(edited by Flumek.9043)
NERF ZERKER STANCE !!!! ............. by 2s
i think it can keep the duration, it should just do what it says it does, -100% duration. that way, traited condi characters can still get barely through it with specific conditions.
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist
How about both of them not exist and we just hit each other with sticks.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist
How about both of them not exist and we just hit each other with sticks.
I’m down, my Mesmer has 6 Wooden Swords in my inventory/equipment.
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist
Isn’t the entire condi system pretty well set in hard counters? Condi → Condi removal…
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist
Isn’t the entire condi system pretty well set in hard counters? Condi -> Condi removal…
Condi removal isn’t as much a “hard counter” as full immunity. Most condi cleanses have a cooldown that’s a lot longer than the condition application.
You can argue that things like Zerker Stance also have a long cooldown, but they’re essentially providing condi cleanses for the full duration. For Diamond Skin, you’re just going to have to cry unless you can wet noodle them down.
Additionally, things like Cripple, Immobilize, Chilled, and Fear all provide their intended effect whether or not they get cleansed. Fear can push them away slightly. Cripple, Immob, and Chill slow down their progress towards or away from you, and Chill also slows down their cooldowns, if only just slightly.
So while Condi Cleanses are the appropriate way to combat Conditions, they aren’t quite the same as a hard counter.
Think: Evasion vs Endure Pain vs Invulnerability.
Evasion avoids the damage, but still gets hit by conditions, fields, effects. This means this can be fought with Retaliation, Shocking Aura, Fields, Conditions.
Endure Pain negates the damage, but still gets hit by conditions, fields, effects. However, the hits still connect with this one, so if you’re getting hit by a condition application, you’ll get the condition. Can also be CC’ed by means that Evasion will avoid.
Invulnerability avoids everything until the duration is complete. Applied conditions still tick and deal damage, as well as environmental effects, but most combat-related sources are completely avoided or negated. This also destroys any projectile that attempts to pass through you, meaning you can act as a body shield for piercing or bouncing projectiles.
So, back from the tangent, Condi Removal is like using the dodge button. Berserker Stance is like using Endure Pain. Diamond Skin is like having Invulnerability.
Not quite the BEST analogies, but it’s easier to visualize it. You won’t always have a CondiRemoval/dodge ready. If you know some big things are going to happen, use BStance/EPain. Diamond Skin/Invulnerability is just plain annoying to deal with.
Obviously there are some disparities. You can dodge condition applications, therefore Condi-Removal is one “step” higher. Diamond Skin is one “step” lower than Invulnerability, but I think the points still apply.
Note: This post isn’t made for you specifically, Jerus, it’s made for anyone reading this thread.
i think it can keep the duration, it should just do what it says it does, -100% duration. that way, traited condi characters can still get barely through it with specific conditions.
It would be great, but i actualy understand them, that they simply CANT make that
Like it would mean theyre whole game would need to also measure WHERE the condis come from and then add to own -duration. It is very similiar as to why the game can only handle track of 25x bleeds in PVEland.
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
Oh no, you get punished for missing your eviscerate. Tough love….
On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says “use me!”
-Arcing slice says “use me too!”
break. I feel like they should be back by now..”
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist
How about both of them not exist and we just hit each other with sticks.
Again, yes to nightmare, yes to reaper prot., and yes for stick fight, as i already have it, youre the one cheating with hammer stuns :P
i think it can keep the duration, it should just do what it says it does, -100% duration. that way, traited condi characters can still get barely through it with specific conditions.
It would be great, but i actualy understand them, that they simply CANT make that
Like it would mean theyre whole game would need to also measure WHERE the condis come from and then add to own -duration. It is very similiar as to why the game can only handle track of 25x bleeds in PVEland.
Not really… I think that was just an excuse otherwise these wouldn’t exist.
http://wiki.guildwars2.com/wiki/Loaf_of_Saffron_Bread
http://wiki.guildwars2.com/wiki/Rune_of_Hoelbrak
http://wiki.guildwars2.com/wiki/Rune_of_Melandru
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Antitoxin
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Resistance
http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
The tracking 25x Bleeds is to reduce server load, which makes sense. However, the game already computes Final Condition Duration = Enemy’s +Condition Duration + 1 – Player’s -Condition Duration so the argument that it’s to reduce server load is pretty silly.
Note: All of these foods and runes are applied as additive properties, thereby negating the equivalent bonus condition duration food, runes, sigils, and traits. However, the it is easier to gain condition duration then -condition duration.
The nerfed every square inch of automated response, and it only worked after 25% health or lower, and was a grand master trait.
I also feel that 8s-10s of this at ones command every 60s (that is better then a 15% up time ratio) is very over the top.
https://www.youtube.com/watch?v=6q3em9s5I4c
Lol OP must not have faced any eles with diamond skin
How is 8s immunity with 60s cd more op than perma condi immunity when hp above 90% hp. Easy for a competent ele to maintain above 90% hp or burst heal back up to full rq.
(edited by Assassin X.8573)
^ Not sure who you’re talking to, because nobody in this thread has said that.
^ Not sure who you’re talking to, because nobody in this thread has said that.
Take a look at the OPs last line…
Ah, didn’t notice that sneaky edit in.
If you’re losing to a warrior running zerker stance, stamina signet, shake it off, cleansing ire, AND condi reduction foods on your necro then you’re a bad necro. Even with all those condi clears all the “meta” condi builds will still wreck that warrior.
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
Oh no, you get punished for missing your eviscerate. Tough love....
On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says "use me!"
-Arcing slice says "use me too!"
On the flip side
- I get rid of Balanced Stance/Berserker Stance or Endure Pain for a situationally useful utility where as these stances are useful in any situation
- Retaliation still says hello to 5-10K self-inflicted damage in zergs
- Rousing Resilience every 40 seconds? Over 25% hammer damage + cooldown? Or condition cleanse/adrenaline gain?
- For a full 3 adrenaline bars every 60 seconds lul
- Okay
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
Oh no, you get punished for missing your eviscerate. Tough love….
On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says “use me!”
-Arcing slice says “use me too!”On the flip side
- I get rid of Balanced Stance/Berserker Stance or Endure Pain for a situationally useful utility where as these stances are useful in any situation
- Retaliation still says hello to 5-10K self-inflicted damage in zergs
- Rousing Resilience every 40 seconds? Over 25% hammer damage + cooldown? Or condition cleanse/adrenaline gain?
- For a full 3 adrenaline bars every 60 seconds lul
- Okay
This is what I see everytime I log in.
break. I feel like they should be back by now..”
Dear lord, how about they nerf necro passive fears instead?
Warrior has nerfs coming; they haven’t even -dropped-.
Oh no, you get punished for missing your eviscerate. Tough love....
On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says "use me!"
-Arcing slice says "use me too!"On the flip side
- I get rid of Balanced Stance/Berserker Stance or Endure Pain for a situationally useful utility where as these stances are useful in any situation
- Retaliation still says hello to 5-10K self-inflicted damage in zergs
- Rousing Resilience every 40 seconds? Over 25% hammer damage + cooldown? Or condition cleanse/adrenaline gain?
- For a full 3 adrenaline bars every 60 seconds lul
- OkayThis is what I see everytime I log in.
cute, this is what I see with every warrior thread