PVP Profession balance

PVP Profession balance

in Profession Balance

Posted by: Neukku.5713

Neukku.5713

This thread is intended for pvp balance team, but anyone feel free to post your ideas.

GENERAL

- Superior Rune of Lyssa, reduce condition remove to 3.
- Superior Rune of Soldier, add 5s cooldown on 6th bonus.

WARRIOR

- Healing Signet, reduce regeneration by 25%, increase active heal 50%.
- Cleansing Ire & Merciless Hammer, change to grandmaster tier.
- Spiked Armor & Defy Pain, change to master tier.
- Berserker Stance, reduce condition immunity to 90%.
- Battle Standard, reduce cooldown to 180s.
- Pin Down, reduce bleed stacks to 5. Increase activation time to 3/4 and add activation animation.

THIEF

- Withdraw, increase cooldown to 20s and extra 2s per each condition removed up to 26s.
- Flanking Strike-Larcenous Strike chain, increase Larcenous Strike initiative cost to 3.
- Disabling Shot, increase initiative cost to 5.

ENGINEER

- Flamethrower skill Air Blast, increase casting time to 1/2s and add casting animation.
- Net Shot, increase casting time to 1/2s and add casting animation.
- Automated Response, reduce condition immunity to 90%.

NECROMANCER

- Flesh of Master, decrease to 33%.
- Training of the Master, decrease to 20%.
- Withering Precesision, move to master tier.
- Terror, move to grandmaster tier.
- Keep Dhuumfire and Master of Terror on their current trait tiers.

MESMER

- Illusionary Leap-Swap, clone gets stuck on obstacles too often. Make clone to instantly appear behind its target, but remove crippling effect.

- Prismatic Understanding, invertal cooldown increased to 2. Add retaliation on boon
gain.

GUARDIAN

- Superior Aria, move to master tier.

RANGER

- Hornet Sting, increase cooldown to 12s.
- Stalker’s Strike, increase cooldown to 15s.

Piken Square
-Neukku-

(edited by Neukku.5713)