Playing the engineer “as intended” is simply not viable.
Min-Maxing is toxic
Playing the engineer “as intended” is simply not viable.
I’m sorry, but I don’t understand what you are saying. Min-maxing, in my opinion, is simply looking for the “optimal” build for a particular scenario, most easily applied to the following:
The sequence of abilities and configuration of stats to maximize the output of damage in PvE.
I thought by the title you were insinuating that the act of trying to find the optimal build is toxic to the game. However, the content of your OP seems to suggest that you’re just frustrated that you’re having a difficult time in PvP.
The point of playing is fun. If you aren’t having fun, don’t play, or rewire your perspective and recenter your goals in the game to start having fun.
I, personally, have fun.
“He’s like a man with a fork in a world of soup.”
It looks like you are playing a super bursty spec. You kill clueless scrubs in 3 seconds but you can’t kill sustain builds.
But in your signature it says engineer. So I guess I’m wrong.
Rifle/SD burst? It’s a possibility, at any rate.
sigh… what is it with people and their shoot-the-messenger mentality?
I play every class at level 80.
and no matter what class it is, it’s all about either getting every ounce of burst damage, or every ounce of survivability, there is no in between, and the result is the exact opposite of what Anet intended.
… you either give up because there is no way you can kill them.
…or you give up because there is no way for you to survive.
…but either way, you end up giving up, because it’s hopeless.
I spent all afternoon in Spvp with my warrior, and I kept ending up against this poor guard that had no chance of winning against me, and his non-stop whining about it… it didn’t help… but he was right….
I just auto-attacked him to death, over and over again.
Then I logged to my ele to test some stuff in WvW, and a zerker hammer warrior, landing 4k (non-crit) attacks absolutely destroys my ele so hard, I give up. My ele has 3k armor and stone heart.. wtf…
…and it’s not like there is a paper-rock-scissors going on here. A lot of builds are completely worthless, because they can neither kill a bunker nor survive a zerker.
….and skill doesn’t even factor into it. I can remember a handful of times where I attacked an AFK player, and ended up running for my life.
The one that first comes to mind is my flamethrower engi running into an afk power/regen warrior… his retaliation did more damage than my flamethrower did, and his regen was more than my damage….
I’m just bored of knowing 2 seconds into a fight that’s it’s a win or a loss, and there’s no in between.
Playing the engineer “as intended” is simply not viable.
(edited by Ezeriel.9574)
I have to disagree. While on my mesmer I do like going full zerker (or at the moment Rampagers), on my ranger I run or nearly full celestial build and it’s very much a “middle ground” build (as you’d expect from a celestial set).
I’ve played more or less all the main ranger builds and many others beyond that and this is, for me, by far the best and funnest, so I dont for a minute believe it’s zerker or bunker or nothing.
I am talking from a WvW perspective.. so perhaps PvP isnt the same, but yeah… I disagree.
Gunnar’s Hold
PvE and WvW is never going to be balanced, due to extra food buffs and extra stats from ascended gear.
sPvP is still not that bad though.
regarding your sPvP experience, your warrior versus that guardian, i would say that guardian is not doing enough damage.
i have seen some guardians in hotjoin who deal ridiculous amount of damage and have decent sustain, they can bring down my 2.9k armor 26k health warrior quite quickly but fortunately for me i have a bit more sustain so i survived the fight.
I find enough enjoyable success to keep me going with a 2/6/0/0/6 Soldier’s Powermancer build in sPvP that can survive Zerker burst and dish it back out to them, while also being able to strip a whole bunch of boons to keep bunkers much more killable. It’s a middle ground since I didn’t like the squishiness of the Zerker ammy, while Death Perception keeps my LBs critting and hitting hard enough to apply good enough pressure.
And basically any condi build is going to mix some tankiness with condi damage.
I just don’t think this is actually an issue. People love to:
1. Never die.
2. Kill things instantly.
That’s always going to be the case in MMOs, so you’re always going to get these ends of the spectrum unless the devs reign the potential of both ends of the spectrum in. If they did that, though, then what would that do to the balance with respect to condi builds?
It’s a tightrope, and even if it can be forgiving right now, I don’t think that’s bad.
“He’s like a man with a fork in a world of soup.”
OP should look into the theory of hybrid. Every class has hybrid builds. Every class has burst builds and every class has sustain builds. That is fact and cannot be refuted.
How well the build functions is subject to operator error. IE. – The player.
OP should look into the theory of hybrid. Every class has hybrid builds. Every class has burst builds and every class has sustain builds. That is fact and cannot be refuted.
How well the build functions is subject to operator error. IE. – The player.
no matter what class it is, it’s all about either getting every ounce of burst damage, or every ounce of survivability, there is no in between
http://gw2skills.net/editor/?fNAQRAnY8fjMq0ta9K+rQ0aAAhaVA0eGa2Ygd+2BfQBrOA-TZxFwAJOJAo2f4wRAAwDAoZZAA
Extremely middle ground, and yes, this is a very viable build, especially in 1vs1
Full melee Ranger since August 2012
no matter what class it is, it’s all about either getting every ounce of burst damage, or every ounce of survivability, there is no in between
http://gw2skills.net/editor/?fNAQRAnY8fjMq0ta9K+rQ0aAAhaVA0eGa2Ygd+2BfQBrOA-TZxFwAJOJAo2f4wRAAwDAoZZAA
Extremely middle ground, and yes, this is a very viable build, especially in 1vs1
That’s definitely an interesting take on a chill build, I may just have to try it. Would you consider taking Warhorn over Dagger, for the blast finisher, though? It may increase your viability in team fights due to the ability to blast your water field or even apply AoE frost aura to your allies, which is extremely potent in winning team fights. This would, however, also lessen your capabilities in 1v1 situations while increasing your mobility overall.
