Necro's becoming too op
Nice one mate.
Yes it is OP but so is everything else. Engi and ele are the two most OP at the moment I think.
Do you work out mate?
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Nice one mate.
Yes it is OP but so is everything else. Engi and ele are the two most OP at the moment I think.
Do you work out mate?
I work out everytime I get passive procced, which is all day.
Nice one mate.
Yes it is OP but so is everything else. Engi and ele are the two most OP at the moment I think.
Do you work out mate?
I work out everytime I get passive procced, which is all day.
Nice one mate
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Nice one mate.
Yes it is OP but so is everything else. Engi and ele are the two most OP at the moment I think.
Do you work out mate?
I work out everytime I get passive procced, which is all day.
Nice one mate
Thx, I bench press.
Nice one mate.
Yes it is OP but so is everything else. Engi and ele are the two most OP at the moment I think.
Do you work out mate?
I work out everytime I get passive procced, which is all day.
Nice one mate
Thx, I bench press.
That is just insanity bruv.
If you want tips on dealing with necro please get in contact with team bruv. We can train players in 2v2s if you like?
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I heard they got tips from team N&P? Anyways, I actually need tips on the insanity work out. Been doing it every day for the past 6 years now without losing a pound, what am I doing wrong?
oh, yeah.. everytime I hit the gym, I get passive procced
If necromancer are so op in 2v2, why dont they dominate the 2v2 tournemants (e.g. esl weekly 2v2)?
Conquest mode, vs Deathmatch. That’s why. If you don’t understand why that’s your problem.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Are the 2v2 tournaments conquest?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Are the 2v2 tournaments conquest?
No they are deathmatch but the op is talking about 2v2 scrimmages.
If necromancer are so op in 2v2, why dont they dominate the 2v2 tournemants (e.g. esl weekly 2v2)?
Simply due to kiting and getting out of combat. If the 2 v 2’s were about getting the most points on a point they would win. You have to chase and catch the enemy in the 2 v 2 tourny.
An example is: I was playing the 2 v 2 tourny with my mate Napzor. We fought staff ele + thief. Really easy match up, but because the thief ran out of combat, and the ele could kite a warrior and an engi, and still keep the combat, we lost over time. But I am obviously, as some of you pointed out, talking about conquest :-)
If necromancer are so op in 2v2, why dont they dominate the 2v2 tournemants (e.g. esl weekly 2v2)?
Well… they generally do, at least in NA. Pretty sure Outplayed by Children’s Engi/Necro comp has been very successful forever, and even the Zombicoc 2 necro comp was basically undefeated for a while until the eles on the other team swapped to DS (and IIRC they were watching the stream and there was a bunch of BS build swapping due to stream sniping).
So yeah, actually Necro has done very well in 2v2s. ESL would be less likely because Necro has never been popular in EU, and people tend to just play their main class.
Note: this isn’t at all to say Necromancer is remotely OP. But they are strong in small fights. They have issues completely unrelated to that, though, that make it very difficult to actually use them in high tier competitive play when teams are playing well together.
(edited by Bhawb.7408)
If necromancer are so op in 2v2, why dont they dominate the 2v2 tournemants (e.g. esl weekly 2v2)?
Simply due to kiting and getting out of combat. If the 2 v 2’s were about getting the most points on a point they would win. You have to chase and catch the enemy in the 2 v 2 tourny.
An example is: I was playing the 2 v 2 tourny with my mate Napzor. We fought staff ele + thief. Really easy match up, but because the thief ran out of combat, and the ele could kite a warrior and an engi, and still keep the combat, we lost over time. But I am obviously, as some of you pointed out, talking about conquest :-)
I can understand that conquest makes 2v2s more favorable for necromancer but enough to be op?
Well ether way, if you are right maybe we see more necromancer in future tournemants.
1) warior complaining about necro?
2) NA still cant rotate?
Like for real, you send a guy to start chewing on necro, switch with 1 from mid, while doing a high five when u meet half-way.
3) you basically lying. Necro IS the easiest target to train down.
