Guild Leader of Favorable Winds [Wind]
Muddy Terrain Applying Revealed
Guild Leader of Favorable Winds [Wind]
Inb4 Thief players posting a wall-o-text on stability, condition, Warriors, RF, and nerfs.
AoE reveal on such a short cooldown would pretty much insure ranger hard counters thieves. Stealth is thief’s damage mitigation and people just want ways to completely ignore it, but IIRC, people posted suggestions about certain thief skills ignoring invulnerability or blocks and people freaked out. Not to mention, ranger already has a source of Revealed that lasts for 6 seconds. Predicting and revealing large amounts of players in WvW scenarios is what Stealth Disruptor Traps and Arrow Cart mastery are for.
Melee Hits with sharp weapon cut bow strings, applying a 5 minute cooldown to all bow skills. Would give warriors an incentive to move away from hammer
I’d say 30 sec revealed would be more balanced. Also, the aoe should be 10k radius( a shadow trap range) because no one wants a thief to avoid the skill and run.
very funny but hes still right ranger should by default be the major bloodhound. Stuff like mud pet call etc could indeed prove a stealthing thief undoing.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
Engineer can reveal for 6 seconds every 23 seconds with analyze… Sic Em is on a 40 second recharge (32 traited), soooo Muddy terrain reveal 1 player for 6 seconds is about the same as Analyze on Engineer?
I think they approached the reveal thing in the wrong way. They probably should have always been pulsing fields on the ground but instead of applying long duration revealed to the thief, they simply took them out of stealth forcing the Thief to blow a cooldown/initiative on restealthing.
I think they approached the reveal thing in the wrong way. They probably should have always been pulsing fields on the ground but instead of applying long duration revealed to the thief, they simply took them out of stealth forcing the Thief to blow a cooldown/initiative on restealthing.
Dingdingding!
Honestly, revealed should never be something which can just be applied to someone. Forcing a thief into revealed pretty much just says “Oh, you’re not allowed to deal damage or get essential utility effects, now.” Revealing effects should have just created a visibility indicator, not force the revealed effect.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I’d prefer less on-demand reveal more environmental awareness. In this case, no to reveal but yes to foot prints.
break. I feel like they should be back by now..”
muddy terrain could inflict vulnerability as well per pulse. Makes sense as you are stuck in mud
I really don’t think Muddy Terrain needs any sort of buff now that Survival of the Fittest exists. Especially not revealed, which Rangers already have access to via Sick ’em.
Fully traited, Muddy Terrain removes two conditions, grants fury, and cripples and immobilizes in an aoe, on a 20 second cooldown. It’s pretty strong as it stands.
True, but the class as a whole still doesn’t provide much in the way of group utility. This is why the class can’t break into the meta in either WvW or PvP
In competitive large-scale WvW, this is not the kind of effect necessary for the class to move into the meta. It’s far too specific and does not actually have much of an impact on the fight. Your periphery should already have counter-periphery and should be primarily focused on supporting the front-line while being good enough to position in ways to not let thieves engage rather than wasting utilities on something that may or may not have an effect on the encounter.
Ultimately, as long as rangers cannot perform on the levels of eles and necros in terms of either group support or disabling effects and AOE damage (or be able to mix aspects of both without taking major hits elsewhere), the class will not have relevance in the WvW meta.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/