Necro axe #2
Not sure how it’d work, since the main “drawback” to whirls (which are otherwise very strong) is that they are fairly difficult to hit. It’d be kind of crazy to have a 9x whirl that can stack that much of the whirl effect so easily compared to other whirls.
Not sure how it’d work, since the main “drawback” to whirls (which are otherwise very strong) is that they are fairly difficult to hit. It’d be kind of crazy to have a 9x whirl that can stack that much of the whirl effect so easily compared to other whirls.
Have the whirl centered on the Necromancer, or just in front of them where the axe spins? I agree having it apply on the target would be incredibly strong (since 8x dark field whirl combo actually hurts a lot).
How about changing the channel to be a rapid series of projectiles? Instead of twirling it between the fingers, ghost axe projectiles could fly through fields.
potentially you could have this become a whirl located on top of the target.
negate the target from being able to be hit by the projectiles and apply hits to their nearby allies.
if they happen to be standing in an enemy [your ally] field then you get projectiles.
makes it serve a dual purpose?
“Gw2, It’s still on the Table!” – Anet
Just have it be a single whirl finisher at the end of the whirl, but yeah, nice.
Not sure how it’d work, since the main “drawback” to whirls (which are otherwise very strong) is that they are fairly difficult to hit. It’d be kind of crazy to have a 9x whirl that can stack that much of the whirl effect so easily compared to other whirls.
Have the whirl centered on the Necromancer, or just in front of them where the axe spins? I agree having it apply on the target would be incredibly strong (since 8x dark field whirl combo actually hurts a lot).
that would mean the axe has to be melee.
As true as Odin’s spear flies,
There is nowhere to hide.
Not sure how it’d work, since the main “drawback” to whirls (which are otherwise very strong) is that they are fairly difficult to hit. It’d be kind of crazy to have a 9x whirl that can stack that much of the whirl effect so easily compared to other whirls.
Have the whirl centered on the Necromancer, or just in front of them where the axe spins? I agree having it apply on the target would be incredibly strong (since 8x dark field whirl combo actually hurts a lot).
that would mean the axe has to be melee.
Not really. I’m sure they could code the whirl finisher to take place at the Necromancer’s location instead of the target’s.