4) most necros actually wanted this patch to:
- nerf nightmare runes for less burst
- revert preveious bleed nerfs for more constant pressure
- make our traits stop punishing you for using them or your class mechaninc (ex. Cleanse ire + burst costs less combo got fixed before it even started IIRC)
5) by pure CC ammount and real value, warrior hammer with 4x CCs or mesmer with interupts and boonrip are both better than a 3s fear, which can get stunbreak, cleansed or even reduced by a runeset where u pay from 45 to 30% might dur. for a 20-50% damage reduction of a whole type od builds (.imo thats more broken than any 90s random proc but hey, girlz just wanna have fun)
6) we are caster, thats why every kitenh skill has a 1h casttime, but at least its aoe. Well in this game most stuff gets 3/5 aoe potential for free.
So god forbid were actual good in a 3v3. No comment on the passive perma fire field the size of legacy
7) count the number, success , and serious team vs serious team with necro scenarios, in tje upcoming tournaments and tell me if theres a team looking for an OP necro
The truth is Anet should completely rework necro animations.
Staff animations (#4 and #5 over all)
DS #3 (fear)
Passive fears are a bad design but at least, with better animations, you could counter 2 of 4 fears instead of nothing or random dodge.
Anet did a good job with pin down and air blast, why don’t add ar similar visual effect to necro fear too?
(edited by MarkPhilips.5169)
Doom and Reaper’s Mark do have unique animations, and they’re really noticeable. The problem with Doom is it’s instant, but its tell is supposed to be a necromancer going into Death Shroud.
B-but, nothing changed?
Lost? Confused? [TCS] – A guild for every state of body and mind
Learn to actively react to their passives, man, that is the problem…Kappa
lolol i thought someone had bumped this thread from last year, because there is no way you’re complaining about necros in this meta.
if you don’t like necro condis then i really hope for you that you don’t meet a condi mesmer with Illusionary Elasticity since the buff, their clones alone will keep burning up permanently and atleast 15 stacks of bleed…
Learn to actively react to their passives, man, that is the problem…Kappa
lol
I used to run the Academy Gaming tournaments for GW2.
warior complaining about necro?
http://www.youtube.com/watch?v=LbAkTFGDr84
These passive fears are ridiculous. Have been feared for 5s (which equals roughly 5k damage) without the necro doing anything for it. Remove those passives and the spec is fine again.
Fear and massive condi is OP atm. It’s slowly becoming the best 1 v 1 spec atm if played correctly. The survivability is huge, and just slightly countered by the mesmer thief combo.
wat
If its so OP 2v2 why do we hardly see it in the 2v2 weekly cup?
Btw: It’s Sey-Shi-zo ^.^
Thats okay pal, I just realized I was talking to a PvE player anyways. No use in discussing with you then.
Your attempt in baiting is funny, but sure, I’ll bite;
When and where did you come up with a believable scenario, a good outline of the said problem and a solution to this? I can tell you, you did not – instead, you went to this thread and made a biased claim with false information and no proof to ever back it up…
Even if I was a “PvE Player”, your attempt to join the arguement is saddening since you are just adding to the unbased cries that have led to numerous of uncalled for nerfs for general lack of knowledge about the class…
It would suit you to try to back up your complaints with facts, or solutions to an already known problem rather than insulting me without any general knowledge of who I am…
Lost? Confused? [TCS] – A guild for every state of body and mind
The truth is Anet should completely rework necro animations.
Staff animations (#4 and #5 over all)
DS #3 (fear)Passive fears are a bad design but at least, with better animations, you could counter 2 of 4 fears instead of nothing or random dodge.
Anet did a good job with pin down and air blast, why don’t add ar similar visual effect to necro fear too?
IMO the issue with this is that dodging is so common on the game. You simply can’t take away necros instant skills or it will be impossible to hit anything ever.
If they want to go down the route of making everything obvious and dodgable then they really need to balance the game around 2/3 dodges. This means vigor will need something like a 50% nerf, and traits like feline grace or evasion on weapon sets (such as ele fire/ranger sword) will need to get removed completely.
In addition, there are worse culprits for undodgable burst. DPS guard, fresh air ele, thief (cant even line of sight this), even ranger longbow now. All this can just kill you before you even have a chance to react. There is no “wait for this skill and dodge it” because it is all instant and deadly. Sometimes a dps guard/thief will teleport in from under clocktower on khylo and literally just one shot you. WHere is the counter play to that?
