New Idea to Potentially Help Diversity
Problem #1: I have no idea what balance issue this change is even trying to fix.
Problem #2: I have no idea how this would do anything btu give players free stats which would just make already OP classes worse.
You want real balance? Nerf the ever living [censored] out of guardians and warriors so the other classes aren’t carried (ala GWEN) and ignored (ala MERT).
This would change nothing for the better, if anything it has the potential to make things worse.
The way I see it, part of the balance issue is lack of diversity which allows there to be a “meta” build for each class and builds that counter each meta. The metas are seen as op and unbalanced and then when someone makes a good counter its automatically seen as unbalanced and op. By allowing more build customization and decreasing the chance of everyone running the same build as eachother you decrease the chance of a meta build appearing which basically eliminates half the challenge of “balancing” the game. (I use "" around balancing because its really purely subjective) And I guess I don’t see how this is making things worse so if you guys could elaborate on how it would make things worse I would appreciate the insight so I can take that into consideration when I look into future discussions about this topic.
Signets as a mechanic are fine, but the Passives and Actives are poorly balanced towards one another and need to be tweaked.
Example, Signet of the Locust:
Active: Steal health from 5 nearby foes. Useless, weak.
Passive: 25% movement speed. Useful. Never activate it!
Giving it a stunbreak, or even Stability on activation would actually make it worth using, as it’s passive is already useful.
You get diversity by making all Traits, Skills and Weapons worth using.
In one word: Balance.
(Which, btw, is the name of this forum section!)
The systems don’t need to be more complicated than they already are.
The traits, skills and weapons simply need to be more equal as opposed to there being a few traits/skills you absolutely NEED to survive, and then a bunch of awful ones you never wanna take.
Also I’m not entirely sure if you understand what meta means, no offense!
Metagaming means using knowledge from outside the game.
Example:
You’ve read on the internet that many people run build X and that due to some of it’s shortcomings build Y counters it.
You decide to run build Y based on this information, to counter build X.
This is metagaming!
A meta build is simply a strong, proven build created to fulfill a role, or possibly even simply to counter an another build despite being weak otherwise.
Having meta builds is not a bad thing, quite the opposite…
You want there to be tons and tons of them.
Look at all the build orders Starcraft has, where you try to counter what your opponent is doing!
Or look at Hearthstone, how decks constantly evolve and change by what decks are currently popular.
I dunno much about sports but I’ve heard that even football teams “metagame”, they figure out opposing team’s weaknesses and strengths, try to find ways to combat them without being too weak in other areas of the game.
Now of course, if the game turns into a complete rock, paper, scissors where a skilled player can’t beat a much worse player simply due to the builds they picked then that’s not necessarily good, either.
Isn’t what the OP suggesting exactly what traits do?
LastDay, I want to make it clear I am using the term “meta” as it is used in build/game discussions, not by its dictionary definition so half of that post was completely irrelevant and while I understand that yes you could just balance signets so people take them along, why not give them more options for things to use? If someone is stuck trying to get their stats up to snuff or trying to get extra movement speed why should it have to take up their skill bar therefore eliminating their skill possibilities because they want to be able to have some extra stat points. This idea, even if you disagree with it (which is totally fine as we are humans and we do that sometimes) is a way of addressing those situations. It also takes care of anets supposed “lack of build diversity” by now freeing up people skill slots for different skills that would normally have to be taken up by a signet because they need their build to be competitive. Now, while I do think you have a valid point, I disagree that just making signets have other active effects is not the way to go Why not just make them a passive buff in a separate slot you can choose from because most of the actives are crap anyway?
Oh and as for the no offense, none taken. I did say I wanted constructive criticism and debate so thank you
and what I am suggesting is what traits probably SHOULD do but most of them are not very good so they don’t really accomplish that. This is just another way to potentially help with that.