New Warrior GM Arms trait: "Kiss the Rings!"
Since no one ever goes 30 points into arms, to balance out the traits this should be implemented.
“Kiss The Rings!” – Heal, Utility, and Elite skills can now use any signets; any amount of times. Since you have two hands you get double the effectiveness as well. This would be in line with Burst Mastery since it also has two mechanics to it.
BG
Since no one ever goes 30 points into arms, to balance out the traits this should be implemented.
“Kiss The Rings!” – Heal, Utility, and Elite skills can now use any signets; any amount of times. Since you have two hands you get double the effectiveness as well. This would be in line with Burst Mastery since it also has two mechanics to it.
I’m 30 in arms and condition builds will likely be that as well. also I genuinely hope this is a troll other wise sig of rage sig of staminia sig would be broken as hell.
I think they should change furious to:
Gain1 extra adrenaline on crit ofc + gain 7% extra crit chance on bleeding targets..(like burst master gives 7% damage)
Dont make it to strong but even an extra 7 % crit chance would be nice.
Then I could just equip 5 Healing Signets and troll everyone. Bad idea.
No offense, but that is such a bad idea and is so broken in so many ways. And going 30 into arms is the least of this class’ problems.
Then I could just equip 5 Healing Signets and troll everyone. Bad idea.
haha. This thread had good intentions but is not a good idea.
2300/second regen? crazy.
Actually its more around 4500. Since you got two hands, you can dual wield the signet rings. Healing on your thumb, index, middle, ring, and on your pinky…both hands.
(edited by Dynnen.6405)
Since Warrior will lose a lot of utility from a combo like that I don’t see why not. Just make them nearly immortal in exchange for all the utility they’d lose.
Not a bad idea
Since Warrior will lose a lot of utility from a combo like that I don’t see why not. Just make them nearly immortal in exchange for all the utility they’d lose.
Not a bad idea
You do realize how horribly broken that would be on a bunker.
Guardian builds designed purely to bunker can’t do that, and guardians are pretty much the go-to for bunkering.
Since Warrior will lose a lot of utility from a combo like that I don’t see why not. Just make them nearly immortal in exchange for all the utility they’d lose.
Not a bad idea
Not sure if serious, trolling, or that you really have no concept of balance. This idea is broken in everyway. I don’t need to explain why.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Since Warrior will lose a lot of utility from a combo like that I don’t see why not. Just make them nearly immortal in exchange for all the utility they’d lose.
Not a bad ideaYou do realize how horribly broken that would be on a bunker.
Guardian builds designed purely to bunker can’t do that, and guardians are pretty much the go-to for bunkering.
I don’t believe this would be broken at all. It would open up a lot of different builds and play styles.
Since Warrior will lose a lot of utility from a combo like that I don’t see why not. Just make them nearly immortal in exchange for all the utility they’d lose.
Not a bad ideaYou do realize how horribly broken that would be on a bunker.
Guardian builds designed purely to bunker can’t do that, and guardians are pretty much the go-to for bunkering.I don’t believe this would be broken at all. It would open up a lot of different builds and play styles.
Oh yes, you’re right, sorry.
Passive effects aren’t fun for anyone, so in order for them to be balanced they have to make them powerful enough that people use them despite their unfunness.
This is a step in the right direction for balancing fun as a gameplay mechanic, as were past ele nerfs, because eles are so fun that anyone who enjoys gameplay over progress/rewards would be heavily biased towards them. This is heavily biased against the classes that are mostly passive, so it needed to be nerfed heavily enough that the general unviability would counterbalance the enjoyment.
I mean really, what is the only way to ensure that a build based entirely around not using 1/3 of its skills is used? By making sure that it is so powerful that anyone who cares about winning even slightly more than having fun uses it!
Obviously builds that could potentially have 100% passive physical damage reduction without ever using a skill satisfies this criteria (Doylak signet with 10% base, x2, x5), although probably it would be better to have 3 healsigs for 2300 hps and 2 doylak sigs for 40% physical reduction, so that you can be immortal in completely full zerker.
This would balance out how horribly boring it would be to play with this kind of build.