Necro shouldn’t be given cast time/counterable stuff unless everyone is. They are actually moving away from counterable stuff as the power creep continues (how do you dodge an air sigil proc?).
The only change, given this, I would make to necro would be to increase the cast time of SoS by 1/4 of a second.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The only problem with necros atm is nightmare rune , which is not a necro thing, it just synergize well with terror . Learn to deal with reaper protection seriously , and you’re a warrior … god , zerker stance b4 cc him and GG , the trait just became useless .
Oh kitten , I can’t do my hammer combo in peace , nerf the only protection they got against CC on a 60 sec cooldown !!! Nah , seriously …
It’s funny how necro didn’t receive any significant buff since dumbfire nerf but slowly come back in people’s mind because all the others OP stuff of warriors / teefs etc are toned down . How it is to be balanced huh ?
Necro got buffed every patch by relativity because all the dumb kittens start to finally be balanced . The class is really fine same after dumbfire nerf , it couldn"t really pierce because others classes were too strong , not because the class itself was weak
Necro is not OP , it’s really balanced atm . I agree with you on one point though . Terrormancer is one of the best 1v1 spec in the game , mb the best if you " ban SA thief "
PS : My english is really really bad i know , but i hope you can understand my point .
[…] instead, you went to this thread and made a biased claim with false information and no proof to ever back it up…
I thought thats the regular procedure on these forums. You just start whining about something being too powerful in order to get it nerfed, just like 90% in here do.
[…] you are just adding to the unbased cries that have led to numerous of uncalled for nerfs for general lack of knowledge about the class…
Welcome to the world of thieves, I’d recommend you to check out the list of nerfes we’ve gone through since release. Aside from that: What uncalled major nerfs are you talking about, Dhuumfire?
If ANet really wanted GW2 to become esports, they’d implement as few passive procs as possible. Passive Procs are quite the opposite of skill and offer no counterplay, as they mostly proc randomly, so that you can’t predict most of them.
Hasn’t it already become obvious that the Runes & Sigill changes back in December (or whenever it was) is the root of the problem? I’ve already pointed out that some runes & sigils are simply too good for certain specs and can turn a balanced build into something overpowered, but as Anet won’t touch Sigils & Runes in the near future, it is your class that is probably going to be nerfed on the basis of the (upcoming) whine about it, just like we have seen with S/D’s Larcenous strike or Warrior’s adrenaline change. You may not like that other’s whine about your class get you nerfed, but thats just how their balancing works. Deal with it.
[…] instead, you went to this thread and made a biased claim with false information and no proof to ever back it up…
I thought thats the regular procedure on these forums. You just start whining about something being too powerful in order to get it nerfed, just like 90% in here do.
[…] you are just adding to the unbased cries that have led to numerous of uncalled for nerfs for general lack of knowledge about the class…
Welcome to the world of thieves, I’d recommend you to check out the list of nerfes we’ve gone through since release. Aside from that: What uncalled major nerfs are you talking about, Dhuumfire?
If ANet really wanted GW2 to become esports, they’d implement as few passive procs as possible. Passive Procs are quite the opposite of skill and offer no counterplay, as they mostly proc randomly, so that you can’t predict most of them.
Hasn’t it already become obvious that the Runes & Sigill changes back in December (or whenever it was) is the root of the problem? I’ve already pointed out that some runes & sigils are simply too good for certain specs and can turn a balanced build into something overpowered, but as Anet won’t touch Sigils & Runes in the near future, it is your class that is probably going to be nerfed on the basis of the (upcoming) whine about it, just like we have seen with S/D’s Larcenous strike or Warrior’s adrenaline change. You may not like that other’s whine about your class get you nerfed, but thats just how their balancing works. Deal with it.
