Might Stacking/Cele is the Cause of Imbalance

Might Stacking/Cele is the Cause of Imbalance

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Posted by: killahmayne.9518

killahmayne.9518

i didn’t think the meta celestial engi build actually stacks might

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: vincecontix.1264

vincecontix.1264

i didn’t think the meta celestial engi build actually stacks might

Even though engi are capable of it the current meta build dont but some people keep saying it like its a thing. Currently Ele and wars stack lots of might but in the grand scheme of thing how op is ele really? Is it better than wars? would group be kitten by bring a guard or necro?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: dancingmonkey.4902

dancingmonkey.4902

i didn’t think the meta celestial engi build actually stacks might

Which is exactly why posters have requested the complainers here to list the offending builds. The direct dodging and ignoring of the question kind of spoke for itself. It made it very clear some of those complaining, have no idea what they are talking about in this aspect. In my opinion, it seems the disgruntled warriors are making or posting in a lot of nerf this and nerf that threads lately.

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Posted by: laquito.5269

laquito.5269

The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.

Retired GW2 Player

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Without might stacking celestial would be far from overpowered. With no might stacks at all, the damage is mediocre at best. People using other gear than celestial are also benefiting massively from might stacking. 25 stacks of might give 2×875=1750 ability score points on top of everything else.

Elementalist, warrior and engineer are the best to stack might using the sigil + runes + combo fields. I can easily keep up 14-20 might stacks on warrior and elementalist, but only around 9 on engineer (engineer can get higher might stacks using HGH, or blasting fire fields, but usually you need the blast finisher for something else, so these are not that practical examples for engineer). Weapons, which do both power and condition damage, especially bleeding and burning, benefit massively from might stacks. This includes D/D elementalist, sword/sword and longbow on warrior, elixir gun auto attack, bomb kit and shrapnel grenade (grenade kit #2) + incendiary powder on engineer.

Rune of the Strength/Hoelbrak are simply too good in their current form. The -20% condition duration reduction Hoelbrak is already extremely useful, but to let it also stack might and especially increase might duration = overpowered. Same for the rune of the privateer (pirate) and rune of the pack, but to a lesser degree.

The fourth bonus of the Strength and Hoelbrak runes should be adjusted, perhaps so that they give one stack of might for 8 seconds, cooldown also 10 seconds (instead of 5 seconds). This is a passive bonus and doesn’t require any user interaction. I feel that all runes, which trigger conditions or might on some chance ( usually 25% ), when being attacked are problematic and should be changed so that they require some active action from the user to trigger. So this applies also to rune of perplexity, which are still imbalanced and horribly broken in small scale in WvWvW.

Might stacking is very common in WvWvW zerg. The abundant fire fields e.g. from ele fire staff #2 and blast finishers on very low cooldown e.g. guardian hammer #2 or thief shortbow #2, allow the entire zerg to have 25 stacks of might. This is massive +875 increase to both power and condition. Combine this with borderland bloodlust (up to 60 on all stats), bloodstack sigil (250 power), and applied strength (+100 on power and condi) and we have a serious issue of power creep. This allows players to equip very defensive gear, typically mixture of soldier (PVT) and knight (TPP) and still deal good damage. This is taken even further with the nomad zerg: completely defensive gear and the main damage source is retaliation, which has been broken after the September feature pack (retaliation still does the extra +66 damage in WvWvW. When is this fixed?).

Might stacking from the fire fields should be toned down. Currently you get 3 stacks of might for 20 seconds for each blast. This should be toned down to 10 seconds base duration.

Superior sigil of battle now gives 3 stacks of might for 20 seconds on a 10 second cooldown. This coupled with warrior’r fast hands trait, elementalist’s ability to swap attunements and engineer’s ability to equip kits at will, allows these three professions to stack lots of might, especially with the might duration rune sets. Elementalist arcana trait line is so good that most elementalists anycase put 6 points to it, giving reduced attunement cooldown and +30% boon duration. The Superior battle sigil’s base duration of the 3xmight stack should be reduced to 10 seconds or alternatively make it only give 2 stacks of might. I have superior sigil of battle on several of my characters, even different weapon sets, simply because it is so good.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Mbelch.9028

Mbelch.9028

These constant “nerf might” threads are obnoxious. If you have a problem with it, there’s a sigil that targets might first, and there’s three classes which easily remove might, a fourth which targets it first (guardian).

