Necro's becoming too op
While I agree that the passive fears are annoying and could be transformed into less annoying traits/runes, and there is no shortage of suggestions for those, I find the premise of this thread silly because hardly anything has changed for necros in 6 months.
Team Q Leader-board EU:
#18 EU Chukree.1756 Wins: 2061 Lose:789 Win rate: 72.32Think hard before you disagree with him, he clearly knows his stuffs as a top player.
Those are some nice stats. I agree with op about having to focus necro first. Necro is not the easist class to focus it actually takes some time. Its basically you have to focus them first due to the havoc there reek its left unchecked.
Highest ranked reached 28 soloq
Isle of Janthir
Team Q Leader-board EU:
#18 EU Chukree.1756 Wins: 2061 Lose:789 Win rate: 72.32Think hard before you disagree with him, he clearly knows his stuffs as a top player.
Those are some nice stats. I agree with op about having to focus necro first. Necro is not the easist class to focus it actually takes some time. Its basically you have to focus them first due to the havoc there reek its left unchecked.
You also focus them first because they’re the easiest class to focus…
When faced with a S/F ele, a condition necro, and a Guardian, who gets focused?
Answer: the necro. Although the S/F ele can also wreak havoc if left unchecked, he can also respond to focus-fire and becomes more of a hassle to kill. You can say “only for as long as his defenses hold out”, sure, but that time is significantly longer than it takes to burn through a necro’s health and death shroud.
The truth is Anet should completely rework necro animations.
Staff animations (#4 and #5 over all)
DS #3 (fear)Passive fears are a bad design but at least, with better animations, you could counter 2 of 4 fears instead of nothing or random dodge.
Anet did a good job with pin down and air blast, why don’t add ar similar visual effect to necro fear too?
IMO the issue with this is that dodging is so common on the game. You simply can’t take away necros instant skills or it will be impossible to hit anything ever.
If they want to go down the route of making everything obvious and dodgable then they really need to balance the game around 2/3 dodges. This means vigor will need something like a 50% nerf, and traits like feline grace or evasion on weapon sets (such as ele fire/ranger sword) will need to get removed completely.
In addition, there are worse culprits for undodgable burst. DPS guard, fresh air ele, thief (cant even line of sight this), even ranger longbow now. All this can just kill you before you even have a chance to react. There is no “wait for this skill and dodge it” because it is all instant and deadly. Sometimes a dps guard/thief will teleport in from under clocktower on khylo and literally just one shot you. WHere is the counter play to that?
Necro shouldn’t be given cast time/counterable stuff unless everyone is. They are actually moving away from counterable stuff as the power creep continues (how do you dodge an air sigil proc?).
The only change, given this, I would make to necro would be to increase the cast time of SoS by 1/4 of a second.
There is a lot of bad stuff in this game and Anet usually continues to balance classes with a mega machine gun skill/trait, like the old dhummfire, the old fs/ls and now the lame rapid fire.
They do always the same mistake, basically they fix 1 thing and add 2 lame things.
Instant great damage (or almost instant) or instant cc are BAD, always, in every build, in every profession.
And great ai damage is really bad too, worst than instant damage/cc.
I checked you on both EU/NA TPVP/SPVP leaderboard and you’re not even on it.
Hot join Heroes tend to complain this one trick pony rapid fire build more than anyone else, but don’t know that build is just borderline viable in rank battle. (So many, SOOOOO MANY counter to that power ranger in TPVP/SPVP)
Mesmer dish out similar damage with way more utilities to help the team. (And their attacks way harder to mitigate)
Don’t get me wrong or accusing me of saying leader-board is an accurate measure of skill, but if you’re not even on that 1000 (which is SOOO EASY to get in if you at least play some ranked battle, just a little), it shows that you almost never play competitively . Yet you want us to listen to your QQ about the balance issue that Anet continues to fail huh?
(edited by Aomine.5012)
Team Q Leader-board EU:
#18 EU Chukree.1756 Wins: 2061 Lose:789 Win rate: 72.32Think hard before you disagree with him, he clearly knows his stuffs as a top player.
Those are some nice stats. I agree with op about having to focus necro first. Necro is not the easist class to focus it actually takes some time. Its basically you have to focus them first due to the havoc there reek its left unchecked.
You also focus them first because they’re the easiest class to focus...
When faced with a S/F ele, a condition necro, and a Guardian, who gets focused?
Answer: the necro. Although the S/F ele can also wreak havoc if left unchecked, he can also respond to focus-fire and becomes more of a hassle to kill. You can say "only for as long as his defenses hold out", sure, but that time is significantly longer than it takes to burn through a necro’s health and death shroud.
