Necro: highest risk class?

Necro: highest risk class?

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Posted by: Ezeriel.9574

Ezeriel.9574

In most games, the thief class is the highest risk one. They are given stealth, and they use that stealth to pick the most opportune moment to launch an attack, because exposing themselves is a high risk move…

….in GW2 the thief stealths and runs away.

In fact all classes in GW2 have some degree of escape, except one. Sure a necro can pop deathshroud and plague and drag out their death, but they ain’t goin’ nowhere!!!

even guardians… leap of faith, line of warding, (teleport; killed da bunny) C’ya!

guardian was supposed to be the class, that once committed, fought to the end. Necro, not thief, was supposed to be the class that people couldn’t get away from….

….so how did necros end up changing roles with guardians?

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: lorndarken.3702

lorndarken.3702

it has always been this way since day one , it just takes some people longer than others to come to that conclusion .

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Posted by: Roe.3679

Roe.3679

In the sense that once you are committed, you’re committed, and that you have no escapes or major active defenses, yes it’s the highest risk.

But it’s also a generally well rounded class that doesn’t have hard counters, so in that sense, no.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Just because you cannot retreat from combat easily does not make it a “high risk” class…

In this game there are multiple factors to mitigate damage, of which Necromancer lacks most – thus we have to use those we do have; DS and Positioning… It is not much, but enough to be a threat to most things, regardless of what class they are…

Like Roe said, Necromancers do not have hard counters as classes – so no, we are not a high-risk class…

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Posted by: Booms.2594

Booms.2594

necros have spectral walk and flesh wurm which is already infinitely more disengage than guardian

gerdian

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Posted by: style.6173

style.6173

Necro is NOT the highest risk class. Every class has specs that are risky and tanky. You decide how you want to play. If necro feels too risky to you, try a different spec.

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Posted by: Roe.3679

Roe.3679

Just because you cannot retreat from combat easily does not make it a “high risk” class…

In this game there are multiple factors to mitigate damage, of which Necromancer lacks most – thus we have to use those we do have; DS and Positioning… It is not much, but enough to be a threat to most things, regardless of what class they are…

Like Roe said, Necromancers do not have hard counters as classes – so no, we are not a high-risk class…

Personally, as a necro main, I consider engineers or mesmers to be higher risk because they are so much more susceptible to conditions, and then like medi guards are shut down with kiting. As a necro a coordinated team will end me, but that’s harder to find than someone who runs condi.

At least that’s my own personal take on it.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Personally, as a necro main, I consider engineers or mesmers to be higher risk because they are so much more susceptible to conditions, and then like medi guards are shut down with kiting. As a necro a coordinated team will end me, but that’s harder to find than someone who runs condi.

At least that’s my own personal take on it.

I “main” Warrior, or at least, played that until I got so bored of it, I could not take it anymore…

Necromancer and Ele are my close second, followed by Guard and Mesmer – all of these have I played to at least an exessive amount, and from what I can tell that surviving on Zerk specs, is kind of “easy” as compared to Necromancers, which are considered the “High risk, high reward” specs…
Guardian and Necro both, and funny enough they both lack good mobility – aside from that, they are respectively strong within their Zerk builds, and can easily pick off groups of enemies which are not as amazing…

Also, as much as I like to complain about shortcommings of a Necromancer, some complaints, like these, just do not fit them… So yea, I agree with you…

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Posted by: lorndarken.3702

lorndarken.3702

every class in the game except necros have some form of escape . out in wvw if you are playing necro then you are playing the highest risk class in the game because you have no way to get away from danger , no mobility no ports like a mesmer or ele , and even trying to say that the use of spectral walk , flesh worm and dark path helps in mobility tells me and every other necro in the game that you never played the class to know better , by the time you cast cast dark path in ds you slowed your speed down cause you are stuck in combat , by the time you try to misdirect with spectral walk you will have people waiting at the other end for you to port back so they can smash your skull in by the time you cast flesh worm in front of you , you will be half a step behind than you were originally or even to the side . if anet wanted necros to have a way to escape from battles they would not have given the class death shroud .

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

every class in the game except necros have some form of escape .

Wrong.

