Most broken class?

Most broken class?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Maybe sub part for you. With good group design and coordination, there is no difference. It doesn’t benefit anyone for you to assume that what the rest of us organize is sub par. Some of us think outside the box and do not clone meta builds or methods. Honestly, you shouldn’t peoject your individual limitations onto the rest of us.

Low to no group stability, swiftness, moderate condition clear, 2 short duration stuns, one of which can only be applied when blocking, low might generation except in marginal builds and very limited damage in a build that would match the armor rating and vitality a Warrior gets in full zerk gear.

Are you sure you are talking about an engineer? I am reasonably confident that Engineer is sub par when compared to any of the GWEN builds in wvw.

If you want to run it, good for you, but don’t pretend the limitations are in our heads, we must be realistic about what we can do well, and organized skilled group combat in wvw isn’t near the top of the list.

Some of the other comments are definitely true about engineers, but there is a build on just about every profession that is excellent for dealing with any engineer build, Hambow, PU mesmer, backstab thief, Longbow ranger, terror necro, mace/shield guardian, d/d might ele, plus half a dozen others. Engineer just has lots of options, and it’s very hard to anticipate with our current build diversity.

In 2 months, people will go back to not playing Engies, because everyone will be playing warrior or necro.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Most broken class?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Well, I thought we were having an honest discussion. Then I read your first sentence of your last post and realized you appear to have very limited knowledge and experience of the profession that was the topic of your post.

Most broken class?

in Profession Balance

Posted by: Arlette.9684

Arlette.9684

I will agree that there’s a certain necro spec that can spam fear you to death in a small scale environment if you have limited access to stability/stun breaks, however that spec doesn’t condi bomb nearly as hard so it evens out.

Note I do not play a Necro myself so I’m unbiased.

Moira Dreamweaver lvl 80 Guardian [TG], Sky Mira lvl 80 Ranger [TG]
Isle of Janthir
All is Vain

Most broken class?

in Profession Balance

Posted by: lunyboy.8672

lunyboy.8672

Well, I thought we were having an honest discussion. Then I read your first sentence of your last post and realized you appear to have very limited knowledge and experience of the profession that was the topic of your post.

Only 2.5k hours. But please be specific where I was wrong, and we can discuss it.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Most broken class?

in Profession Balance

Posted by: isolatedchimp.2510

isolatedchimp.2510

I think the balance right now is pretty good, with only a few small things here and there in some builds that are a little too strong. And of course, there are certain specific builds that just counter other different specific builds.

What annoys me about threads like these are people who just toss in things like “engi is OP” as though the whole entire profession is broken. No specific build is mentioned or specific skills that could be too strong and puts the build over the top. Just straight out whining about the whole profession. This points out to me that these people simply don’t understand the profession enough to analyze it and point out specifics. They’re just bad and got beaten and so they’re here whining about it.

Most broken class?

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Most conceptually broken:

  • Guardians (I know, not a common choice) – Way too much group support and survivability packed into a single class. Way too many group synergies and boon-spamming. They have become essentially what Monks were in Guild Wars 1. And that’s something we wanted to avoid.

Most numerically overpowered class:

  • Warriors – Healing Signet is still too effective and easy, damage is very high, as is survivability. No real weaknesses, just generally too good at everything.

Most overpowered class:

  • Engineer – Condition spam is just excessive, especially with all of it being hard to avoid and AoE. Coupled with bunkerish builds it’s incredibly overpowered.

Most overpowered trait:

  • Prismatic Understanding – Has made Mesmers ridiculously durable with very little trade-off and resulted in a very unfun play-style.

Most overpowered mechanic:

  • Stealth and Shadow Arts – Remove conditions, Blind, Regenerate Health, run faster, invisibility, Might stacking, high-damage openers). Is there ANYTHING stealth doesn’t do?

I.e. there are multiple angles to look at each class. Warriors for example, while being slightly overpowered, can easily be fixed by nerfing Runes of Strength and some of their numbers a little.

Guardians on the other hand need a much more fundamental redesign. They encompass way too much defensive utility and have dominated the meta since day 1. There is a reason they are the most commonly request class for Fractals, Dungeons, WvW and even sPvP. And it’s not because they are balanced.

Agree on the guard, although engineer can pack some good support too, as can ele if played right.

Agree on warrior, their is little risk to playing one. They may not be the “best” class, but its far easier to play warrior good than it is to play any other class as effectively.

Sort of agree with engi, I actually have more of an issue with their cc than their condition application but both are things I tend to run into.

Can’t say I agree, almost every class has an overpowered trait. As far as investing and the result from it goes, I’d say any trait that gives easy vigor (vigorous precision, critical infusion, invigorating speed) since they are easy as kitten to proc and vigor is a strong boon to have.

Can’t have all of that at once. Shadow arts isn’t all that great tbh, it’s only viable place is skipping trash mobs in dungeons or wvw roaming where pvp is a joke to begin with. It’s a strong trait line if you want stealth, but you’re almost guaranteed that a SA thief has atleast shadow’s embrace with rejuvenation, so only 1 other option to choose from. They are fun to chase in a tower/keep in wvw though, considering they do little to no damage these days.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Most broken class?

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Only 2.5k hours. But please be specific where I was wrong, and we can discuss it.

Sure buddy.

Low to no group stability

Toss elixir B. 5s stability in an AoE every 30s. And that is without any coold down reduction traits or anything.

Low to no group swiftness,

Elixir B. Toss elixir B, Elixir H all offer AoE swiftness

moderate condition clear

Actually, this is the engineers weakness. Although elixirs it is solid AOE condition removal. Not to mention 3-5 conditions removed per player target in an AoE every 12 seconds with fumigate.

low might generation except

this one made me laugh.

in marginal builds and very limited damage in a build that would match the armor rating and vitality a Warrior gets in full zerk gear.

Why would a front line commander run zerker gear in WvW?

So yes, I got through your first paragraph, and if I were you, and I am telling you this as a friend here, I would not claim 2500 hours on a profession, if your going to express such a general lack of understanding of it.