Necro Balancing Death Shroud.

Necro Balancing Death Shroud.

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Posted by: Phi Is Sly.1857

Phi Is Sly.1857

Well if anyone has ever roamed or played a necro, will know how unbalanced death shroud is. Here are a few fixes to take under consideration.

-1. Cap the death shroud health pool to be 110% of the the player current hp before he enters death shroud.

-2. OR, remove the players armor rating from death shroud.

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Posted by: Paulie.6215

Paulie.6215

Agreed. In addition there should be a 1 min cool down once it ends.

But ya something needs to be done.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

How about no to both. It is strong 1 Vs 1 yes, but not as strong as Stealth or Invuls or anything else other classes get, in fact it gets WORSE the more it is focused unlike damage immunities, Invuls and such.

1 Minute cool down on the class DEFENSE, I know you hate Necromancers for what ever reason Paulie but if you can’t beat them you would rather them nerfed into being useless?

How about they actually FIX everything that is bugged or broken with the class before they try and balance it? Maybe that could work…

I mean its not as if it is hard to escape against the SLOWEST class in the game, CC will destroy the necro as well unless they time certain skills just right and even then they have SO little access to Stability it is very easy to stun/CC them to death that you want to make it EASIER for the class that can’;t escape a fight, has NO defense other than a 7second Protection on a 60second cool down and a class mechanic that gets WORSE the more it is focused – what kind of DEFENSE gets WORSE the more it is attacked…

Sorry but neither of you have any idea what you are talking about.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

I agree, Death Shroud is completely unbalanced.

Necros had to trade in:

blocks/invulnerability/stealth/aegis/vigor/evades/stability;
leaps/blinks;
plus take a big hit in sustain/life recovery;
in exchange for it.

I have no idea who made that trade but Necros got shafted hard in that deal.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I agree, Death Shroud is completely unbalanced.

Necros had to trade in:

blocks/invulnerability/stealth/aegis/vigor/evades/stability;
leaps/blinks;
plus take a big hit in sustain/life recovery;
in exchange for it.

I have no idea who made that trade but Necros got shafted hard in that deal.

Yep. I mean in say a Zerg fight a 3second Invul will remove MORE damage than a 20k Life Force bar. While it is strong in 1 Vs 1 the fact we have no access to so many other things means we are actually WEAKER seeing as we have no – Stealth, Invul, Immunity, Aegis, Blocks, Leaps, Blinks, Teleports, Evades and very little Stability

Combined with the fact it is VERY hard for us to escape a fight means that we either win, die or the other person runs in which point we can’t chase them due to our ONLY gap closers being slow as hell projectiles that are insanely bugged.

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Posted by: lorndarken.3702

lorndarken.3702

this is a joke thread , right ? it’s not bad enough anet wants to rid life syphon from necros making it weaker or the nerfs to condi damage or the nerf to minion mancers , with each patch and you know power mancers are going to get nerfed next with the crit damage being taken away , but you are asking to nerf the last thing a necro needs to have any way to survive ? wow . here is an idea anet , get rid of the necro class cause it is already a joke to begin with !

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Posted by: Monoman.2068

Monoman.2068

As a necromancer main, I’m all for a rework but some of these nerf it to the ground suggestions are horrible. I just absolutely hate the idea that our class ability is a transformation that locks us out of our healing skills and utilities. It’s a meat shield that delays the inevitable.

I can only vouch for powermancers, but I really don’t see the issue with ds other than the fact that it’s bad.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Muchacho.2390

Muchacho.2390

Seems someone was owned by necros hard…
But seriously ds is only op against low skill players or terrible builds…. but so are many other mechenics in this game.

A tipp for fighting necros: Use your momvent skills wisely and a necro should never be able to kill you as they are the least mobile profession in the game.

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Posted by: Dalanor.5387

Dalanor.5387

There is at least one guy every week that thinks that death shroud is an infinite, unpenetrable shield against damage … Sadly it get nerfed at summer.
“Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.”
Currently, its still bugged for months so you are able to do extra damage for the necro if your damage overflows. Fun fact, a new bug damages your hp bar while you are in ds.

Learn to play kid and stay away from the balance forum. Thanks.

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Posted by: Atherakhia.4086

Atherakhia.4086

The only thing wrong with deathshroud is it doesn’t give stability on cast naturally. The trait should grant stability when you exit deathshroud.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Also, don’t forget the bug that locks the Necro out of heal, utilities and Elite when DeathShroud ends, you “exit” it but the heal, utility and elite slots stay locked for 3+ seconds leaving you HELPLESS against attacks…

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Posted by: lunacrous.6751

lunacrous.6751

As long as every single other profession can just run away and reset until we start the fight at zero LF, Deathshroud isn’t exactly a problem. Well, it’s a problem for Necros since we give up any other kind of sustain in return for an ability that can be countered by someone just lacing up their running shoes before the fight. But yeah, the thing you’re looking to complain about is the current absurd state of Condi Bunkers in general, not DS.

