Necro traits and death shroud need change.

Necro traits and death shroud need change.

in Profession Balance

Posted by: Radmage.3741

Radmage.3741

Deathshroud

Life blast hits hard, 3-5k a blast on powermancer is pretty good, but the cast time is just sad, 1 second channel is just a huge sign to “please dodge or stun me” making it unreliable.

Dark path is slow and unreliable, but this ability is strong on conditionmancer.

Doom is amazing and I love it it gives necro just a little bit of power when trying to get away from a out numbered fight.

Life transfer is good it does pretty good damage but the cool down is long doesn’t really need changes.

Tainted shackles is pretty great, it’s a very nice immobilize and applies some torment the base damage scales well, this is probably my favorite ability on necro right now.

Traits that apply boons when entering death shroud
The only good trait is furious demise and it’s 15 deep into curses, every trait that gives a boon on entering death shroud is so spread apart and the boons last only 3 seconds, it makes no sense to ever really take these traits over anything else.

Purposed changes that would be great

Change the cast time of Life blast to 1/2, reduce the damage by half, this makes it less unreliable hitting for 1.5k – 2.5k per blast is alot more reasonable than no damage because the enemy was smart and knew to dodge.

Change Dark path to an aoe teleport at 900 range like thiefs short bow.

Doom is great

Life transfer is good.

Traits
add a vigor trait, please, anywhere

Necro traits are so one sided or messy or bad that building for power is just not really worth it. And again the boon on entering death shroud is pretty poor.

Spite
This tree just needs a small tweak.

Siphoned power terrible trait, needs to be reworked some way to really fit its name.
Could be changed to: Gain might when you strike a foe, with a cool down of some sort, possibly 10 seconds. I’m not too sure how to make this trait worth it and still grant might.

Curses
Dhuum fire should be the grandmaster in this tree and not in spite.
withering precision can be moved to spite, it’s a bad trait anyways and will probably never be taken over the other grand master trait.

Death magic
This tree gives next to no boons, yet it gives boon duration? This tree should be changed to a boons on entering death shroud tree. Deadly strength can increase damage dealt while in death shroud.

Blood magic
This should be the minion focused tree. Changing Blood to power to a 10% of vitality to power, switching flesh of the master and dagger mastery and buffing dagger mastery to increase damage by like 5%, full of life switched with that terrible re animator trait. vampiric master and vampiric merged or just plain make siphoning stronger on certain spells and traits.

Soul reaping
this tree is great, a few changes here and there aren’t bad and some traits can be moved to better other trees.

Necro just needs so many traits changed it’s hard to think of every change but from what I’ve typed so far I think it’s obvious that necro needs a few changes in its traits to get some synergy.

THESE ARE JUST IDEAS YOU SHOULD NOT TAKE THESE SERIOUS
GIVE CONSTRUCTIVE THOUGHTS AND IDEAS PLEASE
WE CAN MAKE NECRO A MORE FUN AND INNOVATIVE CLASS WE JUST NEED IDEAS.
thank you.

Necro traits and death shroud need change.

in Profession Balance

Posted by: Grimreaper.5370

Grimreaper.5370

Churning earth takes 3 1/4 seconds to cast on an ele, you can’t move while casting it. Your life could be worse with those cast timers :p

Necro traits and death shroud need change.

in Profession Balance

Posted by: Radmage.3741

Radmage.3741

Churning earth takes 3 1/4 seconds to cast on an ele, you can’t move while casting it. Your life could be worse with those cast timers :p

yea it sucks, I used to play ele and I know churning earth is pretty bad, it should be instant but way lower damage blast

Necro traits and death shroud need change.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Minion traits should remain primarily in Death Magic for thematic reasons, as well as the reason that it’s just so much easier than trying to find Blood Magic traits that should go into Death Magic instead.

And the real changes that need to go into death shroud involve synergy. Right now, using your profession mechanic basically turns off the Blood Magic tree. This, I feel, is a much larger problem than life blast’s cast time.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necro traits and death shroud need change.

in Profession Balance

Posted by: Monoman.2068

Monoman.2068

I’ve seen some necros suggesting that tainted shackles apply it’s torment at the end of it’s duration and I agree. This way opponents can use skill to mitigate the torment.

While I can agree with your death magic changes, I can’t agree with your blood magic changes. While most players will ignore the decreased dagger cool downs, some necros (like me) make good use of it for a 14 or so second condition transfer and decent weakness uptime. I can also use life siphon every nine or so seconds to maintain pressure on stealthed opponents and to keep me afloat.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

Necro traits and death shroud need change.

in Profession Balance

Posted by: Radmage.3741

Radmage.3741

Minion traits should remain primarily in Death Magic for thematic reasons, as well as the reason that it’s just so much easier than trying to find Blood Magic traits that should go into Death Magic instead.

And the real changes that need to go into death shroud involve synergy. Right now, using your profession mechanic basically turns off the Blood Magic tree. This, I feel, is a much larger problem than life blast’s cast time.

makes sense, death magic does stay true to the whole ’RAISING THE DEAD" thing lol

Necro traits and death shroud need change.

in Profession Balance

Posted by: Bran.7425

Bran.7425

Churning earth takes 3 1/4 seconds to cast on an ele, you can’t move while casting it. Your life could be worse with those cast timers :p

yea it sucks, I used to play ele and I know churning earth is pretty bad, it should be instant but way lower damage blast

Not to be too offtopic, but that skill is one of those sPvP node based skills, however elementalist also possesses skills that can be used during the channeling/casting so not sure how the comparison is relevant.

Question is this a general catch all for all modes of play or is it focused on any mode over the others?

Pets have been hidden due to rising Player complaints.