perplexity runes do sort of throw out the balance by making heavy Confusion easily accessible by every other profession, which just makes the Mesmers confusion pale in comparison.Thou with the upcoming rune changes this may no longer be the case, it’s hard to tell at this point. So either Mesmer confusion (and honestly most of their conditions) need to be brought up, or perplexity needs to come down.
That’s following the logic anyway. Of course, if you bring perplexity down all you’re doing is adding it to the pile of useless confusion applications that the Mesmers are already currently stuck with. Then we just have one more thing that needs to be brought up.
Agreed, they can always just tweak the damage confusion does if they need to bring it back into line.
Personally I’d like to see Blinding Befuddlement apply confusion on every application of blind. That would make Glamours and Chaos Armor so much more worth it, esp after the CA nerf a while back. (still a great skill mind you)
Upping the damage is one option, but that’ll buff confusion for all via perplexity (and make mesmer standard mechanics coupled with perplexity very powerful).
As a rash, blanket suggestion without having a close look at the numbers, why not double the stacks and duration of all mesmer confusion generating effects. It’d bring “confusion builds” back into the game, and bring mesmer confusion in line with perplexity runes. And, at the end of the day it’s only one condition requiring a single remove.
The other thing is, back upon release and pre confusion nerf, we were living in a different meta. Back then NO ONE ran condition removal. Most didnt run condition builds, it was just power/crit everywhere. The meta has since changed and everyone brings condition removal to the field. In fact, everyone brings as much condition removal as they possibly can. That’s a big difference from the past, and had the meta been different back then, I doubt the nerf to confusion would have been so heavy handed.
I know confusion to be to be the best denial condition in game. Confusion itself does no damage, UNLESS someone reacts to the confusion and uses a skill. All skills will cause damage except for condition cleanses… As a condition it’s cleanable quite easy., but with a lot of other conditions it can render people temporarily defenseless, forcing them to withdraw. As mesmer has no effecient speedbuff other then the focus, in most condition builds the affected player should be able to create distance.
But it’s the choice of the person affected by confusion to activate this damage, this makes the damage, Confusion is not powerful in itself. Dying of confusion is a chosen fate.
I know confusion has been nerfed often, mostly because people in PvP didn’t check for the condition and spiked themselves to death. The result is that in PvE most durations are a couple of seconds. 3 secs sometimes 5 secs, but seldom a true duration. As PvE enemies, bosses and other critters attack only slowly, this has lead to a point where I can stack 5 confusion and do no damage at all… Just because it’s not procced.
It would be better if the duration of a mesmerss confusion would be upped a little… maybe only for PvE where enemy actions are slowerrrrr…. I do not mind if 15-20 stacks are reachable. It would make a condition mesmer viable again in PvE.
But unfortunatley, confusion has been the issue of many complaints. This has to do with people not being familiar with it’s workings… Now after 1.5 yrs of playing I hope this understanding will have gotten time top grow and the community will open up to confusion and make it usable again as the powerful condition it’s supposed to be…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Upping the damage is one option, but that’ll buff confusion for all via perplexity (and make mesmer standard mechanics coupled with perplexity very powerful).
Actually I was thinking the opposite.
Increasing the number of stacks/means to stack confusion/base duration etc, and bring down the damage per stack if need be.
Poor wording on my part.