(edited by tonyg.3824)
New warrior grandmasters suggestion.
The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.
You had me goin until you mentioned making stances longer. Zerker stance is incredibly OP and overused, it should be toned down 20% or more. Rest of your nerf suggestions I entirely agree, and are part of what makes warrior such an easy class to play with minimal risk. Massive condition duration, massive regen, massive condi clear w/o the loss in damage.
On top of that, all burst skills are on a 10 second (base) cooldown. So in other words, anet feels that all of them are balanced on a 10 sec cooldown. I guess lb burst isn’t strong so it has the same cooldown as GS burst.
break. I feel like they should be back by now..”
The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.You had me goin until you mentioned making stances longer. Zerker stance is incredibly OP and overused, it should be toned down 20% or more. Rest of your nerf suggestions I entirely agree, and are part of what makes warrior such an easy class to play with minimal risk. Massive condition duration, massive regen, massive condi clear w/o the loss in damage.
On top of that, all burst skills are on a 10 second (base) cooldown. So in other words, anet feels that all of them are balanced on a 10 sec cooldown. I guess lb burst isn’t strong so it has the same cooldown as GS burst.
I agree about zerker stance but by making stances overlap you now have counter play, where as before the warrior was now immune to soft CCs and fear now he is vulnerable to being hard CCed or direct burst pressure because his endure pain or balance stance will overlap it meaning a warrior won’t be able to just blow all his cds and get a insta kill. You could also argue signet of dolyak would just take the place of balance stances but that also means its a longer cool down(20s if not traited) and with it only being 1 boon very suceptable to being ripped which balance stance is pretty easy to rip as well if there is a thief on your team, so you’re making the warrior more vulnerable to hard CCs when you need to kite away from them. Besides with the trait I mentioned in defense I would say I am leaning more toward just throw in a -20% cd somewhere which would then make a huge difference for being able to use your stances strategically.
Yaaaay kick grants might.
These suggestions all seem fair.
I do agree that stances should overlap and that the strength line should be based around might-stacking. However, with the future nerf to “building momentum” (strength 15), my personal suggestion would be to make the discipline trait remove blind on swap as well as regain 15 endurance + 3 might for 5 seconds. A simple blind removal on swap is not worth a grandmaster trait and could possibly be a minor trait such as 25 discipline.
Some other suggestions (although not on topic)
Buffing the other heals to give sustain, meaning lower cooldowns, would give warriors other choices than healing signet.
Less passive traits such as Last Stand. (auto stability on cc)
There is more, but I will not talk about them since these things take time to change apparently.