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Posted by: Rym.1469

Rym.1469

Yep, after we get over with those pesky conditionmancers, let’s take care of those who dare to play Power specs! And then make Siphons their main “attrition” tool! Muhahaha!

Wow. Such Evil. So Balanced. Much Mesmers and Thieves in this thread

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Phi Is Sly.1857

Phi Is Sly.1857

Not every thing should be balanced on zerg play. The skill is overpowered, just like perma hide builds are. You fight a necro, manage to get them down to the last 5% hp, fending off multiple full stacks of conditions ticking at a much higher rate dps than you can dish out due to the dire set. For them to just enter death shroud and be back at 100% hp.
Cos balance?. If you honestly think my suggestions are going to break your game, it pretty much proves that you rly on this skill! their for proving its op. -.-

+ my changes would give you more hp at the start of a fight, you just end up with less the lower your base hp has been damged at.

(edited by Phi Is Sly.1857)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I would rather necro dies when life force runs out.
Only then can we become headcrab minions that can scale walls.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Dalanor.5387

Dalanor.5387

For them to just enter death shroud and be back at 100% hp.
Cos balance?. If you honestly think my suggestions are going to break your game, it pretty much proves that you rly on this skill! their for proving its op. -.-

1. Death shroud acts like another health bar, it wont heal the necro, just gives the ability to eat damage. See? Eat, absorb, reduce not being an immune demi-god as warriors do nowadays. The necro will suffer from conditions and other effects just in a reduced level. Dont spread bullkitten.

2. Necro has no other defensive options. Sure, you can trait wells for protection (high cd skills) or spend 30 points for 3 second of stability and thats all. But if you cant burn a full DS and interrupt Life transfer, there are issues on your side too. And counter the lack of mobility if you are in a 1v1 situation.

May i ask what class do you play?

edit: To your first post. Currently the life force bar is 60% of your health. Your first idea would make DS a bit out of hand. The second would insta kill a necro, since reducing armor to 0 would increase the incoming damage by a stupid amount. Also DS has a ~50% built in reduction, im assume you tought about that, but that behaves oddly enough to not touch it anymore.

(edited by Dalanor.5387)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

The OP is either trolling, or wants to turn DS from bad, to useless.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Andele.1306

Andele.1306

The OP is either trolling, or wants to turn DS from bad, to useless.

law of Arthurs Hanlon’s razor : any sufficiently advanced incompetence is indistinguishable from malice.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Samhayn.2385

Samhayn.2385

Agreed. In addition there should be a 1 min cool down once it ends.

But ya something needs to be done.

I was going to reply to the above post but its so stupid its not worth it.

DS can be very powerful if and only if, you built it up before hand, don’t get focused, can build it quickly, don’t get ccd and people don’t dodge or block the over telegraphed attacks that you do well in DS.


It was 2 vs 20 but its ok we got’em both!

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Posted by: Samhayn.2385

Samhayn.2385

Not every thing should be balanced on zerg play. The skill is overpowered, just like perma hide builds are. You fight a necro, manage to get them down to the last 5% hp, fending off multiple full stacks of conditions ticking at a much higher rate dps than you can dish out due to the dire set. For them to just enter death shroud and be back at 100% hp.
Cos balance?. If you honestly think my suggestions are going to break your game, it pretty much proves that you rly on this skill! their for proving its op. -.-

+ my changes would give you more hp at the start of a fight, you just end up with less the lower your base hp has been damged at.

you can’t heal well in death shroud his hp didn’t go up at all. As for relying on Death Shroud, yes we do its our class mechanic why would we not that’s like saying mesmer don’t shatter or other classes don’t need there class unique skills.


It was 2 vs 20 but its ok we got’em both!

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Posted by: tcellul.5927

tcellul.5927

You can’t spike in DS, can’t revive in DS. But you can in stealth, while you get hp regen, while removing condis.

So i say buff DS cause its 80% usless only 2 skills i use in it are tainted shackles and fear. 2 moves kittenly slow. 1 is usless in condi builds. and 4 is meehhh.

And 20k extra hp is kitten considering we have 0 escapes other then a 40sec cd summon.

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Posted by: selan.8354

selan.8354

Agreed. In addition there should be a 1 min cool down once it ends.