Seriously… your complaints are getting tiring…

Necromancers lack Damage Mitigation – this is because DS is inteded to be our mitigation mechanic, together with Siphons to get health back…

Escapablity within our builds, worm and Swalk, still offer more than say a S/F Ele (Lightning Flash) or Medi Guard (Nothing) – while these classes got Damage Mitigation in the form of blocks and invulns…

Edit

Also, in PvP, Warriors do not commonly run GS, escapability exist within their Damage Mitigation as well, while they lack any kinds of ports or “mobility” (still enough to be okay)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

brandon
medi guard has gs3, sw2, judges intervention and even merciful intervention although its probably not widely used.
s/f ele can use conjure fiery gs
hambow ok theyre slow but they have huge cc

sure necro CAN BE mobile with wurm and swalk, but that combo isnt widely used cuz it sacrifices so much.

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Posted by: Holl.3109

Holl.3109

I think this is more build specific. Every one can make a full glass build on any class and call it high risk; which it will be, but that doesn’t make the class high risk. Yes necro’s have low mobility, but are not high risk. (On most builds)

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Posted by: lorndarken.3702

lorndarken.3702

I think this is more build specific. Every one can make a full glass build on any class and call it high risk; which it will be, but that doesn’t make the class high risk. Yes necro’s have low mobility, but are not high risk. (On most builds)

then what would you say is high risk ? this i wana hear

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Posted by: Muchacho.2390

Muchacho.2390

sure necro CAN BE mobile with wurm and swalk, but that combo isnt widely used cuz it sacrifices so much.

Not widely used?

I would say those two plus corrupt boon are the most taken utilites in Spvp in higher levels.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

brandon
medi guard has gs3, sw2, judges intervention and even merciful intervention although its probably not widely used.
s/f ele can use conjure fiery gs
hambow ok theyre slow but they have huge cc

sure necro CAN BE mobile with wurm and swalk, but that combo isnt widely used cuz it sacrifices so much.

I give you GS3 to get out of combat, but that will not get you to a better position, as Sword 2, unless in WvWvW, will still let you be in combat – purely from escapability, these will not let you “escape” as Flesh Worm would do… Sure it requires positioning first, but it is “worth it” since we lack damage mitigation…

S/F can use GS, though I personally, and spoken with some others as well, do not prefer it… Thing is, on S/F you are reliant of the rotations to get quick damage, so taking FGS purely for mobility is not a smart move… Granted, the summons are not good at this moment (will be different), but I’d say it is a 50/50 choice with no clear winner…

CC is not something exlusive to Hambows, I dunno if you noticed, but Necromancers are most hated for their Terror build, a build literally meant to CC someone to death … By this logic, we should never recieve buffs to escapability since we got CC’s on both our Condi and Power spec (really, we do)

Also mobility=/=escapability mind you, even if they do come close to one another… Swalk gives mobility in Swiftness, but escapability in proper positioning at the start, and teleporting back… Flesh worm, again, is escapability – like I said, a bit wonky since you need to cast it in order to benefit from it, but still a tool to escape from combat … Mobility is to help you advance in combat, or to cover ground quickly, where as escapability is meant to mitigate damage

Again, all my sympathy towards Necromancers, but the complaints here are simply wrong… I do not think you were complaining, rightfully trying to correct me even, but I do hope you see the point I am trying to make…

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Posted by: Booms.2594

Booms.2594

sure necro CAN BE mobile with wurm and swalk, but that combo isnt widely used cuz it sacrifices so much.

Not widely used?

I would say those two plus corrupt boon are the most taken utilites in Spvp in higher levels.

gerdian

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Posted by: lorndarken.3702

lorndarken.3702

every class in the game except necros have some form of escape .

Wrong.

