https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
New Ranger fix idea
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
And it has been refused. Whether or not it is easy is irrelevant because ANet developers have literally stated to the community directly after these suggestions have been made that they are not happening for creative reasons. And this is the sole and only reason. It has nothing to do with balance, game mechanics, or programming restrictions.
Which is subsequently why the ranger will never be used, and in its usefulness will only find itself situationally just as effective (if not just a little bit moreso) than any other given class.
It is why the ranger is not played. It is why the ranger is not OP, or even at all strong as a class regardless of how high the numbers get buffed while their baseline damage remains lower, pets remain a dependency, and their supportive abilities are sub-par because of the “benefit” of a second combat entity. Only if the numbers get increased so far beyond the other classes would the ranger find itself used in many applications, but this won’t happen (and nobody hopes it does) because then obviously the class would factually be overpowered.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
I think that the pets pulling multiple mobs in range (just like players) is not down to the attack skill of the pet, but down to how aggro works in this game. If you consider dusting off your ranger do bear in mind that they fixed storm spirit (not sure if they changed it back in the meantime). Rangers still are on the periphery of pve (unless you consider speedrunners), wvw (unless you consider solo roaming) and pvp (unless you consider condi bunker).
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF