[Mesmer] Mantra of Pain is the lackluster one

[Mesmer] Mantra of Pain is the lackluster one

in Profession Balance

Posted by: salaman.7913

salaman.7913

This is for PvE mostly; I can see the use for the other 3 Mantras, heck I use both the stability and condition clearing ones regularly, but I can’t really see Mantra of Pain being exceptionally useful. It lacks, according to the wiki, any scaling with weapons or power (no skill coefficient) and while it can be nice for its ability to be used during any other action for some added burst it just doesn’t bring enough to the table to seem worthwhile. Maybe if it had a 1s knockdown, launch or knockback it might be a fairly decent CC skill that also does as much damage as a 1 ability?

Any thoughts? I’d be glad to be wrong but right now it feels like a dead skill, the others at least make use of one of our best (and most trait-relevant) condition: daze, one grants stability on a whim which is frankly fantastic and the other clears 2 conditions which – while not overwhelmingly useful – can do wonders in a support build running Harmonious Mantras.

[Mesmer] Mantra of Pain is the lackluster one

in Profession Balance

Posted by: Zarathustra.1458

Zarathustra.1458

To be honest I would very much like to see mantra of pain have an interrupt effect, if only to ensure that mesmer with its focus on interrupt synergies has one with a minimal cooldown…

[Mesmer] Mantra of Pain is the lackluster one

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

I actually am trying a Mantra-support/phantasm build (cuz imma freaking n00b mes) using Mantra of Pain. With restorative mantras it turns it into a quick AoE heal for party/phantasm support and Empowering Mantras makes it a DPS buff afterwards.