Nerfing might won’t help diversity, it’ll kill it.

If you want to rephrase your request, let’s nerf strength runes… Now we’re talking. Strength runes are an awful April patch addition.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Cynz.9437

Cynz.9437

These constant “nerf might” threads are obnoxious. If you have a problem with it, there’s a sigil that targets might first, and there’s three classes which easily remove might, a fourth which targets it first (guardian).

Nerfing might won’t help diversity, it’ll kill it.

If you want to rephrase your request, let’s nerf strength runes… Now we’re talking. Strength runes are an awful April patch addition.

actually might is hard to remove

i run trickery thief meaning i can steal those might stacks every 20 sec and i just couldn’t do it because of boon prioriziation….i fought celestial might stacking dd ele, he had around 20 might stacks, no matter how many times i hit him with steal he kept those stacks because they would be always covered by regen, protection and what not… same goes for engis….

i think the only class that can reliable remove them is necro with very long CDs on top of it… so boon removal/corruption is just not the solution in current state

All is Vain~
[Teef] guild :>

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Posted by: dancingmonkey.4902

dancingmonkey.4902

The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.

So you pretend to want to list the builds, but narrowly avoid it, bravo. Use this site

http://en.gw2skills.net/editor/

This way you can show us the traits. Now go ahead and give us a break down of how you stack the might and how you maintain it in a fight. Especially the rifle engineer. It has already been pointed out repeatedly that rifle/cele build doesn’t stack might, but if you claim it does, I am curious to hear your break down on it.

i run trickery thief meaning i can steal those might stacks every 20 sec and i just couldn’t do it because of boon prioriziation….i fought celestial might stacking dd ele, he had around 20 might stacks, no matter how many times i hit him with steal he kept those stacks because they would be always covered by regen, protection and what not… same goes for engis….

What game mode were you in? What build are they using? Why is it okay for thieves to stack it? Power of Inertia (might when dodging), Hidden Assassin (2 stacks might when going stealth), Signets of Power (5 stacks might for using a signet), Thrill of the Crime (might and other boons when stealing), Venomous Strength (multiple might stacks per venom used)………………………..Thief is one of the largest offenders of the ability to spam stealth, run full dire gear, being defensive while maintaining large stacks of might, stealth spam, survivability, and abuse the system worse then engineer or ele, and they can use gear that is much more survivable then celestial gear, yet do more damage. They really need to nerf the traits that allow thieves to mindlessly gain passive might with no effort.

(edited by dancingmonkey.4902)

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Posted by: Sagat.3285

Sagat.3285

The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.

So you pretend to want to list the builds, but narrowly avoid it, bravo. Use this site

http://en.gw2skills.net/editor/

This way you can show us the traits. Now go ahead and give us a break down of how you stack the might and how you maintain it in a fight. Especially the rifle engineer. It has already been pointed out repeatedly that rifle/cele build doesn’t stack might, but if you claim it does, I am curious to hear your break down on it.

i run trickery thief meaning i can steal those might stacks every 20 sec and i just couldn’t do it because of boon prioriziation….i fought celestial might stacking dd ele, he had around 20 might stacks, no matter how many times i hit him with steal he kept those stacks because they would be always covered by regen, protection and what not… same goes for engis….

What game mode were you in? What build are they using? Why is it okay for thieves to stack it? Power of Inertia (might when dodging), Hidden Assassin (2 stacks might when going stealth), Signets of Power (5 stacks might for using a signet), Thrill of the Crime (might and other boons when stealing), Venomous Strength (multiple might stacks per venom used)………………………..Thief is one of the largest offenders of the ability to spam stealth, run full dire gear, being defensive while maintaining large stacks of might, stealth spam, survivability, and abuse the system worse then engineer or ele, and they can use gear that is much more survivable then celestial gear, yet do more damage. They really need to nerf the traits that allow thieves to mindlessly gain passive might with no effort.

Do you think effectiveness and trade off or do you just panic at the sight of a quick might stacking and exaggerates on forums like others?

That’s my first time hearing of this passive no effort might on thief I have only saw reactive and active might.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: coglin.1867

coglin.1867

It is just as reasonable of an accusation as any of those directed at the might stacking ranger build, engineers, elementalist, warriors, guardians(empower for example)………..Claims to point fingers at just 1 or 2 profession s are both unreasonable and unfactual. What makes it so active or reactive on one profession and not others?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Sagat.3285

Sagat.3285

It is just as reasonable of an accusation as any of those directed at the might stacking ranger build, engineers, elementalist, warriors, guardians(empower for example)………..Claims to point fingers at just 1 or 2 profession s are both unreasonable and unfactual. What makes it so active or reactive on one profession and not others?

