Hi all, I roll a Minion Master build in PvP. There are issues I wish to discuss:
Dilemma 1:
On some maps such as Khylo for an example, if I was to go on the edge of the clocktower, the minions would have to walk all the way round the outside the building and into the middle which causes a huge delay in combat. Meanwhile I know its not really a bug, but its perhaps a matter which may need to look into.
Solution – Using the system that ranger’s have in place, could it be possible for minions to teleport to the location of the enemy, or provide them quickness to reach the enemy in a sensible time.
Problem? – Some other classes may argue this will provide too much advantage to Minion Masters as the minions will be in the battle non-stop. However, spirit’s with rangers seem to follow very consistently, so why not minions with a necro?
Dilemma 2:
Another issue I’ve experienced is the shadow fiend’s haunt attack and the bone fiend’s rigor mortis has a 3 second delay before it’s casted on the target. Compared to Flesh Golem and Bone Minion, this is very slow. I’m unsure if this was intentional or not but there may need to be additional indicators to let the player know that the minions need a certain time to cast that skill on their enemy.
Solution – If this isn’t intentional then the casting time should be changed. However if it is intentional then a casting timer icon would be very helpful for all Necromancers to see how long the minion will take to cast their attack.
Problem? – If the attacks are meant to be quicker, then some may argue that it is too powerful due to the utilities of instant blindness or immobility. However, there should be no problems if cast times were shown on the skills, which would provide better information and clear assumptions on minions.
Thanks