Its definitely a thing you can do. I would then put sigil of doom over hydromancy on the axe set to help maintaining the upper hand against warriors and guardians regen abilities.
I think its dependent on what team comp you have and how many blasts they can offer, say if you lack warriors engineers or eles. But i would only blast the traps for the strong aoe weakness or frost aura because the healing is just not worth to drop the good dagger for and might other classes can just do better
Full melee Ranger since August 2012
Op you are so wrong you need to step out of your bubble try new things or research for new build. Though at end of the day if you lack the skill you gonna have a hard time.
Here is some footage of some of the hybrid/balanced builds I use.
https://www.youtube.com/watch?v=SWM1j05AlX4 thief wvw
https://www.youtube.com/watch?v=tRif5d7jU8w thief wvw duel great players eg.. I am mugi[holy], Bamf Joe[tM] and others
https://www.youtube.com/watch?v=vyXEr-C65g8 Engi WvW out-manned
https://www.youtube.com/watch?v=jxnsNysvq9w Engi Soloq
https://www.youtube.com/watch?v=tY8Y7pvQQuA Mesmer Soloq
Having played this game for awhile now(Currently top 100 SoloQ and I have been top 100 Tq) I have had the pleasure to vs many great players. Hybrid/balanced can work and some are very strong(Celestial War, Elementalist).
Highest ranked reached 28 soloq
Isle of Janthir
(edited by vincecontix.1264)
Its definitely a thing you can do. I would then put sigil of doom over hydromancy on the axe set to help maintaining the upper hand against warriors and guardians regen abilities.
I think its dependent on what team comp you have and how many blasts they can offer, say if you lack warriors engineers or eles. But i would only blast the traps for the strong aoe weakness or frost aura because the healing is just not worth to drop the good dagger for and might other classes can just do better
Tried it out in Hotjoin for a bit. The biggest downside I see right now is the lack of hard CC to prevent enemy stomps, but other than that it’s a decent setup. I’ll be sticking to my main build, but that one’s definitely on my shelf for team builds. ^^
Tried it out in Hotjoin for a bit. The biggest downside I see right now is the lack of hard CC to prevent enemy stomps, but other than that it’s a decent setup. I’ll be sticking to my main build, but that one’s definitely on my shelf for team builds. ^^
Yes, low hard cc and low mobility outside of combat are this builds weaknesses. But a build with no weakness would be op and shouldnt exist anyway.
Im glad you seem to like it
Full melee Ranger since August 2012
Interesting problem, most hybrid builds have a durable mix of DOT and DPS, unfortunately they are hampered by the condition system.
I know there are many builds which would benefit from the mix of DOT and DPS, just to keep up some damage while you just pull back a bit and regen. Most pure DPS builds have only 1 shot at killing things I prefer to do 10% less dmg, have toughness for survivability and have a flexible build…… being able to do dmg vs objects and do DOT…
On the other hand maxing was born from the wish to do content asap, minning was born from people reacting to maxing and trying to bunker them… In the middel stand hybrids, they have some armor and could wear down a DPS build through comnbined dmg, AND they could attack bunkers and ignore armor via conditions
Been There, Done That & Will do it again…except maybe world completion.
sigh… what is it with people and their shoot-the-messenger mentality?
I play every class at level 80.
and no matter what class it is, it’s all about either getting every ounce of burst damage, or every ounce of survivability, there is no in between, and the result is the exact opposite of what Anet intended.
… you either give up because there is no way you can kill them.
…or you give up because there is no way for you to survive.
…but either way, you end up giving up, because it’s hopeless.I spent all afternoon in Spvp with my warrior, and I kept ending up against this poor guard that had no chance of winning against me, and his non-stop whining about it… it didn’t help… but he was right….
I just auto-attacked him to death, over and over again.
Then I logged to my ele to test some stuff in WvW, and a zerker hammer warrior, landing 4k (non-crit) attacks absolutely destroys my ele so hard, I give up. My ele has 3k armor and stone heart.. wtf…
…and it’s not like there is a paper-rock-scissors going on here. A lot of builds are completely worthless, because they can neither kill a bunker nor survive a zerker.
….and skill doesn’t even factor into it. I can remember a handful of times where I attacked an AFK player, and ended up running for my life.
The one that first comes to mind is my flamethrower engi running into an afk power/regen warrior… his retaliation did more damage than my flamethrower did, and his regen was more than my damage….
I’m just bored of knowing 2 seconds into a fight that’s it’s a win or a loss, and there’s no in between.
And we’ll just take your word for it because the forums aren’t full of subjective opinions at all.
Middle ground builds work – you just have to be able to play them right. Just like any other build.