Dhuumfire is a gigantic issue in regards to balancing the condition necromancer. It provides incredibly high burst with very little possible counterplay. In my current tPvP build, the burning without me having any might stacks hits 674 per tick and is easily chainable with fear for a quick burst that many professions have problems with.
The proposed change to dhuumfire is also a mistake, tying it to life blast will still allow for that high damage fear chain burst. Necromancer is supposed to be an attrition and crowd control based class. Keeping burning as a necromancer condition is inherently flawed. Instead, give us more access to terror, a condition that screams necromancer, hell it was even developed off the necromancer forums, and is based on weaken knees, a gw1 necro hex.
As a temporary easy change to dhuumfire, make the burning torment and make it stackable on itself. Ex: 50% chance to deal torment (7 seconds) on hit (5 second cooldown) the numbers are just for show, but let us get around 3 stacks of torment from this trait alone. That would be keeping in the theme of necromancer movement control, without sacrificing much damage. These numbers would also need to be balanced for pvp, wvw, and pve separately to prevent it from being overpowered with food buffs. Also, in pve it should be able to achieve damage close to, or exceeding burning damage since conditionmancers are already weak enough in pve.
I believe that this change will be a small nerf to necromancers in pvp and wvw, though it will make us more difficult to deal with over long fights (torment will be more consistent damage than burning). Also it fits better with the necromancer class thematically, attrition and crowd control. I truly hope that this proposed change makes it to at least testing, because necros need more torment access and burning was just a mistake.
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