[PVE] engineer turrets

[PVE] engineer turrets

in Profession Balance

Posted by: krixis.9538

krixis.9538

hello anet, you claim to be a next gen MMO yet you still have the problems of older MMOS when it comes to PETS MINIONS TURRETS and elite skill summons.

this problem is they take full amount of AOE dmg in a game where AOE is everywhere in PVE and WvW which makes them a liability more then a use.

a simple way to fix this problem is to make turrets pets minions and elite skills summons immune to AOE damage and also have no agro table vs NPC. this solves any explotation of the AOE immunity for tanking pets and rely on the players ability to avoid dmg and not the pet minion or turret doing all the work.

this change should NOT be applied to SPVP or TPVP due to it being different to WvW or PVE.

you talk about “build diversity” yet you do nothing to fix the core mechanics of some classes (ranger pets being useless in high aoe fights and engie turrets) by making AOE immunity baseline for pets turrets and minions and elite skill summons you make these pet based builds viable and even standard builds can now use turrets / minions to their full potential in a PVE environment.

now we all know WvW is mostly just big zergs vs even bigger zergs with a small % of players doing “roaming” please ignore roamers and focus on the zerg play of wall defense / assult.

I for one rolled an engineer after watching your pre launch trailers of engineers and their turrets and was really excited until I found out they are stationary aoe magnets that are very fragile and are only somewhat viable with a build focused entirely on turrets.

just this simple change of aoe immunity as baseline would let me use my turrets in lvl 50 fractals / exp dungeons and not have to worry about them being hit by endless wave of aoe 5 – 10 seconds after deploying them.

imagine a warrior banner had a health pool and was as fragile as a rifle turret. after 1 week it would be hot fixed to be immune to aoe dmg !

Desolation EU
Fractal lvl 80 – 126 AR

[PVE] engineer turrets

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

Something which always bothered me in WoW after they added AE ~immunity to pets was this:
Why have pets?

Thing is, after the AE changes, your pet would essentially be on autopilot. Sic it on the boss, and forget about it unless you need to actively trigger an ability like Seduce on another target.

But if that’s the case, what differentiates the pet from say, a DoT? Because at that point the pet has become a DoT with a model + an off-ability-bar.

And while it works™, I don’t like the conceptual idea at all. Rather I think if you got a pet class, then managing pet should take up a considerate amount of the player’s time. In turn, the pet should effectively be a second player (compare puppet-chars in fighting games like Shadow Labrys in P4A, where you need to control both SLabrys and her Persona at the same time, each with two attack buttons and sharing the stick).

Ofc turrets are fire&forget, so this is a bit more tricky. Maybe one way to combine both ideas would be for a turret to ignore the first X effects which are AE and cause it damage? Basically have “armour” which gets ripped off.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

[PVE] engineer turrets

in Profession Balance

Posted by: krixis.9538

krixis.9538

ok let me put this an easy and simple way for u

warrior banners are fire and forget and give a very nice dps boost to the party.

ranger pets and engineer turrets was ment to be part of our core game play but in most cases turrets are next to useless apart from that odd fight net turret can be used. ranger pets atleast gain healing from ranger heal skill.

due to so much aoe in pve content and wvw zergs no matter what pet / turret build or any other build you use they don’t last very long.
esp in fractals and dungeons with lots of aoe.

so yes I would like to have my turrets as fire and forget and play the class it was was advertised b4 the launch.

I want a machine gun turret of death to : (

Desolation EU
Fractal lvl 80 – 126 AR

[PVE] engineer turrets

in Profession Balance

Posted by: krixis.9538

krixis.9538

also on a side note turrets should be ground target deployable baslien also

Desolation EU
Fractal lvl 80 – 126 AR