But ya something needs to be done.

that would kill the wvw necro completely. this such an overnerf. necro has little to no escapes, no stability nor defensive traits like blocks/leaps/invul ds is their defense. i main a mesmer but i play necro too and it is really hard to survive in a zerg on my necro with the cc spam meta.
asking for such a nerf means u know little to nothing about the necro or at least necro in large scale fights. you are asking to overnerf the only defense a necro has based on a 1v1 roaming experience.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: selan.8354

selan.8354

Not every thing should be balanced on zerg play. The skill is overpowered, just like perma hide builds are. You fight a necro, manage to get them down to the last 5% hp, fending off multiple full stacks of conditions ticking at a much higher rate dps than you can dish out due to the dire set. For them to just enter death shroud and be back at 100% hp.
Cos balance?. If you honestly think my suggestions are going to break your game, it pretty much proves that you rly on this skill! their for proving its op. -.-

+ my changes would give you more hp at the start of a fight, you just end up with less the lower your base hp has been damged at.

what are u talking about? balance is made around spvp not zergplay. balance in zergs is completely broken! thats why mesmers are veilbots in wvw, because they are balanced around spvp/1v1 thats why warriors are godlike easy mode in wvw, thats why eles can hit u for 8k with meteorshower, thats why a killshot can 1shot u, thats why all u see is war war war.

and that nerf is not balance at all. and yes necros have the right to defend this skill as it is the only defense they have.. nerfing ds like this would destroy every necrobuild out there and your suggestion would make them completely underpowered and weak. i have killed plenty of necros with multiple classes. i main a mes and recently made a necro and no it does not need a nerf at all. id rather say buff the necros defensive skills and traits or give them new ones.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

And it’s a pretty bad defense on top of that:

We can’t heal while in DS.
We can still get CC ping-ponged, which I bet is the number 1 cause of death for necros in wvw.
We still get hit by conditions.
Our skills are on cooldown after exiting DS.
Under focused fire, DS is instantly gone, but you still have to deal with the skill lockdown.
DS projectiles are incredibly slow, and we can’t use any of our other utility skills.
There are bugs that cause us to lose actual health while in DS.
There are bugs that can cause the necro to instantly die when dropped out of DS, instead of downing the necro.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

-2. OR, remove the players armor rating from death shroud.

This would result in any hit whatsoever being a 1-shot. Terrible idea.

You do realize that any damage taken (other than life siphon and conditions) is divided by your armor? Base armor for a light armor profession in Exotics is ~2000. A hit that would deal a mere 150 damage with that (so this is a VERY weak hit) hits for 300,000 against an armor rating of zero. This “balance change” would result in Death Shroud going from a defense to a death sentence.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Chaba.5410

Chaba.5410

I’m more and more convinced by each passing day that this whole “profession balance” forum is one big mistake.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Lily.1935

Lily.1935

Its funny, because every single person who has played the necromancer as their main knows all too well that death shroud, although cool in concept, fails miserably in practice.

The necromancer has 3 ways to defend itself. Conditions(requires the necromancer to hit the target with the correct conditions to reduce damage and half the time attacks ignore the effect of said conditions), Life stealing(scaling is horribly low, can’t be used as a reliable means of self sustain or damage because of how low it is on both ends), and Death shroud(CCs work just as well on you in death shroud if not better then they did on someone outside of death shroud, you can’t revive allies or stomp foes in it, you can’t heal in death shroud. It overflows into life, slow to build up for all but the most dedicated builds. Its bugged so sometimes you are locked out of all of your skills when you exit it. I could go on and on.) And they don’t work that well together considering.

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Posted by: Roe.3679

Roe.3679

The more I read the forums the more I realize that not very many people have seriously played a necromancer, and it’s part of the reason there is some QQ about them.

I really encourage the OP to play a necro so you can see how it can be pretty easy to beat them.

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Posted by: Chaba.5410

Chaba.5410

Roe,
No profession is exempt. The majority of the posts in this forum start out with “I don’t play x profession but…”. No real discussion of balance goes on here. It’s all “I haven’t been able to one-shot x profession because of their trait/skill/build. Please nerf.” Really, only Anet has the hard data to analyze. I see little point in inviting the speculation that occurs frequently here.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: KlausKNT.9302

KlausKNT.9302

Well if anyone has ever roamed or played a necro, will know how unbalanced death shroud is. Here are a few fixes to take under consideration.

-1. Cap the death shroud health pool to be 110% of the the player current hp before he enters death shroud.

-2. OR, remove the players armor rating from death shroud.

Paulie.6215

“Agreed. In addition there should be a 1 min cool down once it ends.

But ya something needs to be done."

Funny

Sly.1857 its bad , and Paulie.6215 its bad sugestions. This will never gonna happen because some QQ crying players realize that they not skilled enough to counterplay this weak defence/offence mechanic. DS its ok vs 1vs1 fight (if player have enough % of it ofc) but on 1 vs 2,3,4 etc. it’s extremely bad. If DS will change they need rewrite the whole Necro defence mechanic. This will be mutch of work to do and i dont think that this will EVER happen.

So wipe your tears and learn to play, becose this is another L2p issue here.

Have a nice day

(edited by KlausKNT.9302)