Seriously… your complaints are getting tiring…

Necromancers lack Damage Mitigation – this is because DS is inteded to be our mitigation mechanic, together with Siphons to get health back…

Escapablity within our builds, worm and Swalk, still offer more than say a S/F Ele (Lightning Flash) or Medi Guard (Nothing) – while these classes got Damage Mitigation in the form of blocks and invulns…

Edit

Also, in PvP, Warriors do not commonly run GS, escapability exist within their Damage Mitigation as well, while they lack any kinds of ports or “mobility” (still enough to be okay)

siphons ? really ? i wonder when was the last time I heard someone on the forums complain about necros and their siphons as you put it " get health back "
ds has a few skills when you can land them are nice but for the most part is meant as a damage sponge while you wait till your dots that you put on your opponent are done or for your heal to be up after cooldown while you get beat down in it .

flesh worm has it’s uses like to attack safely from a further distance than any class in the game , but the attack damage and speed of attack is so pathetic that it is hardly used just for that . using it in ports wisely is only meant imo for pvp . as for spectral walk it was never meant as an escape because the duration of the port back is so short , no necro can make legit use out of it but in only one place and that is pvp also . it’s not meant to be used in the same way as a mesmers port or a warriors leap or guardians leap .

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Posted by: zapv.8051

zapv.8051

The thing I don’t think people really consider is that on a mesmer, or thief you can disengage very regularly. Those are not high risk classes because of that fact. Sure if you jump right into the middle of a teamfight your screwed, but your also bad if you do that. Every class has builds that are high risk, but I would say any necro you see in high levels of pvp is high risk. Necros in pvp are taken for really good damage, but lack disengage, sustain, and cc avoidance. This is somewhat mitigated by taking spectral walk and fleshwurm, but most of the time SW will not give you a true disengage, and fleshwurm is objectively worse than blink, shadowstep or lightning flash. So yes, in my opinion necros are the highest risk class to play. Every other class has some sort of invuln or disengage and they are all objectively better than necromancers. If you really want me to show this I can, but it shouldn’t be hard to see that DS is not as good as invulns, and wurm and walk aren’t as good as blinks.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

every class in the game except necros have some form of escape .

Wrong.

Seriously… your complaints are getting tiring…

Necromancers lack Damage Mitigation – this is because DS is inteded to be our mitigation mechanic, together with Siphons to get health back…

Escapablity within our builds, worm and Swalk, still offer more than say a S/F Ele (Lightning Flash) or Medi Guard (Nothing) – while these classes got Damage Mitigation in the form of blocks and invulns…

Edit

Also, in PvP, Warriors do not commonly run GS, escapability exist within their Damage Mitigation as well, while they lack any kinds of ports or “mobility” (still enough to be okay)

siphons ? really ? i wonder when was the last time I heard someone on the forums complain about necros and their siphons as you put it " get health back "
ds has a few skills when you can land them are nice but for the most part is meant as a damage sponge while you wait till your dots that you put on your opponent are done or for your heal to be up after cooldown while you get beat down in it .

flesh worm has it’s uses like to attack safely from a further distance than any class in the game , but the attack damage and speed of attack is so pathetic that it is hardly used just for that . using it in ports wisely is only meant imo for pvp . as for spectral walk it was never meant as an escape because the duration of the port back is so short , no necro can make legit use out of it but in only one place and that is pvp also . it’s not meant to be used in the same way as a mesmers port or a warriors leap or guardians leap .

Intended is the keyword… But I guess you never saw that…

Also, for the sake of my sanity, I am going to refrain replying to you… you are not debating, you are fanboying, which makes discussions one sided and tiring…

Your complaints about the class are so awfully biased that you are overglorifying everything other classes got within this game, while not even bothering once to think whether you cannot deal with the class or not…
Necromancer lacks a lot and needs some TLC, but the things you mentioned throughout the forums are badly thought out and simply complaining to no end…

Good night…

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Posted by: lorndarken.3702

lorndarken.3702

every class in the game except necros have some form of escape .

Wrong.

Seriously… your complaints are getting tiring…

Necromancers lack Damage Mitigation – this is because DS is inteded to be our mitigation mechanic, together with Siphons to get health back…

Escapablity within our builds, worm and Swalk, still offer more than say a S/F Ele (Lightning Flash) or Medi Guard (Nothing) – while these classes got Damage Mitigation in the form of blocks and invulns…

Edit

Also, in PvP, Warriors do not commonly run GS, escapability exist within their Damage Mitigation as well, while they lack any kinds of ports or “mobility” (still enough to be okay)

siphons ? really ? i wonder when was the last time I heard someone on the forums complain about necros and their siphons as you put it " get health back "
ds has a few skills when you can land them are nice but for the most part is meant as a damage sponge while you wait till your dots that you put on your opponent are done or for your heal to be up after cooldown while you get beat down in it .

flesh worm has it’s uses like to attack safely from a further distance than any class in the game , but the attack damage and speed of attack is so pathetic that it is hardly used just for that . using it in ports wisely is only meant imo for pvp . as for spectral walk it was never meant as an escape because the duration of the port back is so short , no necro can make legit use out of it but in only one place and that is pvp also . it’s not meant to be used in the same way as a mesmers port or a warriors leap or guardians leap .