I am starting to get you now…
First of all, let me apologize on behalf of the kittens who whined so long about Thieves – let me tell you this, I am one of the few who thought they were fine, and one of the few who thought their nerfs were unjust…
When I was talking about unjust nerfs, I was talking about anything but Dhuumfire – that trait needed to go back where it belonged, namely not in the game… The unjust nerfs were the Nerf to Warrior’s Adrenaline decay starting immediately, and S/D #3 being touched upon even though the underlying problem was not on the weaponset, but the traitlines… This and many unjust nerfs that happened to classes due to people generally spouting nonsense about classes within the game
I would advise you to read some of my past comments, you will notice that despite being active on the Necromancer’s side of the field, I have tried to refrain myself from ever randomly complaining about a class – if anything, I’d tried to tackle the problem and gave it a solution…
The reason my initial reaction may seemed hostile was because of the general annoyance I have faced with comments that hold no ground… Understand where I come from, I was not the one you have aimed your anger at, if anything quite the opposite, I have been trying to get people to be more clear about problems within the game, rather than screaming like children that something’s OP and needs a nerf…
Lost? Confused? [TCS] – A guild for every state of body and mind
(edited by GoogleBrandon.5073)
I can’t say I’ve seen the same, I’ve always found that necro is a very easy focus during small fights and it’s only team fights that it’s possible to peel correctly and allow them to kite.
Personally I wouldn’t rate necromancer very highly, I think it takes a very good player to be effective, which simply isn’t true for a lot of classes at this point in time.
How do you pronounce your name?
Cmon phd don’t fall so low. Necros are ok! They have good dmg but in opposite they cannot do dmg when backpedaling except with staff! And theyr sustain and kiteing stuffs are the worst in game because of no stealths and stability!
Nice one mate.
Yes it is OP but so is everything else. Engi and ele are the two most OP at the moment I think.
Do you work out mate?
I usually only lurk in PvP section but…
Did you ever consider that a huge percentage of your post history in the past yearS is “ele is OP” even pre and post PAX?
You also might have the total record of most “Nerf eles” threads opened.
Sorry for the intrusion…going back to lurk mode…..
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
I agree and disagree at the same time.
There is a lot of true in what you’re saying but also a lot of things who’re not.
Nec can win almost everything 1v1 outnode.
It’s ultra powerfull in great team fights 3v3 +, but it’s far from being the best class for 2v2 exept with some other prof like staff elem who can provide the sustain the nec doesn’t have, but some duo like nec/thief or nec/guard are just absolutly not good.
I think you’re just mad about the fear proc from the nightmare rune and reaper’s protection and so your post is far from being senseless but you’re also complaining about things who are not true, by exemple one of the main problem of the nec is to not be able to be outnumber, even if you can sustain longer with plague when your m8 will be there you will have lost an amount of hp/cd that you can’t get back and so you’ll have great trouble for you 2v2, ele is by far more op in that situation coz able to sustain clearly better.
But to speak about the fear’s proc I completly agree with you, reaper’s protection is actually fine coz it’s only on cc and in aoe on the nec so you can prepare a stab or just cc with distance to avoid it (impossible on war ok).
The nightmare rune is just completly kittened coz you don’t know when it will proc if it’s on cd or whatever, 50% is just like auto proc on the firsts second of the fight and the duration is just clearly TOO MUCH.
It’s actually “op” because it’s passive, the nec doesn’t even need brain, it’s exactly why ppl are also qq’ing about Signet of Spite, it’s actually “op” for the same reason, you just press 1 button, if it works you’re almost sure to win.
Sizzling Hot Pressure / The Civilized Gentlemen
First of all, let me apologize on behalf of the kittens who whined so long about Thieves – let me tell you this, I am one of the few who thought they were fine, and one of the few who thought their nerfs were unjust…
It’s all right, I actually enjoy having a heated discussion from time to time.
When I was talking about unjust nerfs, I was talking about anything but Dhuumfire – that trait needed to go back where it belonged, namely not in the game… The unjust nerfs were the Nerf to Warrior’s Adrenaline decay starting immediately, and S/D #3 being touched upon even though the underlying problem was not on the weaponset, but the traitlines… This and many unjust nerfs that happened to classes due to people generally spouting nonsense about classes within the game.
Dhuumfire is fine now, but I can see terror being nerfed when the build gets more popular and whine gets bigger. Actually, I don’t even think it’s overpowered in a teamfight (Necro still is first/second target and dies when focused), its just a bit too powerful against classes that have no access to stability, so, – as people already pointed out – in a 1v1 situation.
