No grandmasters for Gadgets.

No grandmasters for Gadgets.

in Profession Balance

Posted by: The V.8759

The V.8759

Hey!

Since the new traits have come I feel that what ArenaNet intended to do with gadgeteer did not work out well. Let me explain this.
Engineers most likely rely on their kits (as most engineers know). However kits take a utility slot. For an average engineer I can say that you use most of the time at least one kit, and I think there are lots of us using at least 2 (In any situation). With this we come down to one, or in the first case, two utility slots free. In this case it is not worth it going 6(or grandmaster) into Tools just to get this trait.
[b]My suggestion]:
Step 1: Remove “Cloaking Device (VI)” and replace it by “Leg Mods (X)”.
Step 2: Move down “Gadgeteer (XIII)” to master.
Step 3: Make a new trait for the Grandmaster line. Preferably something that does interact with Ferocity and Toolbelt skills.
Step 4: Make Gadget Toolbelt skills also Gadgets. This gives you the double amount of Toolbelt skills (just like elixir toolbelts are elixirs). This would give more interaction with the trait.
Step 5: Enjoy your positive comments on the forum!

Let me hear what you think/your opinion about gagdets!

Have a nice day, every day!
Fvux.

One of the Firstborn Channel of Fvux