Intended is the keyword… But I guess you never saw that…

Also, for the sake of my sanity, I am going to refrain replying to you… you are not debating, you are fanboying, which makes discussions one sided and tiring…

Your complaints about the class are so awfully biased that you are overglorifying everything other classes got within this game, while not even bothering once to think whether you cannot deal with the class or not…
Necromancer lacks a lot and needs some TLC, but the things you mentioned throughout the forums are badly thought out and simply complaining to no end…

Good night…

normally when talking about something on these forums i like to refrain from making comments about other posters as it would tend to make my argument lose credability when resorting to such ad hominem attacks .

I would suggest that you should explain your disposition on why you disagree instead of doing what you just did .

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Posted by: Ezeriel.9574

Ezeriel.9574

A brave young necromancer ventures out of his fortress to see the world (v world)…

…he comes upon an engineer gazing into the fields. “Hail, good friend” he calls out to the engineer, who, smiles back at him.

“You’ve got good timing!” the engineer says as he nods in the direction of an approaching enemy zerg. A smile forms on his face as he continues his thought, “‘Cause now I don’t have to outrun them. I only need to out run you.”

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Anubis.7058

Anubis.7058

Just to mention perception of mobility * like wurm and swalk * vs actual mobility * instant gap closer/escape like LoF, SL, Shadowstep or Lighting flash* are not the same, do not equate them.

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Posted by: lorndarken.3702

lorndarken.3702

Just to mention perception of mobility * like wurm and swalk * vs actual mobility * instant gap closer/escape like LoF, SL, Shadowstep or Lighting flash* are not the same, do not equate them.

that is what im trying to say here on this thread , now if lets say flesh worm was a instant cast on summon then maybe that would be could be a helpful gap closer but where it stands now by the time you summon the thing you are already passing it given that you are using 33 % speed buff and summoning it way ahead of you at the max range you could and still running forward .

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Posted by: MethaneGas.8357

MethaneGas.8357

I don’t get the whole “what’s mobility” debate… moving around the battle field is a nice, clean and simple definition of mobility. Because that’s what it is… moving around. Of course (for the nitpickers) I don’t mean simply holding W. But any kind of teleport or speed boost can, imo, be considered as mobility. Dark Path, Wurm, and Spectral Walk included – they just aren’t straight forward.

Just to mention perception of mobility * like wurm and swalk * vs actual mobility * instant gap closer/escape like LoF, SL, Shadowstep or Lighting flash* are not the same, do not equate them.

that is what im trying to say here on this thread , now if lets say flesh worm was a instant cast on summon then maybe that would be could be a helpful gap closer but where it stands now by the time you summon the thing you are already passing it given that you are using 33 % speed buff and summoning it way ahead of you at the max range you could and still running forward .

Wurm doesn’t need an instant cast to catch up to someone. Why? Because there is no reason you would need to cast/sacrifice wurm to catch up to someone. That’s not how the skill is used – unless the enemy is running in the direction where your wurm is sitting. The minion is very good at removing you from a bad spot, and needs to be summoned before hand, which is not a problem at all. To catch UP to someone, you have plenty of slows to slow down your opponent, and then you have Dark Path – gap closer. A simple staff #3, then Dark Path and Doom and voila. Then you can dodge through your opponent and do staff #5 to fear them whence they came from. Or save Doom and do the same.

