NERF ZERKER STANCE !!!! ............. by 2s

NERF ZERKER STANCE !!!! ............. by 2s

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Posted by: Flumek.9043

Flumek.9043

Hello.
It started with 4s (6s traited) and it was apparently too weak.
Now, 8seconds (10s traited cz mostly everyone uses 3x stances anayway) IS TOO LONG.

Yes, necro main here, but thief and warr are next on my list.
Edit: YES; im also 100% totaly for removal of nightmares runes. Also removal of fear on CC. no class should be balanced around procs u cant control. Back to charrior nerfs:

Please, make it 6s (8s traited) in the upcoming balance change,

OR

Make it -90% duration…. Any immunity is bad, especialy such long ones.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

(edited by Flumek.9043)

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Posted by: BrunoBRS.5178

BrunoBRS.5178

i think it can keep the duration, it should just do what it says it does, -100% duration. that way, traited condi characters can still get barely through it with specific conditions.

LegendaryMythril/Zihark Darshell

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: moi.4398

moi.4398

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist

How about both of them not exist and we just hit each other with sticks.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Esplen.3940

Esplen.3940

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist

How about both of them not exist and we just hit each other with sticks.

I’m down, my Mesmer has 6 Wooden Swords in my inventory/equipment.

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Posted by: Jerus.4350

Jerus.4350

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist

Isn’t the entire condi system pretty well set in hard counters? Condi → Condi removal…

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Posted by: Esplen.3940

Esplen.3940

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist

Isn’t the entire condi system pretty well set in hard counters? Condi -> Condi removal…

Condi removal isn’t as much a “hard counter” as full immunity. Most condi cleanses have a cooldown that’s a lot longer than the condition application.

You can argue that things like Zerker Stance also have a long cooldown, but they’re essentially providing condi cleanses for the full duration. For Diamond Skin, you’re just going to have to cry unless you can wet noodle them down.

Additionally, things like Cripple, Immobilize, Chilled, and Fear all provide their intended effect whether or not they get cleansed. Fear can push them away slightly. Cripple, Immob, and Chill slow down their progress towards or away from you, and Chill also slows down their cooldowns, if only just slightly.

So while Condi Cleanses are the appropriate way to combat Conditions, they aren’t quite the same as a hard counter.

Think: Evasion vs Endure Pain vs Invulnerability.

Evasion avoids the damage, but still gets hit by conditions, fields, effects. This means this can be fought with Retaliation, Shocking Aura, Fields, Conditions.

Endure Pain negates the damage, but still gets hit by conditions, fields, effects. However, the hits still connect with this one, so if you’re getting hit by a condition application, you’ll get the condition. Can also be CC’ed by means that Evasion will avoid.

Invulnerability avoids everything until the duration is complete. Applied conditions still tick and deal damage, as well as environmental effects, but most combat-related sources are completely avoided or negated. This also destroys any projectile that attempts to pass through you, meaning you can act as a body shield for piercing or bouncing projectiles.

So, back from the tangent, Condi Removal is like using the dodge button. Berserker Stance is like using Endure Pain. Diamond Skin is like having Invulnerability.

Not quite the BEST analogies, but it’s easier to visualize it. You won’t always have a CondiRemoval/dodge ready. If you know some big things are going to happen, use BStance/EPain. Diamond Skin/Invulnerability is just plain annoying to deal with.

Obviously there are some disparities. You can dodge condition applications, therefore Condi-Removal is one “step” higher. Diamond Skin is one “step” lower than Invulnerability, but I think the points still apply.

Note: This post isn’t made for you specifically, Jerus, it’s made for anyone reading this thread.

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Posted by: Flumek.9043

Flumek.9043

i think it can keep the duration, it should just do what it says it does, -100% duration. that way, traited condi characters can still get barely through it with specific conditions.

It would be great, but i actualy understand them, that they simply CANT make that

Like it would mean theyre whole game would need to also measure WHERE the condis come from and then add to own -duration. It is very similiar as to why the game can only handle track of 25x bleeds in PVEland.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: NinjaEd.3946

NinjaEd.3946

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

Oh no, you get punished for missing your eviscerate. Tough love….

On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says “use me!”
-Arcing slice says “use me too!”

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Flumek.9043

Flumek.9043

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

I’m totally for a nerf to nightmare rune and reaper protection if hard counters like berserker stance / diamon skin don’t exist

How about both of them not exist and we just hit each other with sticks.

Again, yes to nightmare, yes to reaper prot., and yes for stick fight, as i already have it, youre the one cheating with hammer stuns :P

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Esplen.3940

Esplen.3940

i think it can keep the duration, it should just do what it says it does, -100% duration. that way, traited condi characters can still get barely through it with specific conditions.

It would be great, but i actualy understand them, that they simply CANT make that

Like it would mean theyre whole game would need to also measure WHERE the condis come from and then add to own -duration. It is very similiar as to why the game can only handle track of 25x bleeds in PVEland.

Not really… I think that was just an excuse otherwise these wouldn’t exist.

http://wiki.guildwars2.com/wiki/Loaf_of_Saffron_Bread
http://wiki.guildwars2.com/wiki/Rune_of_Hoelbrak
http://wiki.guildwars2.com/wiki/Rune_of_Melandru
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Antitoxin
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Resistance
http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup

The tracking 25x Bleeds is to reduce server load, which makes sense. However, the game already computes Final Condition Duration = Enemy’s +Condition Duration + 1 – Player’s -Condition Duration so the argument that it’s to reduce server load is pretty silly.

Note: All of these foods and runes are applied as additive properties, thereby negating the equivalent bonus condition duration food, runes, sigils, and traits. However, the it is easier to gain condition duration then -condition duration.

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Posted by: coglin.1867

coglin.1867

The nerfed every square inch of automated response, and it only worked after 25% health or lower, and was a grand master trait.

I also feel that 8s-10s of this at ones command every 60s (that is better then a 15% up time ratio) is very over the top.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Assassin X.8573

Assassin X.8573

Lol OP must not have faced any eles with diamond skin

How is 8s immunity with 60s cd more op than perma condi immunity when hp above 90% hp. Easy for a competent ele to maintain above 90% hp or burst heal back up to full rq.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

(edited by Assassin X.8573)

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Posted by: Esplen.3940

Esplen.3940

^ Not sure who you’re talking to, because nobody in this thread has said that.

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Posted by: Assassin X.8573

Assassin X.8573

^ Not sure who you’re talking to, because nobody in this thread has said that.

Take a look at the OPs last line…

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

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Posted by: Esplen.3940

Esplen.3940

Ah, didn’t notice that sneaky edit in.

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Posted by: EvilSardine.9635

EvilSardine.9635

If you’re losing to a warrior running zerker stance, stamina signet, shake it off, cleansing ire, AND condi reduction foods on your necro then you’re a bad necro. Even with all those condi clears all the “meta” condi builds will still wreck that warrior.

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Posted by: killahmayne.9518

killahmayne.9518

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

Oh no, you get punished for missing your eviscerate. Tough love....

On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says "use me!"
-Arcing slice says "use me too!"

On the flip side

- I get rid of Balanced Stance/Berserker Stance or Endure Pain for a situationally useful utility where as these stances are useful in any situation
- Retaliation still says hello to 5-10K self-inflicted damage in zergs
- Rousing Resilience every 40 seconds? Over 25% hammer damage + cooldown? Or condition cleanse/adrenaline gain?
- For a full 3 adrenaline bars every 60 seconds lul
- Okay

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: NinjaEd.3946

NinjaEd.3946

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

Oh no, you get punished for missing your eviscerate. Tough love….

On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says “use me!”
-Arcing slice says “use me too!”

On the flip side

- I get rid of Balanced Stance/Berserker Stance or Endure Pain for a situationally useful utility where as these stances are useful in any situation
- Retaliation still says hello to 5-10K self-inflicted damage in zergs
- Rousing Resilience every 40 seconds? Over 25% hammer damage + cooldown? Or condition cleanse/adrenaline gain?
- For a full 3 adrenaline bars every 60 seconds lul
- Okay

This is what I see everytime I log in.

Attachments:

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: killahmayne.9518

killahmayne.9518

Dear lord, how about they nerf necro passive fears instead?

Warrior has nerfs coming; they haven’t even -dropped-.

Oh no, you get punished for missing your eviscerate. Tough love....

On the flip side,
-6 seconds of unblockable signet of power says hello to shelter!
-Whirling axes says hello to zerg!
-Rousing resilience says hello to zerg!
-Signet of rage passive says "use me!"
-Arcing slice says "use me too!"

On the flip side

- I get rid of Balanced Stance/Berserker Stance or Endure Pain for a situationally useful utility where as these stances are useful in any situation
- Retaliation still says hello to 5-10K self-inflicted damage in zergs
- Rousing Resilience every 40 seconds? Over 25% hammer damage + cooldown? Or condition cleanse/adrenaline gain?
- For a full 3 adrenaline bars every 60 seconds lul
- Okay

This is what I see everytime I log in.

cute, this is what I see with every warrior thread

Attachments:

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY