[Necromancer] Dark Path range/out of range
Would be a nice change, for sure. Of just improve the projectile speed so this isn’t as big of an issue, which seems like an easier fix.
Agreed.
Agreed. If we’re to be tough to get away from, people shouldn’t simply outrun our gap closer (that can’t be used for escape).
(edited by Drarnor Kunoram.5180)
yup, even after buffing it it’s still just a projectile that fades away unless casted on a controlled target, iow to have it hit you need to cast a short rage immobilize to make it hit, countering the purpose of the skill. The profession you can’t get away from…hah..
E.A.D.
+1. 15 arg i hate you
In wvw, I never use this skill. would like a change.
EDIT: for instance, press 2 if it hits, chills them. press 2 again teleport to them. or press 2 to throw projectile, then press 2 again and teleport to projectile and chill surrounding enemies. Necro WTB non-utility jump.
(edited by Bubby.6475)
or they can just make it instant after the animation with no after cast. if you cant dodge during the animation then you deserve to be hit =\