Well it actually depends on the position of the players but it most group fights I find engi, shatter mesmer and dp thief are easier to focus down. This is when the whole team focuses a target proper and not one at a time giving the target time to react.
Highest ranked reached 28 soloq
Isle of Janthir
(edited by vincecontix.1264)
I checked you on both EU/NA TPVP/SPVP leaderboard and you’re not even on it.
Hot join Heroes tend to complain this one trick pony rapid fire build more than anyone else, but don’t know that build is just borderline viable in rank battle. (So many, SOOOOO MANY counter to that power ranger in TPVP/SPVP)
Mesmer dish out similar damage with way more utilities to help the team. (And their attacks way harder to mitigate)Don’t get me wrong or accusing me of saying leader-board is an accurate measure of skill, but if you’re not even on that 1000 (which is SOOO EASY to get in if you at least play some ranked battle, just a little), it shows that you almost never play competitively . Yet you want us to listen to your QQ about the balance issue that Anet continues to fail huh?
It’s like saying that any game developer staff should have a team that is “top” in its own game.
Like in GW1 GvG, during the old good times, Anet should have had their own team constantly in the top 100 positions in the ladder.
The sheer stupidity of these posts of yours is appalling.
There, I’ll write it in a simpler way so you can understand it:
Skill in developing/balancing != Skill at playing the game
I checked you on both EU/NA TPVP/SPVP leaderboard and you’re not even on it.
Hot join Heroes tend to complain this one trick pony rapid fire build more than anyone else, but don’t know that build is just borderline viable in rank battle. (So many, SOOOOO MANY counter to that power ranger in TPVP/SPVP)
Mesmer dish out similar damage with way more utilities to help the team. (And their attacks way harder to mitigate)Don’t get me wrong or accusing me of saying leader-board is an accurate measure of skill, but if you’re not even on that 1000 (which is SOOO EASY to get in if you at least play some ranked battle, just a little), it shows that you almost never play competitively . Yet you want us to listen to your QQ about the balance issue that Anet continues to fail huh?
It’s like saying that any game developer staff should have a team that is “top” in its own game.
Like in GW1 GvG, during the old good times, Anet should have had their own team constantly in the top 100 positions in the ladder.
The sheer stupidity of these posts of yours is appalling.
There, I’ll write it in a simpler way so you can understand it:
Skill in developing/balancing != Skill at playing the game
I didn’t take that from that post at all.
He was calling out someone who is complaining about a one trick pony that has a minor impact in the actual competitive aspect of this game that it is almost negligible
Because it can be countered really really easy.
People would rather complain about everything than take 10minutes to figure out what it’s doing
why it’s doing it
and how you can counter it effectively.
I didn’t take that from that post at all.
He was calling out someone who is complaining about a one trick pony that has a minor impact in the actual competitive aspect of this game that it is almost negligible
Because it can be countered really really easy.People would rather complain about everything than take 10minutes to figure out what it’s doing
why it’s doing it
and how you can counter it effectively.
Then you should learn to spot straw-men.
What Mark said it’s true, Anet it’s doing again and again the same mistakes in “balancing” the game. I’ll give you an example regarding their process.
If you’re an old enough player of the game, you should remember that for quite a while thieves could melt most people down playing S/P with Haste (and with melting I mean it, quickness would last even during the stomping). Thieves pointed out that the problem was not in PW in itself, but in quickness, and that that effect should have been nerfed.
Guess what: first, Anet nerfed by 15% the dmg of PW, leaving quickness as it was. Months later, they proceeded to nerf quickness from 100% to 50% speed, never reverting the changes in PW.
Or, look at it now about thief s/d build: the problem was/is not in the FS/LS skills, but in their synergy with feline grace and air/fire sigils (again, passive procs!). Thief players were shouting this thing since a lot of time. You know pretty well what happened, Felince Grace and the sigils remained untouched, Anet made some random/idiotic changes to FS/LS, now the weapon set is way subpar and not viable anymore in pvp (at least, vs any competent player).
This is the same about the topic at hand: Nightmare runes are not, overall, a problem. But, when coupled with a specific build of the Necro, they create a problem. And I fear (pun intended) that their solution in the future will be: nerf Necro leaving the runes as they are.
So, in the end, the fact that Anet just messes around when trying to balance things out and ends up in creating more problems than before, it’s true.
The truth is Anet should completely rework necro animations.
Staff animations (#4 and #5 over all)
DS #3 (fear)Passive fears are a bad design but at least, with better animations, you could counter 2 of 4 fears instead of nothing or random dodge.
Anet did a good job with pin down and air blast, why don’t add ar similar visual effect to necro fear too?
