Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
(edited by SpellOfIniquity.1780)
I personally want Necro’s to have torches more than anything. Now, before people say it’s against the lore, I agree, so hear me out.
Torch (Mainhand):
1. Visceral Ignition “Ignite your targets from inside with a magical flame” Damage 125 Recharge (1/2s)
2. Phantom Flames “Haunt your target with a ghastly flame, causing chill and removing 1 boon if the target is already chilled” Chill duration 1 1/2s, Damage 245 (Recharge 10s)
3. Breath Of Winter “Breathe a snowy wind at your target and surrounding targets, causing chill and additional damage for each foe it hits” Chill duration 2 1/2s, Damage (x2) 220, Number of targets: 6 (Recharge 15s)
Torch (Offhand):
4. Path Of Oblivion “Slide forward leaving a trail of frozen earth behind you, knocking down foes who touch it” Damage 125, Range of slide 400units, Evade 3/4s Recharge (18s)
5. Tormented Earth “Ignite an area at your feet with a chilling flame, causing 2seconds of Torment for each second your target stands within the flame” Chill duration 1 1/2s, Damage 140 Recharge (20s)
I think a lot of these (although obviously subject to name change and damage alterations) give the Necromancer much needed utility. Such as a method of escaping combat, “Path Of Oblivion”, cleaving damage with “Visceral Ignition”, which I would envision to act similarly to swords, more debuffs and lots of access to chill allowing you to effectively keep your targets at range.
I sense a lot of “way too OP” incoming so by all means discuss what you think would be better in regards to torch skills. I understand I made a lot of these very powerful but if you look at the damage most of these attacks have very low physical damage, meaning for power builds, the torch would not be very useful – thus not allowing for a Necromancer to run Carrion and hit like an absolute semi getting crazy physical and condition damage from torch at the same time.
(edited by SpellOfIniquity.1780)
Since the common theme of Torches is that at least one skill burns targets, I find the idea of a cold, “chilling” flame rather unique and pretty neat. I would probably restrict it to an offhand item though, to keep it comparable to the existent weapons (which all feel somewhat underpowered, so maybe torches as a whole need a look at? Hint, hint, Phantasmal Mage, ArenaNet :P ).
+1 to idea of an “anti torch” torch. There are a bunch of skill sets floating around, many of them good.
I thought all of these sounded rather cool (pun intended), +1 from me.
I like the sound of this, though your skill ideas are definitely too chill-heavy (Torch/Focus would be very powerful boonstrip plus the CC/cd-increase of chill - Torch mainhand damage would need to be very low for this to be okay).
Offhand torch focusing on flames of cold would be nice though - I’ve seen Torch suggestions for Ele with different ’flame’ types, but your frosty Necro approach is pretty novel. Some mobility on a Necro offhand would be interesting, and a new weapon-based ice field (which I’d expect from "slide forward leaving a trail of frozen earth") sounds fun.
(edited by cheese.4739)
d*mn bro, ur names are intense +1 from me just for that =DDDDDDDD
and cool ideas too
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