Mesmer Moa vs. Minion Necro a little much

Mesmer Moa vs. Minion Necro a little much

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Three things. <———— Edit!

1) The cake arrived. Thank you.
2) I agree that minions being killed when you go into an elite form is not good. We’re going to find ways to fix it. It feels bad to lose your minions (utility skills) just because you use your elite. We did that change to fix skills being unslotted by going above/below water (which WAS a bug), but we’ll need to find a different way to fix it so that minions, if you just use your elite above water, remain.
3) Death shroud is still good, but not a panacea. We do not feel that, “Oh, it doesn’t matter, they have Death Shroud!” So please don’t think that.

Found that other dev confirmation that transforms should not be killing minions.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Mesmer Moa vs. Minion Necro a little much

in Profession Balance

Posted by: Kudos.2460

Kudos.2460

I feel like moa’ing a class with passive pets, such as minion master / spirit ranger, should dismiss all active pets for the duration of the moa, but reset the CD on those skills.
All pets that were killed before the moa would keep the same CD duration left.

That way, moa would still be effective against pet builds, but not op.

Summoning pets after the moa can still be interrupted, promoting better play from both sides.