As for Necro being high risk? I agree. I play a lot of classes and Necro is the only class where I feel it’s very punishing if you make mistakes. One missed condi transfer and the roots eat you alive. Getting out of Deathshroud a little too soon and you’re at the mercy of the storm and your health is gone. The class doesn’t have as much freedom on the battlefield. That being said, Wurm and S.Walk do alleviate a lot of the problems, at least for me, but once those are blown you have to basically fight your way away :P Quite literally… slowing and fearing people off of you to make them gtfo. That’s why S.Wall is such a blessing… anyway. A lot of people like going with damage, and when they don’t bring a disengage, they have to worry about being focused down.. because once a Necro is focused down without Wurm or S.Walk, there’s not much you can do, really (by focused down, I mean by 3+ people). You can panic-press Plague, panic-spam #2 like me and I guess praying is always an option. Unless you grab something like Spectral Armor, in which case you’d have to hope to wait out the storm while in DS and fight your way away. That’s why it’s high risk… you have to put yourself at risk to deal nice damage, but then you risk being focused down, and mobility skills are not, at times, as plentiful as other classes. I am iffy talking about this because aside from my Mesmer, my Necro is my only other character built for damage, and he can still tank a kitten-ton, almost up there with my bunkers… so I dunno.

I may make a bunker(?)power build (ew power) with Necro that has -60% condi duration, in conjunction with Wurm and S.Walk and see how it performs (Hoelbrak Runes – with Sigils of Battle for more damagey build or Melandru for full tank, and of course Lemongrass food). In theory, the -condi should take care of roots/slows (things Necros have it hard against) and other annoying condis in outnumbered fights. The reason it would be power is because I don’t think you can really use a condi build and be 100% effective without +40% condi duration food. Since I’d be using -40% condi duration food… yeah. Unless trait points are placed in Spite, and Toxic Focusing Crystals are picked up, as well as Sigil of Malice, or Agony, which would up the condi duration to offset the loss of Koi Cakes… I dunno. Anyway… off topic.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Not widely used?

I would say those two plus corrupt boon are the most taken utilites in Spvp in higher levels.

from what ive seen based on the meta and simply speccing a lot of other necros that combo isnt used by a lot of people. sure its there and its great but that doesnt mean its optimal for team based comps.

brandon i see your point in escapability vs mobility.
if a guard can get a target then his ability to escape is just as good if not better.
ele has the fiery gs, its there, it may not be optimal.
never said war had exclusive rights to cc bud.

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Posted by: Azure.8670

Azure.8670

Sometimes I feel like necros suck, sometimes I feel like theyre amazing

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Posted by: DeceiverX.8361

DeceiverX.8361

Not really sure if I agree that necros don’t have a lot of “escapes.”

Yes, they don’t have something like thief shortbow 5, greatsword rush, or other in-combat movement skills used without a target, but necros have substantial access to CC and movement-impairing effects, most notably, fear. Being able to repeatedly fear someone off of you before they can land substantial damage while blowing their cooldowns will ultimately net the necro positive distance gained, which can be maintained and further expanded upon through cripples, chills, immobs, and so on.

The necro doesn’t carry much risk because as someone above stated, the class has no direct counters; only the player is responsible for making mistakes during combat which will cause him to lose. Giving the necro the ability to escape on the level of a thief would be crazy considering it would just be a mechanism that would allow for the class to be even more difficult to shut down since it would not punish poor play which some other classes or builds have to capitalize on in order to beat them.

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Posted by: moi.4398

moi.4398

Depend of the situation but overall no .
For example it’s the highest risk class in an outnumbered situation for obvious reason , kill or be killed …
Don’t have escape don’t mean you are a high risk class , necro is the best damage sponge in the game .

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Posted by: zapv.8051

zapv.8051

Depend of the situation but overall no .
For example it’s the highest risk class in an outnumbered situation for obvious reason , kill or be killed …
Don’t have escape don’t mean you are a high risk class , necro is the best damage sponge in the game .

Isn’t that kind of the definition of high risk? kill or be killed?

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Depend of the situation but overall no .
For example it’s the highest risk class in an outnumbered situation for obvious reason , kill or be killed …
Don’t have escape don’t mean you are a high risk class , necro is the best damage sponge in the game .

Isn’t that kind of the definition of high risk? kill or be killed?

High risk is “likely to be killed if you screw up”. Kill or be killed just means that you engage fully.

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Posted by: moi.4398

moi.4398

Depend of the situation but overall no .
For example it’s the highest risk class in an outnumbered situation for obvious reason , kill or be killed …
Don’t have escape don’t mean you are a high risk class , necro is the best damage sponge in the game .

Isn’t that kind of the definition of high risk? kill or be killed?

All classes have a different % of chance to get killed in a specific situation ( depend of cooldowns and plenty of others factors ).

Ofc , by logic the class with the less possibility to escape and who must 90% of the time fight to death could be considered as the highest risk class . But when I’m tpvping , sometimes my thief die where my necro will not and sometimes my necro die where my thief could survive .

As I said , it depends of the situation IMO .

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Posted by: Relentliss.2170

Relentliss.2170

My belief is that some classes can reset a fight, to their liking, too many times. Once, sure everyone can live with that, but 3 or 4 times gets a little absurd. Given the combo abilities are similar to a MOBA getting several chances at it is a bit ridiculous at times.

We don’t need to make mandatory gear treadmills, we make all of it optional

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Posted by: Lightsbane.9012

Lightsbane.9012

necros have spectral walk and flesh wurm which is already infinitely more disengage than guardian

interrupts flesh wurm disengage gone.
i’d take a leap over flesh worm any day.

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Posted by: MethaneGas.8357

MethaneGas.8357

necros have spectral walk and flesh wurm which is already infinitely more disengage than guardian

interrupts flesh wurm disengage gone.
i’d take a leap over flesh worm any day.

Wurm is instant.
To elaborate, no Necro will ever go into a fight and try summoning the wurm mid-fight to quickly go to a spot. Best way it to place is at a spot before the fight even happens. So in other words, the teleport is instant.
And if you do need to summon it mid fight because the fight went for so long that wurm is recharged once again, there’s ways to cast it mid-fight. A fear, right before the cast, for example. And if you aren’t getting focused it’s eazy peazy.

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Necro: highest risk class?

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Posted by: Rym.1469

Rym.1469

I think it’s the most advanced profession in terms of planning and tactics.

You always have to be aware, think fast, plan ahead and manage your cooldowns. Because there’s no “oh crap” button

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Necro: highest risk class?

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Posted by: KlausKNT.9302

KlausKNT.9302

necros have spectral walk and flesh wurm which is already infinitely more disengage than guardian

interrupts flesh wurm disengage gone.
i’d take a leap over flesh worm any day.

Wurm is instant.

Wurm need a 1,5 sek of casting before use – if you are able and not interrupted the casting (1,5 sek ita a LOOT in fight ) then You can use it “instant” ability.

So the 1,5 sek casting+ activate make it to be the most usefull “instant” teleport in the game

(edited by KlausKNT.9302)

Necro: highest risk class?

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Posted by: MethaneGas.8357

MethaneGas.8357

^ which is exactly why I elaborated in my edit
You caught the “un-elaborated” post. I knew there would be plenty of misunderstandings.

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(edited by MethaneGas.8357)

Necro: highest risk class?

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Posted by: Lightsbane.9012

Lightsbane.9012

necros have spectral walk and flesh wurm which is already infinitely more disengage than guardian

interrupts flesh wurm disengage gone.
i’d take a leap over flesh worm any day.

Wurm is instant.
To elaborate, no Necro will ever go into a fight and try summoning the wurm mid-fight to quickly go to a spot. Best way it to place is at a spot before the fight even happens. So in other words, the teleport is instant.
And if you do need to summon it mid fight because the fight went for so long that wurm is recharged once again, there’s ways to cast it mid-fight. A fear, right before the cast, for example. And if you aren’t getting focused it’s eazy peazy.

casting wurm is not instant. kthx. a leap activates instantly. well now that i actually read the casting before combat, if i didn’t HAVE to do that i might take it.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

Necro: highest risk class?

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Posted by: MethaneGas.8357

MethaneGas.8357

1) A leap can be interrupted as well
2) A leap can be rooted
3) A leap is affected by slows

A teleport is not.

Casting it before combat is not that big of a deal, really. It doesn’t even need to be in 1200 range. You can cast it wayyy back and it would still work. It sounds a lot harder or complex than it actually is. But to each his own.

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Necro: highest risk class?

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Posted by: Lightsbane.9012

Lightsbane.9012

1) A leap can be interrupted as well
2) A leap can be rooted
3) A leap is affected by slows

A teleport is not.