IMO the issue with this is that dodging is so common on the game. You simply can’t take away necros instant skills or it will be impossible to hit anything ever.
If they want to go down the route of making everything obvious and dodgable then they really need to balance the game around 2/3 dodges. This means vigor will need something like a 50% nerf, and traits like feline grace or evasion on weapon sets (such as ele fire/ranger sword) will need to get removed completely.
In addition, there are worse culprits for undodgable burst. DPS guard, fresh air ele, thief (cant even line of sight this), even ranger longbow now. All this can just kill you before you even have a chance to react. There is no “wait for this skill and dodge it” because it is all instant and deadly. Sometimes a dps guard/thief will teleport in from under clocktower on khylo and literally just one shot you. WHere is the counter play to that?
Necro shouldn’t be given cast time/counterable stuff unless everyone is. They are actually moving away from counterable stuff as the power creep continues (how do you dodge an air sigil proc?).
The only change, given this, I would make to necro would be to increase the cast time of SoS by 1/4 of a second.
There is a lot of bad stuff in this game and Anet usually continues to balance classes with a mega machine gun skill/trait, like the old dhummfire, the old fs/ls and now the lame rapid fire.
They do always the same mistake, basically they fix 1 thing and add 2 lame things.
Instant great damage (or almost instant) or instant cc are BAD, always, in every build, in every profession.
And great ai damage is really bad too, worst than instant damage/cc.
I checked you on both EU/NA TPVP/SPVP leaderboard and you’re not even on it.
Hot join Heroes tend to complain this one trick pony rapid fire build more than anyone else, but don’t know that build is just borderline viable in rank battle. (So many, SOOOOO MANY counter to that power ranger in TPVP/SPVP)
Mesmer dish out similar damage with way more utilities to help the team. (And their attacks way harder to mitigate)Don’t get me wrong or accusing me of saying leader-board is an accurate measure of skill, but if you’re not even on that 1000 (which is SOOO EASY to get in if you at least play some ranked battle, just a little), it shows that you almost never play competitively . Yet you want us to listen to your QQ about the balance issue that Anet continues to fail huh?
http://www.gw2score.com/PvP, you can find this account (eu side).
I’ m in decay now because i’m not playing soloqueue and teamqueue because is not fun for me. You can find my highest rank so u can undestand i’m not an hot join hero (lol).
I always played in top100 Tier in teamqueue and top50 in soloqueue with multi accounts too (eu side, i’ve 3 accounts).
And i like play a lot of classes and profession, basically i’m playing every meta build for tournament and 1vs1, except IA builds.
So u’re wrong, i’ve a lot of experience in this game at high competitive level, your accusation is simply false.
NexT time, before to start with a reply like this, i suggest you to do a better search.
Bye.
(edited by MarkPhilips.5169)
The truth is Anet should completely rework necro animations.
Staff animations (#4 and #5 over all)
DS #3 (fear)Passive fears are a bad design but at least, with better animations, you could counter 2 of 4 fears instead of nothing or random dodge.
Anet did a good job with pin down and air blast, why don’t add ar similar visual effect to necro fear too?
IMO the issue with this is that dodging is so common on the game. You simply can’t take away necros instant skills or it will be impossible to hit anything ever.
If they want to go down the route of making everything obvious and dodgable then they really need to balance the game around 2/3 dodges. This means vigor will need something like a 50% nerf, and traits like feline grace or evasion on weapon sets (such as ele fire/ranger sword) will need to get removed completely.
In addition, there are worse culprits for undodgable burst. DPS guard, fresh air ele, thief (cant even line of sight this), even ranger longbow now. All this can just kill you before you even have a chance to react. There is no “wait for this skill and dodge it” because it is all instant and deadly. Sometimes a dps guard/thief will teleport in from under clocktower on khylo and literally just one shot you. WHere is the counter play to that?
Necro shouldn’t be given cast time/counterable stuff unless everyone is. They are actually moving away from counterable stuff as the power creep continues (how do you dodge an air sigil proc?).
The only change, given this, I would make to necro would be to increase the cast time of SoS by 1/4 of a second.
There is a lot of bad stuff in this game and Anet usually continues to balance classes with a mega machine gun skill/trait, like the old dhummfire, the old fs/ls and now the lame rapid fire.
They do always the same mistake, basically they fix 1 thing and add 2 lame things.
Instant great damage (or almost instant) or instant cc are BAD, always, in every build, in every profession.
And great ai damage is really bad too, worst than instant damage/cc.
I checked you on both EU/NA TPVP/SPVP leaderboard and you’re not even on it.