The S/D meta build ONLY works because of the double sigil procs, otherwise it wouldn’t be viable due to the lack of damage. There was a reason people used to play 2/6/0/6/0 instead of 2/0/0/6/6 before the runes/sigil buffs. Nothing has changed traitwise since then, but thats another story.
I can’t denie I’m happy to see warriors nerfed. I’m fine with hambow and its cc’s, but what I’ve always found a joke is that they could basically spam their Longbow f1 and Eviscarate without having penalties for missing. They could’ve kept the old adrenaline system, but just let their burst skills go on CD for missing and raise the CD’s on both skills a bit.
I would advise you to read some of my past comments, you will notice that despite being active on the Necromancer’s side of the field, I have tried to refrain myself from ever randomly complaining about a class – if anything, I’d tried to tackle the problem and gave it a solution…
No hard feelings, you seem like a genuine good guy. It’s just that the forum and ANet’s balancing suggests that random whine sometimes turns out to be more efficient than being reasonable.
The reason my initial reaction may seemed hostile was because of the general annoyance I have faced with comments that hold no ground… Understand where I come from, I was not the one you have aimed your anger at, if anything quite the opposite, I have been trying to get people to be more clear about problems within the game, rather than screaming like children that something’s OP and needs a nerf…
I get you. If you take a look at some of my older posts (mostly concerning S/D, as it is my favourite weaponset), I have tried to stay as objective as possible and give explanations and solutions, but it all turned out to be useless in the end, as changes were made regardless of people (and even pro PvP’s) giving valid reasons for not changing anything. The only time it has ever truly worked out was when the whole pvp community argued against introducing perplexity into PvP.
The day people learn the counter to necro is through active mitigation and control, not through condi cleanse…..
My guard beats them without running 20 in valour. My s/f ele beats them with one condi removed every 10 seconds. That should say it all really <3
Phaatonn, London UK
(edited by Phaeton.9582)
The day people learn the counter to necro is through active mitigation and control, not through condi cleanse…..
My guard beats them without running 20 in valour. My s/f ele beats them with one condi removed every 10 seconds. That should say it all really <3
Teach me, sensei.
Brought to you by ArenaNet. Soon™.
Team Q Leader-board EU:
#18 EU Chukree.1756 Wins: 2061 Lose:789 Win rate: 72.32
Think hard before you disagree with him, he clearly knows his stuffs as a top player.
The day people learn the counter to necro is through active mitigation and control, not through condi cleanse…..
My guard beats them without running 20 in valour. My s/f ele beats them with one condi removed every 10 seconds. That should say it all really <3
Focus has a built in 3 condition cleanse on a 25 second cooldown?
How do you pronounce your name?
Well necro is far from being OP. Ofc its strong in 1v1 and nightmare runes are just bad for the game but its not necro thing , they should simply change last bonus for smt like conditions deals 5% more dmg or fear deals 10% more dmg.
Rly warrior have everything to face necro in 1v1 and win. Reapers protection is good and balanced trait but a lot of ppl forget that necro can actualy run that trait.
When it comes to 2v2 or 3v3 of 1st thing is with who and against what class u fight but usually necro is the 1st target to go for , simply becouse its the easiest target to kill.
When it comes to other fears , reapers mark have unique animation and doom ofc its hard to dodge becouse its instant but it must work like that , dont forget that doom is also deffensive skill vs for example chain CCs.
The day people learn the counter to necro is through active mitigation and control, not through condi cleanse…..
My guard beats them without running 20 in valour. My s/f ele beats them with one condi removed every 10 seconds. That should say it all really <3
Focus has a built in 3 condition cleanse on a 25 second cooldown?
true dat.
Still far less removal than application.
Also to the other guy. Bro he plays warrior, which has the lowest access to blinds/blocks/evades (active mitigation) in the game. As well as high ranged pressure, which facilitates LoS and projectile mitigation.
Except Necro of course.. funny that :p
Phaatonn, London UK
(edited by Phaeton.9582)
Cry me a river PHD!
Passives are bullkitten though – but the strongest build on necro does not utilize the passives anyway…
Just nerf it Anet – idc!