He said it not me I don’t know any passive might at all even on Strength Runes which I found reactive. All personal might gain is reactive(anticipated or reflexe),or active. IP on engi is active you have to crit and hit,fear on cc on necro(forgot name) reactive.

Only real passive aspect is Nightmare Runes, the fear should activate on cc.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Cynz.9437

Cynz.9437

The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.

So you pretend to want to list the builds, but narrowly avoid it, bravo. Use this site

http://en.gw2skills.net/editor/

This way you can show us the traits. Now go ahead and give us a break down of how you stack the might and how you maintain it in a fight. Especially the rifle engineer. It has already been pointed out repeatedly that rifle/cele build doesn’t stack might, but if you claim it does, I am curious to hear your break down on it.

i run trickery thief meaning i can steal those might stacks every 20 sec and i just couldn’t do it because of boon prioriziation….i fought celestial might stacking dd ele, he had around 20 might stacks, no matter how many times i hit him with steal he kept those stacks because they would be always covered by regen, protection and what not… same goes for engis….

What game mode were you in? What build are they using? Why is it okay for thieves to stack it? Power of Inertia (might when dodging), Hidden Assassin (2 stacks might when going stealth), Signets of Power (5 stacks might for using a signet), Thrill of the Crime (might and other boons when stealing), Venomous Strength (multiple might stacks per venom used)………………………..Thief is one of the largest offenders of the ability to spam stealth, run full dire gear, being defensive while maintaining large stacks of might, stealth spam, survivability, and abuse the system worse then engineer or ele, and they can use gear that is much more survivable then celestial gear, yet do more damage. They really need to nerf the traits that allow thieves to mindlessly gain passive might with no effort.

soloq
ele was celestial dd as i said, what exact traits they were running i can’t say as i can’t see builds in soloq duhh

as far as thief might stacking goes, you srsly pulling it out of your precious now
yes all those traits give might but they all spreaded across all trait lines
if thief was to run it he would have to go 2/2/5/2/2 giving up pretty much anything usefull not to mention he would have to run signets and venoms at the same time which is impossible… nobody would run this build

yes there is 1 trick pony signet build which is absolutely worthless in pvp due to low CD, 0 utlity and 0 surivival
there is also acro build with might runes but i never saw such thief get more than 11-13 might stacks at time and they still did pretty crappy dmg tbh and got downed pretty fast

they can nerf might traits all they want on thieves, it would have barely any effect on thief gameplay in pvp as most of them are not used anyway besides thrill of the crime

lastly, none of the thief traits besides trickery give any might to allies nor thieves have any fire fields to stack might with

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: jcavlopes.1736

jcavlopes.1736

The builds everyone is complaining about should be obvious. Generic 0/0/2/6/6 D/D & Staff Ele, Warrior Axe/Sword + Bow & Cele Rifle Eng. These might not be purely OP, but they’re at least overperforming in comparison to other classes that use a similar combo. Hell, Ele wouldn’t even be viable if it wasn’t for the ridiculous sustained heal/damage it gets through the Celestial amulet.

So you pretend to want to list the builds, but narrowly avoid it, bravo. Use this site

http://en.gw2skills.net/editor/

This way you can show us the traits. Now go ahead and give us a break down of how you stack the might and how you maintain it in a fight. Especially the rifle engineer. It has already been pointed out repeatedly that rifle/cele build doesn’t stack might, but if you claim it does, I am curious to hear your break down on it.

i run trickery thief meaning i can steal those might stacks every 20 sec and i just couldn’t do it because of boon prioriziation….i fought celestial might stacking dd ele, he had around 20 might stacks, no matter how many times i hit him with steal he kept those stacks because they would be always covered by regen, protection and what not… same goes for engis….

What game mode were you in? What build are they using? Why is it okay for thieves to stack it? Power of Inertia (might when dodging), Hidden Assassin (2 stacks might when going stealth), Signets of Power (5 stacks might for using a signet), Thrill of the Crime (might and other boons when stealing), Venomous Strength (multiple might stacks per venom used)………………………..Thief is one of the largest offenders of the ability to spam stealth, run full dire gear, being defensive while maintaining large stacks of might, stealth spam, survivability, and abuse the system worse then engineer or ele, and they can use gear that is much more survivable then celestial gear, yet do more damage. They really need to nerf the traits that allow thieves to mindlessly gain passive might with no effort.

