Necro or Engine help
they both suck in dungeons/fractals
Indeed, both are pretty bad options for PvE. For PvP… I’d probably pick engineer over necro.
I disagree on engi being bad. In dungeon they do well as they can provide vuln and might stacking and steal thing abilities. ATM they aren’t that top tier in dungeons because of the FGS meta but are also not a bad class.
They shine in fractals however IMO due to the vuln stacking abilities and the fact that the FGS meta doesn’t apply to fractals as well.
Necro…well not so great unfortunately. Their problem is that they don’t provide anything to the team IMO.
Inb4 Guang Engi is best post.
Taking a break from GW2 to play various
Nintendo games..
Engineer isn’t bad in PvE, they just aren’t amazing atm due to conjures making boss fights insanely fast; no need to stack vuln when the boss dies in 20 seconds. They aren’t awful though, Necromancer is the only PvE profession that is completely worthless as far as optimizing goes.
So Engi will be your best bet, its highly unlikely they will fix Necro in PvE anytime soon.
I’ll just leave this here…
For pretty much any dungeon and fractal you want one Guardian for its defensive support, one Ele for its conjured weapons, Fury and Might and one Warrior for Empower Allies and its banners.
For some dungeons/fractals you want to have an additional Guardian or Memser for more reflects, Portal and/or boon strips. For some dungeons, mostly Arah with inexperienced groups, you want to have a Thief (or Engineer) for Stealth to make skipping easier.
So, your typical dungeon group has only 1-2 party slots left to be filled with whatever.
Necros have the issue that they don’t have a weapon with direct damage cleave, so their only direct damage AoEs comes from utility skills with relative long cooldown. Apart from Weakness they also don’t have much team support, and in most encounters Blind from Thief or Engineer is more useful. That’s why most players consider Necro a bad dungeon/fractal profession.
Engineers are a good pick for these party slots as they deal good damage and have a wide array of support. They have however the weakness that they are kind of a jack-of-all-trades, meaning they don’t excel at anything (aside from Vulnerability stacking, but that’s not needed as long as there’s FGS #4 + Vul on crit); another profession usually performs a little bit better.
If you have a dedicated dungeon group that already has all the bases covered both an Engineer is a good pick, and a well-played Necro doesn’t drag your team down by much.
However if you mostly aimed for doing dungeons with PUGs you’ll find parties much easier as a Guardian, Warrior or Ele.
Engineer isn’t bad in PvE, they just aren’t amazing atm due to conjures making boss fights insanely fast; no need to stack vuln when the boss dies in 20 seconds. They aren’t awful though, Necromancer is the only PvE profession that is completely worthless as far as optimizing goes.
So Engi will be your best bet, its highly unlikely they will fix Necro in PvE anytime soon.
If it’s gonna take 20 seconds you probably do want an engie as FGS vuln lasts like 2 seconds.
its atrocious how many people think engis suck at pve