[PVE] Dmg VS. X sigils

[PVE] Dmg VS. X sigils

in Profession Balance

Posted by: NinjaEd.3946

NinjaEd.3946

Any future to these sigils? Considering their only place is pve why are they placed as sigils?

To combat their useless place on the search engine for sigils on the tp and interfering with mystic forge results can these be removed in place of something pve quest related?

Such as doing specific events/dungeons respective to the enemy type or adding some small side bosses unique to these quests that only allow a max of 5 people to combat. The reward being small bonuses to each enemy damage type on the account amounting to the 10% in the end. I’d personally suggest no “quest” be repeatable so it doesn’t feel like a grind for those who do work towards this but mainly I just want these sigils out of zommorros excuse list to not give me good loots.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

[PVE] Dmg VS. X sigils

in Profession Balance

Posted by: Swim.6830

Swim.6830

The crazy in me suggested some of them be changed to something like “10-15% extra damage vs (insert class here)”

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

[PVE] Dmg VS. X sigils

in Profession Balance

Posted by: caveman.5840

caveman.5840

it would be nice if if there where not part of the “zommorros excuse” lol
it is a real bummer to get these sigils lol