Hot join Heroes tend to complain this one trick pony rapid fire build more than anyone else, but don’t know that build is just borderline viable in rank battle. (So many, SOOOOO MANY counter to that power ranger in TPVP/SPVP)
Mesmer dish out similar damage with way more utilities to help the team. (And their attacks way harder to mitigate)Don’t get me wrong or accusing me of saying leader-board is an accurate measure of skill, but if you’re not even on that 1000 (which is SOOO EASY to get in if you at least play some ranked battle, just a little), it shows that you almost never play competitively . Yet you want us to listen to your QQ about the balance issue that Anet continues to fail huh?
I’ m in decay now because i’m not playing soloqueue and teamqueue because is not fun for me.
NexT time, before to start with a reply like this, i suggest you to do a better search.
And this ranger patch is like a week ago.
How can you say it’s OP when you don’t even try it in solo/team arena because you no longer plays it?
The truth is Anet should completely rework necro animations.
Staff animations (#4 and #5 over all)
DS #3 (fear)Passive fears are a bad design but at least, with better animations, you could counter 2 of 4 fears instead of nothing or random dodge.
Anet did a good job with pin down and air blast, why don’t add ar similar visual effect to necro fear too?
IMO the issue with this is that dodging is so common on the game. You simply can’t take away necros instant skills or it will be impossible to hit anything ever.
If they want to go down the route of making everything obvious and dodgable then they really need to balance the game around 2/3 dodges. This means vigor will need something like a 50% nerf, and traits like feline grace or evasion on weapon sets (such as ele fire/ranger sword) will need to get removed completely.
In addition, there are worse culprits for undodgable burst. DPS guard, fresh air ele, thief (cant even line of sight this), even ranger longbow now. All this can just kill you before you even have a chance to react. There is no “wait for this skill and dodge it” because it is all instant and deadly. Sometimes a dps guard/thief will teleport in from under clocktower on khylo and literally just one shot you. WHere is the counter play to that?
Necro shouldn’t be given cast time/counterable stuff unless everyone is. They are actually moving away from counterable stuff as the power creep continues (how do you dodge an air sigil proc?).
The only change, given this, I would make to necro would be to increase the cast time of SoS by 1/4 of a second.
There is a lot of bad stuff in this game and Anet usually continues to balance classes with a mega machine gun skill/trait, like the old dhummfire, the old fs/ls and now the lame rapid fire.
They do always the same mistake, basically they fix 1 thing and add 2 lame things.
Instant great damage (or almost instant) or instant cc are BAD, always, in every build, in every profession.
And great ai damage is really bad too, worst than instant damage/cc.
I checked you on both EU/NA TPVP/SPVP leaderboard and you’re not even on it.
Hot join Heroes tend to complain this one trick pony rapid fire build more than anyone else, but don’t know that build is just borderline viable in rank battle. (So many, SOOOOO MANY counter to that power ranger in TPVP/SPVP)
Mesmer dish out similar damage with way more utilities to help the team. (And their attacks way harder to mitigate)Don’t get me wrong or accusing me of saying leader-board is an accurate measure of skill, but if you’re not even on that 1000 (which is SOOO EASY to get in if you at least play some ranked battle, just a little), it shows that you almost never play competitively . Yet you want us to listen to your QQ about the balance issue that Anet continues to fail huh?
I’ m in decay now because i’m not playing soloqueue and teamqueue because is not fun for me.
NexT time, before to start with a reply like this, i suggest you to do a better search.
And this ranger patch is like a week ago.
How can you say it’s OP when you don’t even try it in solo/team arena because you no longer plays it?
Eh? Dude, are you serious?
I’m talking about bad design in general, , for every class in general.
And if i do a soloqueue match in these days with this account (i’ve 3 accounts) do you really think something changes lol?
Probably you need to read with more attention my old reply.
I said lame rapid fire because is a bad designed skill not because is op.
Same for many others skill/traits.
(edited by MarkPhilips.5169)
is everyone just forgetting that necro hasnt been in the meta for such a long time, its also had some of the most significant nerfs dhuumfire obviously and now corrupt boon has a cast time only 1/2 a second but its still a cast time thieves and warriors have been dominant for far to long, and necro is only survivable with deathshroud, they also only have stability on their elite necros are easy to kill and im always glad to see one on the other team if they can actually kite effectively and take people out at the same time that means they are a good player no that theyre op. some times people are just better at the game.
Cry me a river PHD!
Passives are bullkitten though – but the strongest build on necro does not utilize the passives anyway…
Just nerf it Anet – idc!
what would you know about the strongest builds? everyone reks you in like 2 seconds, dhuumfire has been nerfed, just face it.
