Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
My Hopes for Future Balance Patches
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
- Build Weakness as Opposed to Class Weaknesses: One of my favorite aspects of this game is that every class can fill any role. This means that in theory if your team needs a role filled you just have to change your gear and traits as opposed to your entire class. Gone are the days of “LF Monk” for three hours. However, many classes are simply hard countered by a certain playstyle/class. The example I’m most familiar with is Necro almost hard-countering Engi. Even running with the Elixir heal and 2 others with 409 your cleansing capability is not that high. In addition, it forces you to hold on to your utilities for cleansing rather than using them for offense. Even if you do use them well a good necro will use just enough condis to force you to use your Elixirs and then drop their Signet of Spite and it’s GG Engi. With Warrior on the other hand, their counters depend on what build they are running. Any control build is countered by someone with high Stability up time since they can’t strip it. Condi is countered by anything with good cleanse. That is how I feel every class should be. You should be able to have any role you want that has its own strengths and weaknesses. It’s a tall order, but I can tell that the framework for it has been there since day one but didn’t have enough time to fully develop the concept.
- Changing the Mechanics so you have to make Fewer Changes to the Classes: GW2 isn’t like other MMOs, there is not set class trinity but the roles are still there. The capability for tanking and healing are all there, it’s just that when it comes to PvE the game doesn’t generally force people to run those specs because the agro formula is wonky and many fights boil down to “avoid the red circles or die” so healing isn’t really needed. Some bosses have tried to change that but most dungeons can be completed by raw DPS alone. I really enjoyed the Agro Bubble of GW1. The tank would go in and get all the mobs on them, the healer would keep them up while everyone else mows them down. I don’t hate the circle/dodging part of the game but as I said why bring a dedicated healer when you can avoid much of the damage by dodging. If the agro mechanics became more predictable and the damage was more equally distributed between AoE circles and actual direct attacks it might help the trinity actually come into play. Without changes to how PvE itself works I don’t think any number of buffs to support will ever make them worthwhile. There’s also the issue of conditions and CC in PvE as well. I can’t say I know if it’s as straightforward as raising the stack cap and lowering/removing CC immunity while increasing the bosses strength in over areas or if doing so would make PvE content even easier but it’s another barrier to player choice.
As for PvP, I’ve said it a bagillion times but the points are too darn small which encourages AoE and having one person being able to totally deny a cap encourages tanky builds. If these things changed I feel that both playing and watching PvP would be much more interesting.
What has kept me playing this game is that despite all its issues I can clearly see that there are so many genius ideas behind it. Rather than destroying the trinity it wanted to make classes all capable of any role but with a different spin. That’s a fantastic idea seeing as few like to play a dedicated healer but if you make it so anyone can easily get the gear to fill that role while not forcing them to do nothing but heal is cool. The combat is so much more satisfying than other MMOs that it keeps me from wanting to play any others. I like the idea of my skill/build being more important than my gear. It’s a good game, but seeing so much potential not being expanded upon can be frustrating.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
OMG ESSAY!!!!!
Nobody got time to read dat!
Edit: Got bored so I read it I agree with most things you are saying
Sadly spvp will never be balanced because of one thing
1. GW2 is an mmorpg
Being able to build “whatever” you want is just unrealistic and can’t be balanced because there is usually a class that always does it better. Also this game has to many unbalanced traits/weapons/utilities.
I wished for the day for gw2 to have a good pvp system in place. But looking at how arenanet has designed the classes and game mode its just not possible at this point unless you want to do an entire rehaul.
:(
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!
MORE FREQUENT BALANCE PATCHES!MORE FREQUENT BALANCE PATCHES!
This please.