Fractal lvl 80 – 126 AR
[PVE] engineer turrets
Fractal lvl 80 – 126 AR
Something which always bothered me in WoW after they added AE ~immunity to pets was this:
Why have pets?
Thing is, after the AE changes, your pet would essentially be on autopilot. Sic it on the boss, and forget about it unless you need to actively trigger an ability like Seduce on another target.
But if that’s the case, what differentiates the pet from say, a DoT? Because at that point the pet has become a DoT with a model + an off-ability-bar.
And while it works™, I don’t like the conceptual idea at all. Rather I think if you got a pet class, then managing pet should take up a considerate amount of the player’s time. In turn, the pet should effectively be a second player (compare puppet-chars in fighting games like Shadow Labrys in P4A, where you need to control both SLabrys and her Persona at the same time, each with two attack buttons and sharing the stick).
Ofc turrets are fire&forget, so this is a bit more tricky. Maybe one way to combine both ideas would be for a turret to ignore the first X effects which are AE and cause it damage? Basically have “armour” which gets ripped off.
ok let me put this an easy and simple way for u
warrior banners are fire and forget and give a very nice dps boost to the party.
ranger pets and engineer turrets was ment to be part of our core game play but in most cases turrets are next to useless apart from that odd fight net turret can be used. ranger pets atleast gain healing from ranger heal skill.
due to so much aoe in pve content and wvw zergs no matter what pet / turret build or any other build you use they don’t last very long.
esp in fractals and dungeons with lots of aoe.
so yes I would like to have my turrets as fire and forget and play the class it was was advertised b4 the launch.
I want a machine gun turret of death to : (
Fractal lvl 80 – 126 AR
also on a side note turrets should be ground target deployable baslien also
Fractal lvl 80 – 126 AR