(edited by Jomo kenyatta.7351)
You SHOULD NOT be posting if you DONT KNOW what you’re talking about.
NECROS DONT TAKE HALF DAMAGE IN DS. It seems like you NEVER PLAYED a necro because if you did you would know.
NOW WHAT I SUGGEST is that you get off your warrior butt, play a necro and see how easy it is too die. Sure necro got two teleports but WARRIORS HAVE ARGUABLY THE BEST MOBILITY. Due to GS/ sword / warhorn.
Your topic was fun for a troll read though
But seriously, stop. Having lots of games don’t make your opinion matter much else than anybody else’s. L2P my friend.
Ah, 1v1. I forgot how integrated that game format is, the endless queues on the 1v1 Borderland and how they win bonuses for their servers.
Wait, what? 1v1 isn’t even a supported combat format and the whole combat engine wants you to never fight alone? Oh, best we not look at its balance, then.
You SHOULD NOT be posting if you DONT KNOW what you’re talking about.
NECROS DONT TAKE HALF DAMAGE IN DS. It seems like you NEVER PLAYED a necro because if you did you would know.
Actually necros do take half damage in death shroud. Numbers that pop up are the same, but we only lose 1 life force for every 2 damage taken. This is why, prior to having a visible value, necros had tested life force to be 120% of normal health, despite ANet stating that it was 60%. Now that we can see that value, we know ANet is correct, but the functionality hasn’t changed at all.
Warrior talking about how passives is bad for the game . It’s called irony
NECROS DONT TAKE HALF DAMAGE IN DS. It seems like you NEVER PLAYED a necro because if you did you would know.#
a little bit of advise:
You SHOULD NOT be posting if you DONT KNOW what you’re talking about.
Also, randomly activating caps lock while typing makes you look like a moron.
Gunnar’s Hold
Fear and massive condi is OP atm.
Stability
The survivability is huge,
Not quite, IMO. Still a light class that moves like it has molasses stuck to their boots.
Necro is BY FAR the best 2 v 2 class in small scrimmages (also 3v3). It is the only class you can’t deal with with for a short period of 2 v 1 and it’s the class that 1 shots you if you don’t have all your cd’s.
Yes on condi bombs on 2v1 being a pain in the kitten , but hardly one shot, hardly by far the best 2v2 class. That goes to guardians.
I have 7500 pvp games on warrior 4000 hours + pvp, and always been able to deal with them. But the passive proc build is just too much now. The build is too perfect.
See necro, build for fear cancel/ stability. you surely have the means for it.
The full focus needs to be on a necro now in order to win a fight, and the survivibility is absurd, still.
I agree with the first part of this if only to avoid condibombs.
I will add, that many necros play bad, just like warriors thieves etc, and beating them 1 v 1 can is doable – but it’s like that with all classes.
You can agree and disagree with me, but there is so much that is op with this spec. You can’t dodge while feared either is 5 CC’s with huge dmg.. Im frustrated and angry, maybe that’s why I didn’t take the time to do a better post. I know a lot of good necros, and I am not trying to nerf them to the ground, it’s just too op right now.
thanks.
Build for fear cancel.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Any necro build is pretty easily countered. The only real issue with them is if you don’t know what build they are running and you come unprepared you can get rekt… but that’s not OP, that’s just you not having the tools you should have to deal with what they had.
Gunnar’s Hold
You can’t win on proffesion balance forums, everybody is too stubborn.
NECROS DONT TAKE HALF DAMAGE IN DS. It seems like you NEVER PLAYED a necro because if you did you would know.#
a little bit of advise:
You SHOULD NOT be posting if you DONT KNOW what you’re talking about.
Also, randomly activating caps lock while typing makes you look like a moron.
What is your input in this thread? absolutely nothing
You can’t win on proffesion balance forums, everybody is too stubborn.
But that is the real challenge!
Lacking the methods of getting support from other classes, trying to win a fight against overpowered biased and stunning posts, trying to turn all your knowledge into tools to win the fight, only to maybe and hopefully win…
Lost? Confused? [TCS] – A guild for every state of body and mind
Any necro build is pretty easily countered. The only real issue with them is if you don’t know what build they are running and you come unprepared you can get rekt… but that’s not OP, that’s just you not having the tools you should have to deal with what they had.
I wouldn’t say easily countered, but any necro build can be quite powerful and at the same time counter able by most players in a solo situation and any team.
But I don’t play at high, super organized levels of pvp, but I think necros may exist a little more in those situations.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
Interrupting consume conditions and being wary of when you gave the necro conditions and when they pull their staff out is helpful too.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
You say this but in reality the necro won’t die at all if you don’t apply enough pressure, if you just focus on applying 2 condi at a time, the necro is simply gonna just end up condi bombing you with their own condition which engineers again, cannot counter.
