Next skills should be elites.
While I’m all for new stuff, I can’t see how new elite skills will increase diversity; it’s not a very sound approach to make a build based on a single, long recharge skill. While it could be true that elites may be easier to add than weapon sets, that’s really only relevant if Anet is indeed planning to add more weapons to each class. Even if they were, they are obviously committed to that plan, regardless of the time and difficulty, so the point is moot.
If diversity is the goal, the best place to add would be Master Traits. These are currently deficient in quantity compared to GM and Adept.
(edited by Obtena.7952)
pls a short cd elite wich gives some kind of quickness for ele, so we can hit dragons tooth reliably when fighting perma stability wars… if possible like 40- max 60 s cd, 2-3 sec quickness, instant cast,(hey make it an arcan elite! or cantrip! or glyph! , but doesnt mather, it should be instant cast thats all) i would love to have smth like that, it can be smth else as well but a constant usable, cause all elites we got r too situational, (fgs abusing in pve or running from wvw, glyphof elementals.. i only use it in duel arenas in eu where u cant use 120+ sec cd elites, tornado, only ppl in wvw use it to boost meteor dmg…)
so pls anet, make it happen!
I think new elites are more likely, too. Unfortunately, elite skills in this game are rarely build defining – sometimes they’re only barely better than utility skills, if even that.
All I ask for the Elemetalist is a short cool-down elite that focuses on conditions because at the moment I have to use a racial elite with a cool-down of 180 seconds which I can only use once every 2-3 fights. I don’t even use FGS to fight; that’s my running away tool.
New condition elite pls!!!
Depends how they implement them. My opinion is that they should add elites for each weapon set per class. But they shouldn’t make them like the ones we currently have. But more so like the original gw. Where its similar to a normal skill but with extra benefits.
For example, guardian hammer elite could function similar to mighty blow except it also applies aoe immobilize with a 40 sec cd.
Windows 10
New weapons would be the largest increase in diversity possible. Healing skills didn’t add diversity, they just (in some cases) added a new option for builds to take. You didn’t see any new builds suddenly show up because of Signet of Vampirism (or if you did, they sure as heck didn’t get further than 10% on the leaderboards).
Weapons open up entirely new roles for professions. After weapons, trait work would do a lot (especially working on minors and master traits), then just traits in general, utility skills, and at the very bottom of hte list elites. There aren’t many builds that are built around elites, just about the only ones that would see a lot of new help would be like Spirit Weapon Guardians, because that is a major flaw of the build (among many other things).
All I ask for the Elemetalist is a short cool-down elite that focuses on conditions because at the moment I have to use a racial elite with a cool-down of 180 seconds which I can only use once every 2-3 fights. I don’t even use FGS to fight; that’s my running away tool.
New condition elite pls!!!
go away, condi ele op enuf in wvw, we need quickness elite ! w short cd!
we definately do need more elites, for example, look at warrior and engi,
all engis use supply kit, all warriors use signet (or banner for tournaments/wvw)
maybe they could alter existing elites before adding new ones, make elites like engi mortar and war rampage useful!
though it’d be fun if they made an elite for each classes unique thing,
like an elite virtue for guards,
elite phantasm for mesmer,
elite kit for engi,
ranger could have an elite that temporarily lets them use both pets,
ele could have an elite that grants you the effects of all attunements for a short while, so say you have Piercing Shards, you would get the 20% extra damage while in any attunement.
warrior could have a “zerker” style elite that reduces all weapon+burst cooldowns and lets you use adrenaline skills without spending adrenaline. maybe 10 second duration.
thief could get an “ultimate escape” elite on a moderately short CD (60-90 secs) which grants stealth, invulnerability and increased movement speed but they cant attack.
necro could get a new Well of some sort, maybe one that counts all damage made by enemies within and then unleashes a burst for a percentage of the damage when it ends, sort of like delayed Retaliation
(edited by Liewec.2896)
war rampage is actually good, mortar sux ye
proffessions in serious need of more usable / different elites :
elementalist, engineer, guardian?(not sure )
ele could have an elite that grants the bonuses of every attunement for a very short while.
I don’t know much about other classes, but what do you mean by this? Are you talking about boons like protection, regen, might etc popped at once as an elite skill or bonuses as in extra toughness, attack, precision+critical damage?
If you’re talking about the first option then it kinda isn’t fair for the Eles to have this as an elite since Thieves can get this easily from Stealing from Mesmers and am I right in saying Guardians have a skill where they receive a load of boons at once as a utility?
For the other option, I guess it’d be alright, but then it’d have to be a significant amount of an increase for it truly to be worthy of an elite instead of a trait per se.
go away, condi ele op enuf in wvw, we need quickness elite ! w short cd!
It’s not OP
Don’t start saying that or others will start too!
(edited by Dahir.4158)
A lot of elites are unused due to how poor they are, fix those first…
I’d be pleased if all the elites of ele is reworked.
I would be pleased if Rampage as One and Entangle just had shorter CDs.
i’ll take anything new, skill-wise…..but i agree with those that say new elites will be as effective as the new heals were in creating build diversity….as in not effective. new weapon sets would help add roles more effectively. that said, new elites will be much less work for them to do, so expect those first.
they might help augment or strengthen some builds that are a tad weak or less efficient, but one per class isn’t going to be enough….and some classes really need some shorter CD options in the 45-60 sec range to take advantage of certain rune sets.
MARA (EU) Gunnar’s Hold
Ranger new elite will be a 60 CD trap, i guarantee it
Although anything fresh would be a step in the right direction, I was hoping for at the very least a new Utility Skill. Where as my dream would be getting acess to a new weapons previously unobtainable by your profession I find the odds of this daunting.
I just don’t feel new Elite Skills would be the right direction to take, to make more off the wall builds/combos become viable.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King
Ranger new elite will be a 60 CD trap, i guarantee it
Nope that going to be for the thief, it’s going to be a single KD