Let’s get rid of Reaper’s Protection/Nightmare Runes
But then we have to get rid of the following:
Traits which activate upon a control effect
Tempest Defense — Activates Shocking Aura when disabled
Autodefense Bomb Dispenser — Drops a Smoke Bomb when disabled
Protection Injection — Gain Protection when disabled
Retaliatory Subconscious — Gain Retaliation
Mirror of Anguish — Copy the same effect back at your foe
Reaper’s Protection — Inflicts AoE fear on foes when disabled
Hide in Plain Sight — Gain Camouflage
Stability Training – Ursine, porcine, and armor fish pets gain stability when disabled.
Hard to Catch — Shadowstep away and gain swiftness when disabled
Last Stand — Negates the control effect and activates Balanced Stance
There are a TON of passive traits. Aren’t all traits passive? Meh.
The thing is Necromancer actually has SYNERGY with its anti-cc trait. Terror-Reapers Protection-Master of Terror-Nightmare Runes
Rofl necros are OK. They’re currently one of the most balanced class in the game
Trixxi Is Cute – Purple Fhaz: your daily roamer
Anet put themselves in a pickle with Necros.
They almost HAVE to be OP in a 1v1 environment because their only defense – death shroud – does not scale infinitely like other forms of defenses.
For example, things like aegis, block, invuln, immunities, dodge/vigor can prevent an infinite amount of damage at any one point in time. Thus, they scale as the damage in the game goes up.
These type defenses also translate well to other game modes such as WvW or zerg situations in ranked PvP where you are focused by more than 1 opponent.
Death Shroud does not scale like this…You will eat 100% of the damaged focused on you…plus, it has to be generated ONLY within combat…and is not even available at the start of any match like other professions defensive cooldowns.
When you go into DS, you also lose access to other abilities…your ability to heal…your +healing stats (if any) are wasted…and it has to be regenerated manually again IN COMBAT when you are at risk.
There is virtually no stealth or other escape mechanisms available to Necros subject to a zerg, so they almost HAVE to be overpowered with full LF in a 1v1 scenario because they are so weak compared to other professions in other scenarios.
I’m not defending this as “good design”. Frankly, I have no idea how they balance Necros in testing. Do they assume the necro has zero LF at the start of a fight…25%….50%….100%??? What is the amount they assume is average? Do they assume a necro is always in a 1v1 scenario? How quickly do they die compared to other professions in a 1v2+?
Instead of Dhumfire and should have created a reliable and 100% scale-able defensive cooldown in this trait line. The damage would have gone down, and it would have made Necros far easier to balance in more than just a 1v1 scenario.
Noted: this isn’t at all to say Necromancer is remotely OP. But they are strong in small fights. They have issues completely unrelated to that, though, that make it very difficult to actually use them in high tier competitive play when teams are playing well together.
rofl. don’t mind me, carry on
Between a master and apprentice, i would love to see the differences.
Learn to actively react to their passives, man, that is the problem…Kappa
Your sarcasm is unintentionally accurate though: if it’s a reasonable assumption that the necro has reaper’s protection and Nightmare runes, pop your stability before you open on him. Yes I know that not all professions have easy access to stability (although the only one that has less access to stability than a necro is thief), but in a 2v2 you can build so 1 team member provides stability for both (and 2v2s were basically what the OP was complaining about – we all know that necros are dead as soon as they’re focussed on in bigger fights). Both the runes and the trait have massive cooldowns, as do both the escapes the OP was complaining about, so all you really need to do is use your brains and not blow all your massive offensive skills until you know the necro’s defences are on cooldown. You can’t just use the same 3-skill rotation to burst down EVERY class, you need to adapt to your opposition!
Why is this guy crying about necros? Dude you play a warrior and i assume you run the standard endure pain, berserkers stance and balanced stance.
Erm… … why dont you pop berserkers stance for 10 seconds to proc the passives? Then maybe use your 10 second stability so for a whole 20 seconds the necro cannot push you off him!!! kitten thats some OP build there and just to LOL in his face maybe use endure pain to break that one fear he might get through when all of that is over. Anyone mention to you also that your PASSIVE yes PASSIVE heals heal more than when a necros poison is on you? I mean the ele is a healing king but they still have to spam skills for their heals.
If you got a problem with passives drop the warrior dude.
I think it’s funny when ele’s wearing strength runes and self-stacking 23 might stacks complain about NIGHTMaRE runes.