Its a lose either way, you hold out all your skills and necro end up crushing you because you do not pressure enough or you end up condi bombing him in which case you just end up getting yourself killed.
Necro also has more than one button to counter engi, Corrupt boon after engi reach 75% health and its usually auto win. signet of spite and/or some random fear proc on top of spamming all your marks and necro wins
Its really disgusting how such a class is still not nerfed. You can faceroll your keyboard as necro, make all the mistakes in the world, where as i have to play flawlessly the entire way through.
You can even ask vee wee #1 engineer and she would agree that necro needs nerf.
I wanted to comment and say something… but I think I ran out of juice to do so, so I will just link you this thread
Become part of the solution rather than one of the millions complaining…
Lost? Confused? [TCS] – A guild for every state of body and mind
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
You say this but in reality the necro won’t die at all if you don’t apply enough pressure, if you just focus on applying 2 condi at a time, the necro is simply gonna just end up condi bombing you with their own condition which engineers again, cannot counter.
Its a lose either way, you hold out all your skills and necro end up crushing you because you do not pressure enough or you end up condi bombing him in which case you just end up getting yourself killed.
Necro also has more than one button to counter engi, Corrupt boon after engi reach 75% health and its usually auto win. signet of spite and/or some random fear proc on top of spamming all your marks and necro wins
Its really disgusting how such a class is still not nerfed. You can faceroll your keyboard as necro, make all the mistakes in the world, where as i have to play flawlessly the entire way through.
You can even ask vee wee #1 engineer and she would agree that necro needs nerf.
You could replace necro with “engi” and some of the necro skills with “turrets,” and your almost entirely recreate how people QQ about engineers.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
You say this but in reality the necro won’t die at all if you don’t apply enough pressure, if you just focus on applying 2 condi at a time, the necro is simply gonna just end up condi bombing you with their own condition which engineers again, cannot counter.
Its a lose either way, you hold out all your skills and necro end up crushing you because you do not pressure enough or you end up condi bombing him in which case you just end up getting yourself killed.
Necro also has more than one button to counter engi, Corrupt boon after engi reach 75% health and its usually auto win. signet of spite and/or some random fear proc on top of spamming all your marks and necro wins
Its really disgusting how such a class is still not nerfed. You can faceroll your keyboard as necro, make all the mistakes in the world, where as i have to play flawlessly the entire way through.
You can even ask vee wee #1 engineer and she would agree that necro needs nerf.
You could replace necro with “engi” and some of the necro skills with “turrets,” and your almost entirely recreate how people QQ about engineers.
I don’t see how thats relevant to what im discussing tho, if you want to complain about turret engineer and advocate for nerfs ( which i am all for btw) then go make another thread about it.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
You say this but in reality the necro won’t die at all if you don’t apply enough pressure, if you just focus on applying 2 condi at a time, the necro is simply gonna just end up condi bombing you with their own condition which engineers again, cannot counter.
Its a lose either way, you hold out all your skills and necro end up crushing you because you do not pressure enough or you end up condi bombing him in which case you just end up getting yourself killed.
Necro also has more than one button to counter engi, Corrupt boon after engi reach 75% health and its usually auto win. signet of spite and/or some random fear proc on top of spamming all your marks and necro wins
Its really disgusting how such a class is still not nerfed. You can faceroll your keyboard as necro, make all the mistakes in the world, where as i have to play flawlessly the entire way through.
You can even ask vee wee #1 engineer and she would agree that necro needs nerf.
You could replace necro with “engi” and some of the necro skills with “turrets,” and your almost entirely recreate how people QQ about engineers.
I don’t see how thats relevant to what im discussing tho, if you want to complain about turret engineer and advocate for nerfs ( which i am all for btw) then go make another thread about it.
I’m saying, your post looks a lot like QQ and not at all like making a valid point.
Necros are pretty OP, they can destroy engineers with one press of a button, its sad really.
That button would be?
Condition transfer after the engie is dumb enough to give necros a ton of ammo.
Condition engies can beat condition necros, but they have to not spike the conditions like they do against everyone else.
You say this but in reality the necro won’t die at all if you don’t apply enough pressure, if you just focus on applying 2 condi at a time, the necro is simply gonna just end up condi bombing you with their own condition which engineers again, cannot counter.
Its a lose either way, you hold out all your skills and necro end up crushing you because you do not pressure enough or you end up condi bombing him in which case you just end up getting yourself killed.
