[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Hey, one simple suggestion
As it stands for now for corrupting boons:
-Might into Weakness
-Vigor into Bleed
Wouldn’t it make more sense to switch these two? Amount of might stacks converted into amount of bleed, vigor getting the opposite effect.
Would make new Path of Corruption way more interesting in current meta
Because what this game needs is an easier way to get damage condis onto people.
Because what the game needs is thinking before you apply boons.
Hey, one simple suggestion
As it stands for now for corrupting boons:
-Might into Weakness
-Vigor into BleedWouldn’t it make more sense to switch these two? Amount of might stacks converted into amount of bleed, vigor getting the opposite effect.
Would make new Path of Corruption way more interesting in current meta
Yeah because what we need is people with high might getting slain in seconds when their 15-25 stacks of Might get converted into Bleeds.
Because what the game needs is thinking before you apply boons.
>_>
<_<
Nobody does that.
The goal at all times is to have as many boons as you can when you need them, because they make you stronger. If they get corrupted, it hurts, but having to keep in mind which boons you get because one class can corrupt them is stupid. And can’t even be done if some people apply AoE boons.
I think this suggestion is totally legit. Might Stacks = Bleed stacks.
That is the entire point of corrupting boons. This type of hard counter play is exactly what is needed in order to balance this game. There needs to be more build diversity in this game. This is one way to achieve that.
I am not suggesting that stacking boons is OP but I do believe in this philosophy and tend to agree that there should be choice in regards to boon stacking.
Great idea OP
It is extremely reasonable to want a boon that stacks intensity, when converted to a condition, that it should also be one that stacks in intensity.
Personally, I think the wiser bet is to convert it to vulnerability stacks.
Because what this game needs is an easier way to get damage condis onto people.
But your warrior running around with 25 stacks of might is totally fine right
I see no reason why it shouldn’t, but god forbid you have to think while playing this game…
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