http://wiki.guildwars2.com/wiki/Foot_in_the_Grave
Foot in the Grave ~ Tier Grandmaster | Type Major
Gain stability when you enter death shroud.
Stability: 3 sTrivia
Does not break stuns.
for a grandmaster trait … 3 seconds is … not enough.
i often heard that many people comment that necromancer is weak to cc, does not have enough stability etc …
let us change that, there needs to be more viable builds for all professions.
proposal 1, increase the duration.
Foot in the Grave ~ Tier Grandmaster | Type Major
Gain stability when you enter death shroud.
Stability: 5 sTrivia
Does not break stuns.
simply increase the duration from 3 seconds to 5 seconds.
now necromancers will have decent stability access with the lowest recharge time (6 seconds with trait) ever! perma stability if they have 30% boon duration making it 6.5 seconds of stability every 6 or 10 seconds.
well they do need some life force to keep this going and going though.
next …
proposal 2, make it a stun breaker
Foot in the Grave ~ Tier Grandmaster | Type Major
Gain stability and break stun when you enter death shroud.
Stability: 3 s
Breaks stun
we keep the duration at 3 seconds but make it into a stun breaker.
now necromancers will have the stun breaker with the lowest recharge time (6 seconds with trait) ever if they take this grandmaster trait.
the catch is, they need some life force to kick start this.
proposal 3, increase the duration and make it a stun breaker,
Foot in the Grave ~ Tier Grandmaster | Type Major
Gain stability and break stun when you enter death shroud.
Stability: 4 s
Breaks stun
come on, grandmaster traits are supposed to be powerful!
make this happen!
fellow necromancers!
what say you?
oh by the way, it will be balanced nonetheless because stability is a boon, which can be so easily stolen, removed, corrupted etc.
update:
revised proposal 3 duration from 5 seconds to 4 seconds as advised by Tim.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
addition:
proposal 4 contributed by Exedore
somewhat buffed by me!
Foot in the Grave ~ Tier Grandmaster | Type Major
Gain stability when you enter death shroud. Gain life force when you are disabled (stun, daze, knockback, knockdown, sink, float, fear,pulled, or launch) and have less than 10% life force.
Stability: 3 s
Life force: 10%
Recharge time: 10 supdate:
recharge time reduced to 10 s as suggested by Stand The Wall.Notes
10 seconds recharge time is for gain 10% life force effect.
still gains stability each time entering death shroud.
however …. looks weird though.
would be a good addition nonetheless.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
addition:
proposal 5 contributed by Bhawb !
added some notes.
nerfed it somewhat.
Foot in the Grave ~ Tier Grandmaster | Type Major
You cannot be disabled (stun, daze, knockback, knockdown, sink, float, fear,pulled, or launch) while in Death Shroud. Lose 4% of total life force pool for each disabling attempt prevented.Notes
You still can be petrified by Basilisk Venom.
there is some counter play as the necromancer still can be petrified.
counter play still possible as massive amounts of control effect spam will quickly deplete all remaining life force.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
addition:
proposal 6 contributed by Jayce!
i buffed the duration a bit.
Foot in the Grave ~ Tier Grandmaster | Type Major
Gain stability when you leave death shroud.
Stability: 4 sTrivia
Does not break stuns.
(edited by Deimos Tel Arin.7391)