Necro also has more than one button to counter engi, Corrupt boon after engi reach 75% health and its usually auto win. signet of spite and/or some random fear proc on top of spamming all your marks and necro wins
Its really disgusting how such a class is still not nerfed. You can faceroll your keyboard as necro, make all the mistakes in the world, where as i have to play flawlessly the entire way through.
You can even ask vee wee #1 engineer and she would agree that necro needs nerf.
Well, I figured I would mention the “don’t give the necro more ammo than you have to” approach than the “dodge the predictable transfers.” If you’re fighting a condition necro as a condition…well, basically anyone else, you are giving the necro an advantage over you. Necros are supposed to be the masters of conditions (about the only part of the design philosophy that is currently right) and going condi vs. condi against them is fighting in their domain.
When is playing to your opponent’s strengths ever a good idea?
In this respect, would you have seen Condi Mesmers becomming more popular in TPvP (non PU version), you’d have them face the same issues Engineers have now against Necromancers…
Lost? Confused? [TCS] – A guild for every state of body and mind
Getting so tired of people calling necro OP.
This whole thread is just hilarious. Yes, necro fear procs, boon corruption and condition transfers are strong. If you nerf any one of those things without giving serious compensation in the form of survivability buffs to necros then you should probably also just delete the class from pvp. Necros have no group buffs, and generally have to sacrifice 2 utilities for stunbreaks because they lack weapon skills that give them disengage or defense. Even then, every other class has disengage and defensive skills on lower cooldowns or with stronger effects. That is why necros always get focused first, because they have Spectral armor, walk, and well of power which generally don’t do anything to actually get the necro out of harms way, and spectral wurm which requires setup unlike shadowstep, blink, or lightning flash. They also don’t have access to stability, or invulns like guards, engies, and warriors. Necros can be strong, but bringing 1-2 stunbreaks pretty much hardcounters the fear procs (which by the way can be anticipated easily and are on longer cooldowns then stunbreaks). The idea that the class is op in any way is ridiculous, their condition application isn’t that high compared to engis, mesmers, or p/d thieves, and they are only run because of fear chains and boon corruption (which is only needed because of the ridiculous might stacking of engis, eles, and warriors, and to kill guards). Pretty much if you nerf necros at all there will be no reason to run them because condi mesmers and engis will do the same job much better.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
This whole thread is just hilarious. Yes, necro fear procs, boon corruption and condition transfers are strong. If you nerf any one of those things without giving serious compensation in the form of survivability buffs to necros then you should probably also just delete the class from pvp. Necros have no group buffs, and generally have to sacrifice 2 utilities for stunbreaks because they lack weapon skills that give them disengage or defense. Even then, every other class has disengage and defensive skills on lower cooldowns or with stronger effects. That is why necros always get focused first, because they have Spectral armor, walk, and well of power which generally don’t do anything to actually get the necro out of harms way, and spectral wurm which requires setup unlike shadowstep, blink, or lightning flash. They also don’t have access to stability, or invulns like guards, engies, and warriors. Necros can be strong, but bringing 1-2 stunbreaks pretty much hardcounters the fear procs (which by the way can be anticipated easily and are on longer cooldowns then stunbreaks). The idea that the class is op in any way is ridiculous, their condition application isn’t that high compared to engis, mesmers, or p/d thieves, and they are only run because of fear chains and boon corruption (which is only needed because of the ridiculous might stacking of engis, eles, and warriors, and to kill guards). Pretty much if you nerf necros at all there will be no reason to run them because condi mesmers and engis will do the same job much better.
rekt
/thread
this must be a very good troll thread since people are pitching in here and there
Necros op huh? in 1 vs1 they are good but add in another and call target on necro and it gets ugly for nec. They have little to no CC defence. It just so happens fear and cc is a good way to protect ourselves even over DS. Which is why necs might use nightmare runes. And while we may have the 1 vs 1 advantage in many cases, necros have poor mobility(unlike warrior) and get focus fired down quickly in team fights. You have to consider the weaknesses vs advantages. Like the whole ranger uproar being op. Sure, they are good at ranged burst damage now, but what happens when you attack them up close?
Say Anet nerfs condis, that would just mak- oh, someone already said that. Well, let me put it in different terms;
Say everyone gets a free cake. It always has their favorite frosting and is their favorite flavor. However, the guy that makes the cakes always puts a cherry on top of them. Some people don’t like the cherries, and complain they ruin the taste. Now, the Baker has said that the cherry really does make the cake taste better, because cherry-BS, but eventually caves and makes all the cakes taste as good as they would if they had a cherry on them, which most handed off. This makes everyone who likes cherries a little angry, because what’s the point of eating it if it doesn’t add anything to the rest of the cake?
tldr; don’t pop cherries
condi necro hasnt changed since forever, besides dhuumfire which was nerfed and isnt used anymore.
warriors get a nerf so they come out of the woodwork looking to nerf necro because its the closes thing they can think of to their adrenaline mechanic.. oh just forget they still hard counter a necro and can shut one down easily if played right -.-
necro got a nerf this update not a buff.. and they never seemed to bother people enough pre patch to bring on all this qq so I dono … its still the easiest out of all the classes for me to kill on my necro or other class, the weakness to cc really does let them down substantially and if you know what to avoid then you can prevent them from gaining life force.
