Movement speed.
You’re missing the point of those traits/signets, you’re opting to have MORE mobility at the cost of something else, whether it’s a utility skill, another trait, rune perks etc. it’s to give the professions that are supposed to be mobile an option to actually be mobile, and with necromancers it’s to give the “you can’t run from me!” Profession a way to make that even more so (unless they’re fighting a thief but that applies to everyone).
Not to mention some of those + move speed traits only apply in combat (see engi and Mesmer). Also, making EVERYONE move faster completely defeats the goal that some profs are supposed to be a lot more mobile than others.
As their mother, I have to grant them their wish. – Forever Fyonna
You’re missing the point of those traits/signets, you’re opting to have MORE mobility at the cost of something else, whether it’s a utility skill, another trait, rune perks etc. it’s to give the professions that are supposed to be mobile an option to actually be mobile, and with necromancers it’s to give the “you can’t run from me!” Profession a way to make that even more so (unless they’re fighting a thief but that applies to everyone).
Not to mention some of those + move speed traits only apply in combat (see engi and Mesmer). Also, making EVERYONE move faster completely defeats the goal that some profs are supposed to be a lot more mobile than others.
Good points thanks. Though I would think certain traits that have in-combat only rules wouldn’t be treated the same as just the “take this and run faster all the time”. They could be adjusted to just have less of an impact due to the base boost of 25% and since in combat speed is much slower anyways I don’t think it will have that much of a different impact.
In addition, with the system as it is currently It’s like if you want to be different and choose to NOT “sacrifice something to be more mobile” you’re that one guy that can’t keep up in non-stationary fight, because not only do your allies have traveler runes/passives, but so do all of your enemies. Also consider some classes it’s just far easier to sacrifice something for a passive 25%, for those that have one at least. Others not so much. Some it’s a LOT riskier to be the absolute slowest in the game than it is for others.
Making everyone faster would only be on a passive level, pretty much everyone (as far as I know) has some form of swiftness still, so you can still achieve “faster”, no?
The thing is, with traveler runes everyone CAN be the same speed anyways, it just costs a lot and forces you to be less effective but still everyone is doing it. I feel it doesn’t bode well for build diversity or make things at all interesting if EVERYONE is doing the “sacrifice something to gain more mobility” method.
At least if everyone was on the same passive level, swiftness would have more focus for those that would want to run 10% faster than everyone else, but you take out of the equation the need for the one element that everyone wants to have anyways.
Not to mention some of those + move speed traits only apply in combat (see engi…)
Granted, i never used Power Shoes so far, but it does not state to only work in combat. Speedy Kits works always, anyway.
It would also help a bit for ArenaNet to introduce more +movement speed runes aimed at more specific builds. Of course those would always be worse than non-movement speed ones and have the speed bonus as the 6-rune-bonus.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Not to mention some of those + move speed traits only apply in combat (see engi…)
Granted, i never used Power Shoes so far, but it does not state to only work in combat. Speedy Kits works always, anyway.
It would also help a bit for ArenaNet to introduce more +movement speed runes aimed at more specific builds. Of course those would always be worse than non-movement speed ones and have the speed bonus as the 6-rune-bonus.
I feel like this would be a better solution than just giving everyone flat movement speed, because it’d allow you to be faster if you want (as it is now) but you’d be sacrificing a bit in order to do so on some profs.
As their mother, I have to grant them their wish. – Forever Fyonna
I would suggest they make a movement speed food… but god I can only imagine how expensive it would be lol.
Power Shoes was buffed semi-recently to provide the 25% boost out of combat too. <3
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Everything is always about making choices. Would it be more speed, more damage, more defense… it always comes at the cost of something else.
I almost never run with speed signet, and it’s my choice, and it hardly stop me from following my group, given group swiftness availability (mesmer focus, war’s WH, ranger’s WH, ele’s staff air, guardian staff, war banners…).
I hardly ever lag behind if I start with the group with any of my characters, and none have the speed rune…
I used to scout a lot. I use runes of speed, GS swoop on a short cooldown and a warhorn off-hand (i play a ranger). I sacrificed my rune slots and I “have” to use two defined weapons to get VERY fast speed. It IS my choice. I do less damage than a pure DPS build but I am one of the fastest “lootbag” in a WvW map.
For a scout GTFO is better than GTWB (get the waypoint back :P)!
But it would be a good thing if ANET introduced more “speed” rune sets or food buffs.
My two cents…