New warrior grandmasters suggestion.

New warrior grandmasters suggestion.

in Profession Balance

Posted by: tonyg.3824

tonyg.3824

Hello, before starting I would like to make a few things clear about my reason for posting this. Yes I realize not every profession got useful grandmasters from the new balance patch (lol condi guard) and also that the warrior profession is in a very weird spot right now, pretty UP but not over the top (in my opinion). while I believe nerfs are necessary I don’t think being the most “OP” profession means we are entitled to bad new traits that aren’t worth calling grandmaster traits. The reason I am only discussing warrior is because I have the most playtime on him (3k hours+) therefore I feel entitled to give suggestions about my profession, I encourage other professions that dislike their new traits to make suggestions too but please not in my thread. Please read the full post before replying.

To the devs,
This balance patch is going to either bring a lot of people back or potentially drive a lot of people away keep that in mind. Not that I am saying “take my suggestions or I quit” if my ideas are dumb then fine, warrior will be fine either way (and still my main).

Strength- Grants 2-3 stacks of might on use of a physical skill for 10-15s.
This will encourage more use of physical skills since really there is no reason to take them over stances when you can be immune to condi, cc, and damage all at once whats the point of taking kick?

Arms- +15-20% attack speed while wielding a ranged weapon.
First off I don’t know why you would put a melee type grandmaster in a “arms” trait line and anyway this would help improve warriors that actually want to play ranged instead of being forced to burst with melee.

Defence- You are able to use more then one stance stance duration +30%.
I feel like this is something that should be earned rather then hey you can just pop all your cds at once and go ham!

Tactics- “Return the favor” Transfer 1-2 conditions on a melee strike 20s-30s cd.
There is little to no reason to go into tactics, banners heal and shouts heal are very lackluster when you can go soldier stats full stances lyssa runes and have about the same results but better damage.

Discipline- gain 1 stack of might 5s when you are blinded.
Feel free to judge this one to the max I pretty much thought of it off the top of my head there are too many good traits in discipline to try and top it so I doubt the devs could make anything better other then this.

The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

(edited by tonyg.3824)

New warrior grandmasters suggestion.

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.

You had me goin until you mentioned making stances longer. Zerker stance is incredibly OP and overused, it should be toned down 20% or more. Rest of your nerf suggestions I entirely agree, and are part of what makes warrior such an easy class to play with minimal risk. Massive condition duration, massive regen, massive condi clear w/o the loss in damage.

On top of that, all burst skills are on a 10 second (base) cooldown. So in other words, anet feels that all of them are balanced on a 10 sec cooldown. I guess lb burst isn’t strong so it has the same cooldown as GS burst.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

New warrior grandmasters suggestion.

in Profession Balance

Posted by: tonyg.3824

tonyg.3824

The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.

You had me goin until you mentioned making stances longer. Zerker stance is incredibly OP and overused, it should be toned down 20% or more. Rest of your nerf suggestions I entirely agree, and are part of what makes warrior such an easy class to play with minimal risk. Massive condition duration, massive regen, massive condi clear w/o the loss in damage.

On top of that, all burst skills are on a 10 second (base) cooldown. So in other words, anet feels that all of them are balanced on a 10 sec cooldown. I guess lb burst isn’t strong so it has the same cooldown as GS burst.

I agree about zerker stance but by making stances overlap you now have counter play, where as before the warrior was now immune to soft CCs and fear now he is vulnerable to being hard CCed or direct burst pressure because his endure pain or balance stance will overlap it meaning a warrior won’t be able to just blow all his cds and get a insta kill. You could also argue signet of dolyak would just take the place of balance stances but that also means its a longer cool down(20s if not traited) and with it only being 1 boon very suceptable to being ripped which balance stance is pretty easy to rip as well if there is a thief on your team, so you’re making the warrior more vulnerable to hard CCs when you need to kite away from them. Besides with the trait I mentioned in defense I would say I am leaning more toward just throw in a -20% cd somewhere which would then make a huge difference for being able to use your stances strategically.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

New warrior grandmasters suggestion.

in Profession Balance

Posted by: Iggy.2784

Iggy.2784

Yaaaay kick grants might.

New warrior grandmasters suggestion.

in Profession Balance

Posted by: Vassangel.7301

Vassangel.7301

These suggestions all seem fair.

I do agree that stances should overlap and that the strength line should be based around might-stacking. However, with the future nerf to “building momentum” (strength 15), my personal suggestion would be to make the discipline trait remove blind on swap as well as regain 15 endurance + 3 might for 5 seconds. A simple blind removal on swap is not worth a grandmaster trait and could possibly be a minor trait such as 25 discipline.

Some other suggestions (although not on topic)
Buffing the other heals to give sustain, meaning lower cooldowns, would give warriors other choices than healing signet.

Less passive traits such as Last Stand. (auto stability on cc)

There is more, but I will not talk about them since these things take time to change apparently.