Prove it. Make a build where a thief abuses the might stacking and video to the thread. Listing possible trait features doesn’t really makes a build up. Go learn how to use the gw2skill site. I want to see how can you get 25 stacks of might on a thief.

You know what?! This guy is just a hypocritical duchebag, and his choice for a name really tells it all. Get a taste of your own medicine, you ape.

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Posted by: coglin.1867

coglin.1867

Shouldn’t those claiming other professions abuse it, prove it first? It seems reasonable due to the fact that they made the initial claims, doesn’kitten I mean, they are even refusing to list traits or builds, yet they appear to justify it on their preferred professions as useless builds. As everyone making accusations of OP at other professions, jumped to the defense of the thief profession, that seems somewhat telling of where the QQ is coming from, as far as I can tell.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Artaz.3819

Artaz.3819

IMO, thieves are not an offender here. Bow spam blasting a Fire Field however would be the issue which has nothing to do with a thief per se.

I’m not sure I have to really show you a build with a fire field combo and the 5-6 ways they can be blasted by the same Engineer or Elementalist spec do I? Then use Celestial trinket, done.

To continue on the tangent:
Nerfing Strength Runes further so that they are balanced (the +45% might boon duration should be +30% duration like every other boon specific enhancing rune) is only a smaller part of the issue. Honestly, ANet hit the wrong part +7% damage to +5% damage in its prior balance pass on them. If you don’t believe that Strength runes are a wee-bit imbalanced, list for me any other boon duration rune set with a +45% total set bonus.

Warriors lack the blasting finishers of Ele and Eng though so they are not really able to abuse outright. Warriors get 2-3 blast finishers, Longbow Arcing Shot, Earthshaker (Hammer) OR Call to Arms (Warhorn) and very unlikely, Stomp utility or a Banner utility drop blast. See classic Hambow build.

However, Warriors with Phalanx Strength/Longbow, can make greater use of team might stacking (not themselves) but I think it is closer to balanced relative to GM trait investment. If it does become an issue for Warriors AoE might stacking, then it’s purely a problem with Phalanx Strength GM trait which doubles might blasting output (adding FGJ! shout and Signet of Rage use). But based on current meta, that seems like a stretch unless you are talking in context of PUG dungeon.

(edited by Artaz.3819)

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Posted by: killahmayne.9518

killahmayne.9518

IMO, thieves are not an offender here. Bow spam blasting a Fire Field however would be the issue which has nothing to do with a thief per se.

I’m not sure I have to really show you a build with a fire field combo and the 5-6 ways they can be blasted by the same Engineer or Elementalist spec do I? Then use Celestial trinket, done.

To continue on the tangent:
Nerfing Strength Runes further so that they are balanced (the +45% might boon duration should be +30% duration like every other boon specific enhancing rune) is only a smaller part of the issue. Honestly, ANet hit the wrong part +7% damage to +5% damage in its prior balance pass on them. If you don’t believe that Strength runes are a wee-bit imbalanced, list for me any other boon duration rune set with a +45% total set bonus.

Warriors lack the blasting finishers of Ele and Eng though so they are not really able to abuse outright. Warriors get 2-3 blast finishers, Longbow Arcing Shot, Earthshaker (Hammer) OR Call to Arms (Warhorn) and very unlikely, Stomp utility or a Banner utility drop blast. See classic Hambow build.

However, Warriors with Phalanx Strength/Longbow, can make greater use of team might stacking (not themselves) but I think it is closer to balanced relative to GM trait investment. If it does become an issue for Warriors AoE might stacking, then it’s purely a problem with Phalanx Strength GM trait which doubles might blasting output (adding FGJ! shout and Signet of Rage use). But based on current meta, that seems like a stretch unless you are talking in context of PUG dungeon.

Warriors don’t need to blast their own fire fields per se to achieve a high amount of might stacks.

2 battle sigils ensures around up to 12 might stacks permanently. Signet of Rage gives you an extra 5. Swapping weapons with at least 5 into discipline grants you 1 stack of might every 5 seconds, last close to 15 seconds. Other odd but somewhat used traits like Short Temper and Mighty Defenses also grant might.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY