ANET/GW2 – DEVS:
Several problems resulted after Dhuumfire was added, as several other skills were nerfed to compensate for our increased condition damage (not something most of us fought). That said, as a consequence of the increased firepower of dhuumfire, those of us, who enjoy running conditionmancers, were (to some degree) forced to run dhuumfire to compensate for the nerfs to other condition application abilities in order to remain viable.
Thus, in light of the impending move of Dhuumfire to DS 1 (a more skill based approach), I query if Anet has considered maintaining Dhuumfire as a trait. In the event Anet decides to maintain Dhuumfire as a trait adding burning to DS1, perhaps a further consideration would be to move the trait out of the Spite traitline and make it a curses MASTER level trait, which will put it into competition with terror (though both could still be taken if you wnated to run a terrormancer).
As a result, not only would it make more sense, it would increase build diversity for conditionmancers. In addition, it would cut down on community cries regarding condition duration, as most condi masters would no longer run 30 points into Spite to acquire dhuumfire, which concequently drasticaly increases condition duration. In other words, conditionmancers would not be locked to running 30 into trait to remain competitive, and the community as a whole would not experience drastic increases in condition duration which impacts the condi-meta as a whole.
We, the community, also realize that you would be forced to develop an additional spite trait to compensate for the removal of dhuumfire, and would compete with close to death, which almost is a must if one takes certain power builds (30 in spite). This may also be of interest, given the impending nerf to critical dmg builds, which will drastically impact power necros. I have no current suggestions, but I imagine the necro community would be willing and more than able to provide useful suggestions. Most of the necro community take a very balanced approach to the necro, albeit in a negative way at times (we are necros)
The move of dhuumfire to DS1, with a simultaneous shift of the trait into the master level trait (similar to the master level engineer burning trait) would open up build diversity in cond builds by not forcing us to move 30 points into spite to remain damage oriented. Furthermroe, it maintains the idea that dhuumfire application is a skill based trait, and not just a apply on crit.
Thus 0/30/30/0/10 or 0/30/10/0/30, or 0/30/10/30/0 builds would be viable once again, as condi builds would not be forced to go into spite to pick up dhuumfire to compensate for all the nerfs to our other condition application abilities.
I for one would love to run a 0/30/0/10/30 build or a 0/30/10/0/30 build to see if I could run stability on a condition builds without being kitten. the latter build seems interesting because I could maintain my condition damage in DS (burning – DS1, bleed DS2, and DS5 (torment) while slapping a stability mechanism. Would also make it more interesting that i did not get punted around if i wanted to fire off DS1 and DS3 combination. Would help with our susceptibility to CC.
Appreciate any community input.
(edited by Gryph.8237)