Casting it before combat is not that big of a deal, really. It doesn’t even need to be in 1200 range. You can cast it wayyy back and it would still work. It sounds a lot harder or complex than it actually is. But to each his own.

regardless, a leap is still needed for necromancers. we happen to be the only class without one.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: moi.4398

moi.4398

I like to be unique . Necro are asking for leaps , better stability etc . But when you are thinking about it , with all that added , you have the most broken class in the game lel .
The only thing we need is some love to axe and a better synergy between bloodmagic and DS because these are clearly underpowered and has near to 0 use .

On topic ; necro have a " oh crap " button and it’s F1 . Facetank full shatter combo ? No problem
However , in PVE , yeah I think necro is the highest risk class profession hands down because same full DS will NOT save you from one-shot bosse’s mechanic and similar stuffs and you may not have enough dodge because of no vigor ( can be paintful in CoE for example )

(edited by moi.4398)

Necro: highest risk class?

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Posted by: mordran.4750

mordran.4750

I like to be unique . Necro are asking for leaps , better stability etc . But when you are thinking about it , with all that added , you have the most broken class in the game lel .

Oh you mean then the necro would be like a warrior. Well that might be if not carefully implemented. I don´t think that we would be broken if we would have to give up certain things for some chances to escape. It´s all about choices.

And to the people suggesting the worm. I don´t know if that are trolls ore not but i would suggest that before making stupid comments they should go for one evening to wvw and try to reset fights or escape with the worm and look how effective that is. The worm has it´s uses in certain game modes but it is in no way a universal tool.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Actually, I can point to a number of necros that roam and use flesh wurm as an escape successfully. Myself included. Methane Gas runs a high mobility condition build and pulls off some nigh impossible escapes.

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Posted by: Simon.3794

Simon.3794

use wurm please, its literally a teleport
spec walk is also very strong, use it well and you can escape some real kitten.

go learn some teleport spot which can get you out of combat instantly and only classes with teleport will be able to chase you.

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Posted by: Sinzaku.2980

Sinzaku.2980

use wurm please, its literally a teleport
spec walk is also very strong, use it well and you can escape some real kitten.

go learn some teleport spot which can get you out of combat instantly and only classes with teleport will be able to chase you.

Also shroud 2 can teleport if well used with DS3 for gain fews metters on target so basicly with wurm and spectral, its fine enuf

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Posted by: lorndarken.3702

lorndarken.3702

use wurm please, its literally a teleport
spec walk is also very strong, use it well and you can escape some real kitten.

go learn some teleport spot which can get you out of combat instantly and only classes with teleport will be able to chase you.

Also shroud 2 can teleport if well used with DS3 for gain fews metters on target so basicly with wurm and spectral, its fine enuf

you do realize that dark path needs a target and at the rate at which it is fired can easily be dodged because the projectile is very slow , also doom is not really that great in terms of cc , it does great damage if you are built for conditions / terror but it wont lock down a player like root can and can be easily avoided by a little thing call stability / break frees . and as for worm it has to be precast first in order to then use it’s effectiveness , but given the fact it’s cast time to summon is so slow to be used as a gap closer or escape it is not meant for practical use in that sense . also add to the fact that the recast is kinda long .

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Posted by: Sinzaku.2980

Sinzaku.2980

use wurm please, its literally a teleport
spec walk is also very strong, use it well and you can escape some real kitten.

go learn some teleport spot which can get you out of combat instantly and only classes with teleport will be able to chase you.

Also shroud 2 can teleport if well used with DS3 for gain fews metters on target so basicly with wurm and spectral, its fine enuf

you do realize that dark path needs a target and at the rate at which it is fired can easily be dodged because the projectile is very slow , also doom is not really that great in terms of cc , it does great damage if you are built for conditions / terror but it wont lock down a player like root can and can be easily avoided by a little thing call stability / break frees . and as for worm it has to be precast first in order to then use it’s effectiveness , but given the fact it’s cast time to summon is so slow to be used as a gap closer or escape it is not meant for practical use in that sense . also add to the fact that the recast is kinda long .

As far as i know he didnt said anything about the gaming with it so basicly u can target a dolyak, a neutral or whatever for dark path take effect not only players

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