Fear and massive condi is OP atm. It’s slowly becoming the best 1 v 1 spec atm if played correctly. The survivability is huge, and just slightly countered by the mesmer thief combo.
Necro is BY FAR the best 2 v 2 class in small scrimmages (also 3v3). It is the only class you can’t deal with with for a short period of 2 v 1 and it’s the class that 1 shots you if you don’t have all your cd’s.
Training a necro is not easy because you have to get through spectral walk wurm, 2 x dodge a full life force and 2 passive fears (nightmare, stunfear) – Earlier it was easier I agree, but builds change.
I played top 25 team PvP for 1 year now, and I know Necros havn’t been much in the scene, but they surely are now.
I have 7500 pvp games on warrior 4000 hours + pvp, and always been able to deal with them. But the passive proc build is just too much now. The build is too perfect.
Necros take half dmg in death shroud – they become stronger when applied condis on them, that just adds damage their all ready insane 5 fear-total-spike, whereas all fears does 900 dmg and last ~3seconds.
The full focus needs to be on a necro now in order to win a fight, and the survivibility is absurd, still.
I will add, that many necros play bad, just like warriors thieves etc, and beating them 1 v 1 can is doable – but it’s like that with all classes.
You can agree and disagree with me, but there is so much that is op with this spec. You can’t dodge while feared either is 5 CC’s with huge dmg.. Im frustrated and angry, maybe that’s why I didn’t take the time to do a better post. I know a lot of good necros, and I am not trying to nerf them to the ground, it’s just too op right now.
thanks.
Stop playing , just stop playing the game . or better yet if you want to be smart , play a necro and then see how " op " they are . you are a warrior . pls do yourself a favor , just stop playing cause you are horrible !!!
Fear and massive condi is OP atm. It’s slowly becoming the best 1 v 1 spec atm if played correctly. The survivability is huge, and just slightly countered by the mesmer thief combo.
Necro is BY FAR the best 2 v 2 class in small scrimmages (also 3v3). It is the only class you can’t deal with with for a short period of 2 v 1 and it’s the class that 1 shots you if you don’t have all your cd’s.
Training a necro is not easy because you have to get through spectral walk wurm, 2 x dodge a full life force and 2 passive fears (nightmare, stunfear) – Earlier it was easier I agree, but builds change.
I played top 25 team PvP for 1 year now, and I know Necros havn’t been much in the scene, but they surely are now.
I have 7500 pvp games on warrior 4000 hours + pvp, and always been able to deal with them. But the passive proc build is just too much now. The build is too perfect.
Necros take half dmg in death shroud – they become stronger when applied condis on them, that just adds damage their all ready insane 5 fear-total-spike, whereas all fears does 900 dmg and last ~3seconds.
The full focus needs to be on a necro now in order to win a fight, and the survivibility is absurd, still.
I will add, that many necros play bad, just like warriors thieves etc, and beating them 1 v 1 can is doable – but it’s like that with all classes.
You can agree and disagree with me, but there is so much that is op with this spec. You can’t dodge while feared either is 5 CC’s with huge dmg.. Im frustrated and angry, maybe that’s why I didn’t take the time to do a better post. I know a lot of good necros, and I am not trying to nerf them to the ground, it’s just too op right now.
thanks.
Posts like this disgust me because I know there will be people actually believing in this crap. I usually try to stay polite, but this post is tumorous.
You’re a Warrior. Stop embarrassing yourself, practice and get better.
Asura Quagganmancer
(edited by Shalla.3967)
I have 7500 pvp games on warrior 4000 hours + pvp, and always been able to deal with them. But the passive proc build is just too much now. The build is too perfect.
The only thing that changed so much as to prompt this outpouring of crocodile tears was the change to adrenaline. You’re bad. You should get some New Balance shoes because your Nikes aren’t going to help you anymore.
Please..make..it…stop..
E.A.D.
we’ve always had the proc of spec armor….
Necro
CD-FA-TC-HoD-SoS-TC-FA-SBI-SoS-JQ-ET-SFR-FA-DR
And over in PvE……