New Ranger fix idea

New Ranger fix idea

in Profession Balance

Posted by: DeceiverX.8361

DeceiverX.8361

So now you’ve finally understood why rangers are not used in anything?

But sorry, ANet won’t do this. They’ve explicitly said this and have said they do not want to change the pets on any level regarding mechanics in the CDI. Pets pose numerous problems (bouncing projectiles for one), but ANet has refused outright to make any of these desired changes because they like the “theme” of the ranger needing the pet to fight.

New Ranger fix idea

in Profession Balance

Posted by: DeceiverX.8361

DeceiverX.8361

And it has been refused. Whether or not it is easy is irrelevant because ANet developers have literally stated to the community directly after these suggestions have been made that they are not happening for creative reasons. And this is the sole and only reason. It has nothing to do with balance, game mechanics, or programming restrictions.

Which is subsequently why the ranger will never be used, and in its usefulness will only find itself situationally just as effective (if not just a little bit moreso) than any other given class.

It is why the ranger is not played. It is why the ranger is not OP, or even at all strong as a class regardless of how high the numbers get buffed while their baseline damage remains lower, pets remain a dependency, and their supportive abilities are sub-par because of the “benefit” of a second combat entity. Only if the numbers get increased so far beyond the other classes would the ranger find itself used in many applications, but this won’t happen (and nobody hopes it does) because then obviously the class would factually be overpowered.

(edited by DeceiverX.8361)

New Ranger fix idea

in Profession Balance

Posted by: nagymbear.5280

nagymbear.5280

I think that the pets pulling multiple mobs in range (just like players) is not down to the attack skill of the pet, but down to how aggro works in this game. If you consider dusting off your ranger do bear in mind that they fixed storm spirit (not sure if they changed it back in the meantime). Rangers still are on the periphery of pve (unless you consider speedrunners), wvw (unless you consider solo roaming) and pvp (unless you consider condi bunker).

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF