{Non PvE}All "movement" weapon skills

{Non PvE}All "movement" weapon skills

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Posted by: Siobhan.3582

Siobhan.3582

Change the ability to have weapons with movement skills to only work when there is a target.

Guardian sword 2 for example will not teleport you without a target. thief f1 steal will not work without valid target.

So all the ranger greatsword swoops, and bladerushs and thief shortbow 5, have them removed.

Force players to use them for the intended purpose of gap closers vs other players. Not as get out of jail free abilities to run away. There are too many ways to avoid fights in WvW,, when the whole point really is to fight.

That one person.

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Posted by: Belzebu.3912

Belzebu.3912

What makes you think that those skill was made to be just gap closers?
GW2 is a skill based game, if your opponent is trying to escape I’m sure you’ll also have skills to pursuit the opponent countering those skills, immobs, cripple, stun, chill, daze are all there for that.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Dalanor.5387

Dalanor.5387

Guardian sword 2 for example will not teleport you without a target. thief f1 steal will not work without valid target.

These works only with a target. Critters can be targeted too you know.
But the idea is not bad, im excited about what discussion it will generate.

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Posted by: Siobhan.3582

Siobhan.3582

Well my point is that there are too many weapon abilities that allow for a player to avoid fights (ie, disengage). This forces players to use those weapons for movement and resetting fights.

I rather see players that, when committed to a fight, have to fight. Not allow player X to start a fight, realize they are going to lose, and just pick up and get away. It is not like there is a huge penalty for death. Force players that actually finish fights.

That one person.

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Posted by: DougTheSlug.3920

DougTheSlug.3920

I would actually prefer to see the inverse. These skills that “fail” with no target should likely work without a target.

Anet would never remove the ability to use these skills without targeting. Remember the gong show that followed when ride the lightning cooldown was increased if you didn’t hit anyone? What you’re suggesting is basically take away RtL completely.

Depending on how Anet felt about the repercussions of the RtL nerf, they could look at doing that kind of thing to all skills.

Regardless of what they do, that’s a pretty big undertaking.

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Posted by: Tyragon.2496

Tyragon.2496

In my opinion, I think they should give a quite balanced variety of movement skills for each class that could make use of it once they start adding the other weapons to class and new skills.

Ofcourse, some classes just will have more of them. Warrior has always been a crazy guy running after you in heavy armor and still able to catch up, cause a warrior is as specialized in close combat as you can get, they NEED to have ways to get up in your face.

Still, I agree that some classes lacks movement skills, if that’s just for roaming.

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Posted by: Atherakhia.4086

Atherakhia.4086

Do Rangers even need nerfs? Is this a veiled Warrior nerf thread? I see nothing wrong with the mobility skills for most classes. RtL should probably even be reverted in some fashion.

No, the only truly excessively mobile class in the game right now is the Warrior, and in some respects, the Thief. And with the Warrior, it’s only even an issue because of the passive regen capability of the class allowing them to reset a fight quickly.

So with that all said… what about this approach to the problem…

What if every skill in the game that is a movement skill and/or is an evade shared a 4 second cooldown? So this way in the Warrior’s case… he rushes, but when he does Whirlwind, Savage Leap, Shield Bash, etc are put on a 4 second cooldown. He could then whirlwind 4 seconds later, but the other skills would again be put on a cooldown. etc etc.

The exception to this rule should be utility skills. If a class slots a utility skill, it should be useable when the class needs it. Now perhaps if you activate a utility skill which is also a movement skill it would then put your weapon skills on this linked 4 second cooldown etc, I don’t know. Bull’s Charge if we stick to using Warriors as an example.

But keep in mind what you’re asking here. This would apply to any skill that moves the player beyond their normal walking distance. This includes your guardian/ele blinks, mesmer teleports, etc etc. Not just Rush, Swoop, and RtL.

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Posted by: oZii.2864

oZii.2864

Not a fan of this suggestion at all. This feels more WvW focused then anything else and more directed at thief perhaps or warriors. Guardian Sword 2 is hardly a awesome escape skill it allows for some kiting but no means a get out of jail card. I can’t believe you brought that up at all.

Sounds a bit biased here not sure what you play but it has to be a build/class with low mobility that you feel would win fights(directed mostly at 1v1’s) if you could force and stay engaged with your enemy. My guess is a bunker of some sort.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Siobhan.3582

Siobhan.3582

Not a fan of this suggestion at all. This feels more WvW focused then anything else and more directed at thief perhaps or warriors. Guardian Sword 2 is hardly a awesome escape skill it allows for some kiting but no means a get out of jail card. I can’t believe you brought that up at all.

Sounds a bit biased here not sure what you play but it has to be a build/class with low mobility that you feel would win fights(directed mostly at 1v1’s) if you could force and stay engaged with your enemy. My guess is a bunker of some sort.

Well to fair, the title does say for Non-PvE, so yes it is wvw and spvp. If you read what I said guardian sword 2 is what I meant by the standard of what I was looking for. As in, if there is NO target the ability fails. That is what I would like to see for other gap closing weapon skills.

I am all for skills like blink, lighting reflexes, rocket boots to keep their abilities. Those are on longer timers and you invest a slot for them.

I am speaking of weapon skills. Someone above (sorry typing so missed the name) had a good idea. Make it like ride the lighting then. If you use swoop, whirlwind, sb 5 etc, and NOT hit a target, the timer on the ability is double then normal.

that would be a solid comprise.

That one person.

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Posted by: WhiteRose.6934

WhiteRose.6934

So for an action-combat based game, you want to remove part of what makes combat interesting? The use of these movement abilities as re-position tools while in combat (ranger greatsword dash to dash out and get behind allies in a group fight and change to range) and instead make combat static? That’s not the intention of the skills at all. They are not just ‘gap closers’ they are mobility tools and are used as such.

I hate to inform you, but disengaging is a part of combat just as much as engaging is.

Genesis Theory [GT] – Henge of Denravi

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Posted by: Arganthium.5638

Arganthium.5638

Thief Shortbow 5? Seriously? This skill is 90% of the reason to even take Shortbow in the first place; the skill is otherwise terrible in combat except for positioning which requires, y’know, skill (a foreign concept you might have difficulty understanding).

Mobility, if anything, should be made greater in this game, because it allows for more complex and involved play that requires far more skill than this game currently requires.

Thief|Mesmer|
Theorycrafter