On revive/fall dmg/death traits

On revive/fall dmg/death traits

in Profession Balance

Posted by: Dojo.1867

Dojo.1867

Anyone else thinks that these are nearly exclusively bad and block trait slots that could actually increase build variety?

There is just one really good one that comes to my mind (and actually makes sense by itself) which is the guardian bubble on revive. I also guess some people take the fall damage traits for WvW because you can actually survive some of the cliffs there.

But again 90% seem uselss.

On revive/fall dmg/death traits

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Posted by: gawker.8340

gawker.8340

The on fall makes sense in WvW. I use the on fall trait sometimes.

The on revive and on death traits are ridiculous.
Ex.
Ranger’s wilderness survival line
Healer’s celerity: grant swiftness(15s) to you and your ally when reviving someone.

The guy laying on his back surely doesn’t care if he’s got swiftness. And I, the ranger, rooted in place to revive my friend finds that getting swiftness is making a huge difference.

(edited by gawker.8340)

On revive/fall dmg/death traits

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Posted by: Silhouette.5631

Silhouette.5631

Nobodys going to want to take a trait that assumes the worst. And most of these dont help the bad situation, they simply reward you if you get out of it. So its really not helping at all..just rewarding somebody for sucking, but not so much that they die

On revive/fall dmg/death traits

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Anyone else thinks that these are nearly exclusively bad and block trait slots that could actually increase build variety?

There is just one really good one that comes to my mind (and actually makes sense by itself) which is the guardian bubble on revive. I also guess some people take the fall damage traits for WvW because you can actually survive some of the cliffs there.

But again 90% seem uselss.

Don’t forget the Mesmer one that creates a Feedback bubble. I’d say that’s even better.

The Necro “Well of Blood on-revive” is decent as well, but that’s about it for good ones.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

On revive/fall dmg/death traits

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Posted by: SoulSin.5682

SoulSin.5682

On fall Traits are awesome for WvW. In fact, I think more classes should have easy access to then.

On death and on revive traits aren’t that good for most of the classes. Warriors defense bonus and Guardians bubble are prolly the only ones that are remotely useful IMO.

I kind of hate most of “on kill” traits as well. They doesnt make much sense.
Why should I bother with a special effect if the fight is already over?

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Posted by: Inoence.6907

Inoence.6907

Don’t you dare take away my Medic’s Feedback!
It’s a very good trait in fractals since there are many projectiles and it’s really effective.
Also it’s a must-have in the Molten Bosses fractal, you kill the Molten Berserker, you stack on Rox or the pet (which/whoever is closest to the center), and I provide 80% feedback! (traited Medic’s Feedback & Temporal Enchanter) I.e. deals damage to the Firestorm & protects my party.

I don’t like the fall dmg traits though, especially cause the mesmer one is in Chaos, which is dead useless for a power build (except for PU) i.e. I’d be wasting 10 points for that.
Mesmer Chaos Storm bomb was funny :/

The on downed traits are pretty meh… Smoke Screen, Lava Font… nothing too useful. At least it increases your damage by 50% which is quite nice for Open World PvE.

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Posted by: Durzlla.6295

Durzlla.6295

The on fall makes sense in WvW. I use the on fall trait sometimes.

The on revive and on death traits are ridiculous.
Ex.
Ranger’s wilderness survival line
Healer’s celerity: grant swiftness(15s) to you and your ally when reviving someone.

The guy laying on his back surely doesn’t care if he’s got swiftness. And I, the ranger, rooted in place to revive my friend finds that getting swiftness is making a huge difference.

Uh…. You’re kidding me right?

It increases your Rez speed by 10%, which also stacks with mercy runes making it a total of 20% Rez speed, the swiftness allows them to either 1) get back into the fight or 2) get out of danger quicker, and it allows you to either 1) get back into the fight or 2) get to the next downed person to Rez them faster…

It’s a great trait as is…

@OP: a lot of the On Downed traits are really good, remember that downed =/= dead and the 2 I know of (necro and ranger) help to get you up faster.

The necro on downed trait fears everyone nearby, which is AMAZING especially if you’re a terror necro, and the ranger one creates a healing spring which also gives you a surge of 5k or so health which means you require less healing to pick you back up, and it helps keep the allies trying to Rez you alive.

These traits are very powerful and are certainly nothing to scoff at, and as I told my friend, “it’s always nice to have a bit of insurance incase things go south.”

As for the fall damage traits, they’re pretty useless in sPvP due to their purpose (which kinda sucks imo), but in WvW they’re invaluable, so many escapes I’ve made because of those traits.

EDIT: just remembered the Lava Tomb trait, which is hit it miss, it’s decent on power builds due to the damage boost and lava font, it’s nearly OP on zerker staff builds (good luck finishing a downed zerker ele ontop of a single lava font let alone two), and then worthless for condi builds (it applies after vapor form too so you get 2 lava fonts that are ticking for 50% increased damage or w/e damage it is.)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: runeblade.7514

runeblade.7514

I think they should be nerfed but merged so that it feels less situational and has more general use.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Cynz.9437

Cynz.9437

Thief on fall dmg trait is pretty awesome, it gives you extra stealth.

All is Vain~
[Teef] guild :>

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Anyone else thinks that these are nearly exclusively bad and block trait slots that could actually increase build variety?

There is just one really good one that comes to my mind (and actually makes sense by itself) which is the guardian bubble on revive. I also guess some people take the fall damage traits for WvW because you can actually survive some of the cliffs there.

But again 90% seem uselss.

Let’s not just bunch up everything together.

Some on Revive traits are actually useful. Reviving is something that is going to happen in the game, no matter how you look at it. Reviving makes a huge difference in PvE and WvW, between losing 1/5 of your team’s DPS in a dungeon until you kill the boss compared to the 2 seconds it will take you to revive that person. People make mistakes and get downed, it happens to everyone. It can also make the difference in WvW between a dead commander and a headless chicken zerg, or a zerg that comes back and mows down the opposing one.

Medic’s Feedback on Mesmer can turn a lot of things around. Ranged people in WvW tend to shoot down the downed person in an attempt to stop them from rallying/bandaging, while not going anywhere near to attempt finishing them off because it is too risky. Medic’s Feedback gives you the chance to revive that person and deal a lot of damage at the same time. In PvE, a well timed Medic’s Feedback can take down 25% of Lupicus’s HP bar while you finish reviving.

Resolute Healer on Guardian can stop an attempt to finish off an ally completely in WvW by pushing away all foes. Meanwhile, you and other allies revive the downed person.

Protective Reviver on Guardian is not as good, but it essentially tells you that the person you just revived is unlikely to get downed again with Protection, Regeneration and Aegis on. You benefit from it too.

Merciful Ambush on Thief tends to be a little bad in WvW, because the downed ally tends to try to hit enemies and getting Revealed. Even if you use it while they are bandaging(not getting Revealed), enemies tend to know where that downed ally is and keep the AoE pressure on. There is a good point to this trait though, enemies cannot finish off that ally(due to Stealthed) for 2 seconds, if you time it right you can avoid 3-4 finishers aimed at your ally. Unlike Resolute Healer, Stability does not even work against this one, but Sic Em does. In PvE, this trait can work wonders. Reviving usually draws aggro to yourself as high priority, this trait makes you completely bypass that and revive that ally safely.

Fall damage traits are bad and gimmicky. Fall damage is an awful mechanic in the first place, it’s just there to make the game more realistic and avoid people from getting bugged by falling into glitched nothingness areas of the game(people still manage to do it though!). I’ve seen a Guardian bug the Protection Symbol before on a slope, because sometimes you take multiple fall damage when dropping down slopes. The Guardian in question dropped about 5 symbols on top of each other, and the enemy landing in those symbols got downed pretty fast(5 stacked symbols is a lot of damage) after taking fall damage themselves.

Death traits are mostly bad. Except for Sweet Revenge on Warrior.
Both you and the Warrior are downed at the same time. The Warrior uses Vengeance, gets back up, finishes you off with F, guaranteed rally on your corpse. The Warrior wins the fight.